Thinking Skills for the Digital Generation

Thinking Skills for the Digital Generation
Author :
Publisher : Springer
Total Pages : 186
Release :
ISBN-10 : 9783319123646
ISBN-13 : 3319123645
Rating : 4/5 (46 Downloads)

Synopsis Thinking Skills for the Digital Generation by : Balu H. Athreya

This important text synthesizes the state of knowledge related to thinking and technology and provides strategies for helping young people cultivate thinking skills required to navigate the new digital landscape. The rise of technology has resulted in new ways of searching and communicating information among youth, often creating information “overload”. We do not know how the new technologies will affect the ways young people learn and think. There are plenty of warnings about the dangers of information technology, but there is also enormous potential for technology to aid human thinking, which this book explores from an open-minded perspective. Coverage Includes: - An up to date review of the literature on thinking skills in general, and in relation to technology.- Practical guidelines for thinking with technology.- A scholarly review of the characteristics of the digital generation.- A discussion of the various steps involved in the thinking process.- A historical context of the Information Age and the transition from oral history, to printing press, to the Internet. Thinking Skills for the Digital Generation: The Development of Thinking and Learning in the Age of Information is an invaluable reference for educators and research professionals particularly interested in educational technology, and improving thinking and problem-solving skills.

Teaching the Digital Generation

Teaching the Digital Generation
Author :
Publisher : Corwin Press
Total Pages : 281
Release :
ISBN-10 : 9781452208398
ISBN-13 : 1452208395
Rating : 4/5 (98 Downloads)

Synopsis Teaching the Digital Generation by : Frank S. Kelly

The authors show how traditional industrial-type high schools have failed to meet students' learning needs and explore ten alternative high school models that address 21st-century skills.

Understanding the Digital Generation

Understanding the Digital Generation
Author :
Publisher : Corwin
Total Pages : 0
Release :
ISBN-10 : 1412938449
ISBN-13 : 9781412938440
Rating : 4/5 (49 Downloads)

Synopsis Understanding the Digital Generation by : Ian Jukes

An innovative look at reshaping the educational experiences of 21st-century learners! Inspiring thoughtful discussion that leads to change, this reader-friendly resource examines how the new digital landscape is transforming teaching and learning in an environment of standards, accountability, and high-stakes testing and why informed leadership is so critical. The authors present powerful strategies and compelling viewpoints, underscore the necessity of developing relevant classroom experiences, and discuss: Attributes common among digital learners The concepts of neuroplasticity and the hyperlinked mind An educational approach that supports traditional literacy skills alongside 21st-century fluencies Evaluation methods that encompass how digital generation students process new information

Understanding the Digital Generation

Understanding the Digital Generation
Author :
Publisher : Corwin Press
Total Pages : 175
Release :
ISBN-10 : 9781452222547
ISBN-13 : 1452222541
Rating : 4/5 (47 Downloads)

Synopsis Understanding the Digital Generation by : Ian Jukes

An innovative look at reshaping the educational experiences of 21st-century learners! Inspiring thoughtful discussion that leads to change, this reader-friendly resource examines how the new digital landscape is transforming teaching and learning in an environment of standards, accountability, and high-stakes testing and why informed leadership is so critical. The authors present powerful strategies and compelling viewpoints, underscore the necessity of developing relevant classroom experiences, and discuss: Attributes common among digital learners The concepts of neuroplasticity and the hyperlinked mind An educational approach that supports traditional literacy skills alongside 21st-century fluencies Evaluation methods that encompass how digital generation students process new information

Teaching in a Digital Age

Teaching in a Digital Age
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 0995269238
ISBN-13 : 9780995269231
Rating : 4/5 (38 Downloads)

Synopsis Teaching in a Digital Age by : A. W Bates

Teaching the Digital Generation

Teaching the Digital Generation
Author :
Publisher : Corwin Press
Total Pages : 281
Release :
ISBN-10 : 9781452293950
ISBN-13 : 1452293953
Rating : 4/5 (50 Downloads)

Synopsis Teaching the Digital Generation by : Frank S. Kelly

"This might well be THE contemporary manual for effective education reform. In a world where the future is now, schools are falling behind. It is a lag we can no longer afford." —Sean M. Nosek, Principal Westview Secondary School, Maple Ridge, BC, Canada "This is the most important book about high schools since Breaking Ranks for school facilities planners." —David E. Anstrand, Principal, Education Environment Planning Consultants Board Member, Council of Educational Facility Planners International Discover options for instruction and school design that reflect the needs of 21st-century students! Preparing students to meet the demands of a constantly changing, technology-driven environment presents today′s educators with unique challenges. This innovative resource demonstrates how traditional, industrial-type high schools have become outdated and helps school leaders plan facilities and curriculum in ways that benefit students′ academic development and performance. Teaching the Digital Generation examines how educators can address the learning needs of secondary students immersed in a digital world by designing and implementing new instructional models and technology infrastructure. The authors explore ten alternative high school models that address 21st-century skills such as critical thinking, problem solving, and digital literacy, and pose five critical considerations: What should instruction and learning look like in a 21st-century school? How can technology foster this kind of learning? What noninstructional components are required? How can time be used differently to support our vision? How can new facility design turn this vision into reality? Incorporating issues of facility design with curriculum and instructional planning, the authors offer educational leaders a new vision for schools.

Shaping the Future of Education, Communication and Technology

Shaping the Future of Education, Communication and Technology
Author :
Publisher : Springer
Total Pages : 245
Release :
ISBN-10 : 9789811366819
ISBN-13 : 9811366810
Rating : 4/5 (19 Downloads)

Synopsis Shaping the Future of Education, Communication and Technology by : Will W. K. Ma

This book gathers selected papers from the Hong Kong Association for Educational Communications and Technology 2019 International Conference on the theme of “Shaping the Future of Education, Communication and Technology.” It contributes to a scholarly discussion that looks beyond what future media and technology can offer for education, and reflects on best practices and lessons learned from applying new media and technology in a wide range of fields. Scholars from educational technology, communication, and higher education share their research work in various formats such as empirical research, best-practice case studies, literature reviews, etc. The topics of the papers are divided into four main areas, including curriculum, pedagogy and instructional design; teaching and learning experiences with technology; online learning and open education resources; and communication and media. The book’s unique quality is its combination of perspectives and research work on communication, education and technology. Thus, it will encourage an interdisciplinary discourse and exchange concerning communication, new media, and educational practices.

The Dumbest Generation

The Dumbest Generation
Author :
Publisher : Penguin
Total Pages : 272
Release :
ISBN-10 : 9781440636899
ISBN-13 : 1440636893
Rating : 4/5 (99 Downloads)

Synopsis The Dumbest Generation by : Mark Bauerlein

This shocking, surprisingly entertaining romp into the intellectual nether regions of today's underthirty set reveals the disturbing and, ultimately, incontrovertible truth: cyberculture is turning us into a society of know-nothings. The Dumbest Generation is a dire report on the intellectual life of young adults and a timely warning of its impact on American democracy and culture. For decades, concern has been brewing about the dumbed-down popular culture available to young people and the impact it has on their futures. But at the dawn of the digital age, many thought they saw an answer: the internet, email, blogs, and interactive and hyper-realistic video games promised to yield a generation of sharper, more aware, and intellectually sophisticated children. The terms “information superhighway” and “knowledge economy” entered the lexicon, and we assumed that teens would use their knowledge and understanding of technology to set themselves apart as the vanguards of this new digital era. That was the promise. But the enlightenment didn’t happen. The technology that was supposed to make young adults more aware, diversify their tastes, and improve their verbal skills has had the opposite effect. According to recent reports from the National Endowment for the Arts, most young people in the United States do not read literature, visit museums, or vote. They cannot explain basic scientific methods, recount basic American history, name their local political representatives, or locate Iraq or Israel on a map. The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes Our Future is a startling examination of the intellectual life of young adults and a timely warning of its impact on American culture and democracy. Over the last few decades, how we view adolescence itself has changed, growing from a pitstop on the road to adulthood to its own space in society, wholly separate from adult life. This change in adolescent culture has gone hand in hand with an insidious infantilization of our culture at large; as adolescents continue to disengage from the adult world, they have built their own, acquiring more spending money, steering classrooms and culture towards their own needs and interests, and now using the technology once promoted as the greatest hope for their futures to indulge in diversions, from MySpace to multiplayer video games, 24/7. Can a nation continue to enjoy political and economic predominance if its citizens refuse to grow up? Drawing upon exhaustive research, personal anecdotes, and historical and social analysis, The Dumbest Generation presents a portrait of the young American mind at this critical juncture, and lays out a compelling vision of how we might address its deficiencies. The Dumbest Generation pulls no punches as it reveals the true cost of the digital age—and our last chance to fix it.

Game On

Game On
Author :
Publisher : Solution Tree Press
Total Pages : 160
Release :
ISBN-10 : 9781936763986
ISBN-13 : 1936763982
Rating : 4/5 (86 Downloads)

Synopsis Game On by : Ryan L. Schaaf

Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. Benefits Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations. Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning. Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design. Access lists of suggested digital games, and learn for what purposes the games are most useful. Consider how digital games can address students’ diverse learning needs and can be used for assessment. Contents Foreword by Ian Jukes Introduction: The Gamer in Us All Chapter 1: From Entertainment to Education 3.0 Chapter 2: The Arcade of Education Chapter 3: Learning Theory and the Attributes of the Digital Generation Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment Chapter 5: Lesson Design Using Digital Games Chapter 6: Digital Gaming and Assessment Chapter 7: The Nine I’s of Modern Learning Chapter 8: Beyond Linear Presentations Chapter 9: Takeaways References and Resources

Grown Up Digital: How the Net Generation is Changing Your World

Grown Up Digital: How the Net Generation is Changing Your World
Author :
Publisher : McGraw Hill Professional
Total Pages : 288
Release :
ISBN-10 : 0071641556
ISBN-13 : 9780071641555
Rating : 4/5 (56 Downloads)

Synopsis Grown Up Digital: How the Net Generation is Changing Your World by : Don Tapscott

SELECTED AS A 2008 BEST BUSINESS BOOK OF THE YEAR BY THE ECONOMIST The Net Generation Has Arrived. Are you ready for it? Chances are you know a person between the ages of 11 and 30. You've seen them doing five things at once: texting friends, downloading music, uploading videos, watching a movie on a two-inch screen, and doing who-knows-what on Facebook or MySpace. They're the first generation to have literally grown up digital--and they're part of a global cultural phenomenon that's here to stay. The bottom line is this: If you understand the Net Generation, you will understand the future. If you're a Baby Boomer or Gen-Xer: This is your field guide. A fascinating inside look at the Net Generation, Grown Up Digital is inspired by a $4 million private research study. New York Times bestselling author Don Tapscott has surveyed more than 11,000 young people. Instead of a bunch of spoiled “screenagers” with short attention spans and zero social skills, he discovered a remarkably bright community which has developed revolutionary new ways of thinking, interacting, working, and socializing. Grown Up Digital reveals: How the brain of the Net Generation processes information Seven ways to attract and engage young talent in the workforce Seven guidelines for educators to tap the Net Gen potential Parenting 2.0: There's no place like the new home Citizen Net: How young people and the Internet are transforming democracy Today's young people are using technology in ways you could never imagine. Instead of passively watching television, the “Net Geners” are actively participating in the distribution of entertainment and information. For the first time in history, youth are the authorities on something really important. And they're changing every aspect of our society-from the workplace to the marketplace, from the classroom to the living room, from the voting booth to the Oval Office. The Digital Age is here. The Net Generation has arrived. Meet the future.