The World as a Mathematical Game

The World as a Mathematical Game
Author :
Publisher : Springer Science & Business Media
Total Pages : 215
Release :
ISBN-10 : 9783764398965
ISBN-13 : 3764398965
Rating : 4/5 (65 Downloads)

Synopsis The World as a Mathematical Game by : Giorgio Israel

Galileo and Newton’s work towards the mathematisation of the physical world; Leibniz’s universal logical calculus; the Enlightenment’s mathématique sociale. John von Neumann inherited all these aims and philosophical intuitions, together with an idea that grew up around the Vienna Circle of an ethics in the form of an exact science capable of guiding individuals to make correct decisions. With the help of his boundless mathematical capacity, von Neumann developed a conception of the world as a mathematical game, a world globally governed by a universal logic in which individual consciousness moved following different strategies: his vision guided him from set theory to quantum mechanics, to economics and to his theory of automata (anticipating artificial intelligence and cognitive science). This book provides the first comprehensive scientific and intellectual biography of John von Neumann, a man who perhaps more than any other is representative of twentieth century science.

Power-Up

Power-Up
Author :
Publisher : Princeton University Press
Total Pages : 290
Release :
ISBN-10 : 9780691196381
ISBN-13 : 0691196389
Rating : 4/5 (81 Downloads)

Synopsis Power-Up by : Matthew Lane

"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.

More Math Games and Activities from Around the World

More Math Games and Activities from Around the World
Author :
Publisher : Chicago Review Press
Total Pages : 174
Release :
ISBN-10 : 9781569767306
ISBN-13 : 1569767300
Rating : 4/5 (06 Downloads)

Synopsis More Math Games and Activities from Around the World by : Claudia Zaslavsky

Presents games and other activities from different countries and cultures that teach a variety of basic mathematical concepts.

Math Games with Bad Drawings

Math Games with Bad Drawings
Author :
Publisher : Black Dog & Leventhal Publishers, Incorporated
Total Pages : 368
Release :
ISBN-10 : 0762499869
ISBN-13 : 9780762499861
Rating : 4/5 (69 Downloads)

Synopsis Math Games with Bad Drawings by : Ben Orlin

"Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. Each taking a minute to learn and a lifetime to master, this treasure chest of 70-plus games will delight, educate, and entertain"--

The World the Game Theorists Made

The World the Game Theorists Made
Author :
Publisher : University of Chicago Press
Total Pages : 397
Release :
ISBN-10 : 9780226097176
ISBN-13 : 022609717X
Rating : 4/5 (76 Downloads)

Synopsis The World the Game Theorists Made by : Paul Erickson

Today, game theory is central to our understanding of capitalist markets, the evolution of social behavior in animals, and much more. Both the social and biological sciences have seemingly fused around the game. Yet the ascendancy of game theory and theories of rational choice more generally remains a rich source of misunderstanding. To gain a better grasp of the widespread dispersion of game theory and the mathematics of rational choice, Paul Erickson uncovers its history during the poorly understood period between the publication of John von Neumann and Oskar Morgenstern s seminal "Theory of Games and Economic Behavior" in 1944 and the theory s revival in economics in the 1980s. "The World the Game Theorists Made "reveals how the mathematics of rational choice was a common, flexible language that could facilitate wide-ranging debate on some of the great issues of the time. Because it so actively persists in the sciences and public life, assessing the significance of game theory for the postwar sciences is especially critical now."

How Not to Be Wrong

How Not to Be Wrong
Author :
Publisher : Penguin Press
Total Pages : 480
Release :
ISBN-10 : 9781594205224
ISBN-13 : 1594205221
Rating : 4/5 (24 Downloads)

Synopsis How Not to Be Wrong by : Jordan Ellenberg

A brilliant tour of mathematical thought and a guide to becoming a better thinker, How Not to Be Wrong shows that math is not just a long list of rules to be learned and carried out by rote. Math touches everything we do; It's what makes the world make sense. Using the mathematician's methods and hard-won insights-minus the jargon-professor and popular columnist Jordan Ellenberg guides general readers through his ideas with rigor and lively irreverence, infusing everything from election results to baseball to the existence of God and the psychology of slime molds with a heightened sense of clarity and wonder. Armed with the tools of mathematics, we can see the hidden structures beneath the messy and chaotic surface of our daily lives. How Not to Be Wrong shows us how--Publisher's description.

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
Author :
Publisher : CRC Press
Total Pages : 848
Release :
ISBN-10 : 9781568817231
ISBN-13 : 1568817231
Rating : 4/5 (31 Downloads)

Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Behavioral Mathematics for Game AI

Behavioral Mathematics for Game AI
Author :
Publisher : Cengage Learning Ptr
Total Pages : 459
Release :
ISBN-10 : 1584506849
ISBN-13 : 9781584506843
Rating : 4/5 (49 Downloads)

Synopsis Behavioral Mathematics for Game AI by : Dave Mark

Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes. Drawing from classical game theory, "Behavioral Mathematics for Game AI" covers both the psychological foundations of human decisions and the mathematical modeling techniques that AI designers and programmers can use to replicate them. With examples from both real life and game situations, you'll explore topics such as utility, the fallacy of rational behavior, and the inconsistencies and contradictions that human behavior often exhibits. You'll examine various ways of using statistics, formulas, and algorithms to create believable simulations and to model these dynamic, realistic, and interesting behaviors in video games. Finally, you'll be introduced to a number of tools you can use in conjunction with standard AI algorithms to make it easier to utilize the mathematical models.

Math with Bad Drawings

Math with Bad Drawings
Author :
Publisher : Black Dog & Leventhal
Total Pages : 556
Release :
ISBN-10 : 9780316509022
ISBN-13 : 0316509027
Rating : 4/5 (22 Downloads)

Synopsis Math with Bad Drawings by : Ben Orlin

A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.

Mathematical Go

Mathematical Go
Author :
Publisher : CRC Press
Total Pages : 256
Release :
ISBN-10 : 9781439863558
ISBN-13 : 1439863555
Rating : 4/5 (58 Downloads)

Synopsis Mathematical Go by : Elwyn Berlekamp

The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the authors have been able to analyze Go games and find solutions to real endgame problems that have stumped professional Go players. Go players with an interest in mathematics and mathematicians