The Wave Game
Author | : Phil Jarratt |
Publisher | : |
Total Pages | : 95 |
Release | : 1977 |
ISBN-10 | : 0959699007 |
ISBN-13 | : 9780959699005 |
Rating | : 4/5 (07 Downloads) |
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Author | : Phil Jarratt |
Publisher | : |
Total Pages | : 95 |
Release | : 1977 |
ISBN-10 | : 0959699007 |
ISBN-13 | : 9780959699005 |
Rating | : 4/5 (07 Downloads) |
Author | : Samuel Woolley |
Publisher | : PublicAffairs |
Total Pages | : 221 |
Release | : 2020-01-07 |
ISBN-10 | : 9781541768246 |
ISBN-13 | : 1541768248 |
Rating | : 4/5 (46 Downloads) |
Fake news posts and Twitter trolls were just the beginning. What will happen when misinformation moves from our social media feeds into our everyday lives? Online disinformation stormed our political process in 2016 and has only worsened since. Yet as Samuel Woolley shows in this urgent book, it may pale in comparison to what's to come: humanlike automated voice systems, machine learning, "deepfake" AI-edited videos and images, interactive memes, virtual reality, and more. These technologies have the power not just to manipulate our politics, but to make us doubt our eyes and ears and even feelings. Deeply researched and compellingly written, The Reality Game describes the profound impact these technologies will have on our lives. Each new invention built without regard for its consequences edges us further into this digital dystopia. Yet Woolley does not despair. Instead, he argues pointedly for a new culture of innovation, one built around accountability and especially transparency. With social media dragging us into a never-ending culture war, we must learn to stop fighting and instead prevent future manipulation. This book shows how we can use our new tools not to control people but to empower them.
Author | : Gwendolyn Cahill |
Publisher | : Lulu.com |
Total Pages | : 96 |
Release | : 2020-03-22 |
ISBN-10 | : 9781678032685 |
ISBN-13 | : 1678032689 |
Rating | : 4/5 (85 Downloads) |
The Wave, a collection of short stories featuring mystery, comedy, love and fantasy begins with a comical romp on Monument Avenue. The excitement surrounding The Diamond, an enchanted valley in Peru and the haunting operatic sounds in the Bagel Hunters will capture your heart and leave you craving for more. You will fall in love with Detective Swoop, a smart and savvy investigator who always shows the criminals who the boss is. He will mesmerize and amaze you in Swoop Scoops the Land.
Author | : Will Graves |
Publisher | : North Star Editions, Inc. |
Total Pages | : 112 |
Release | : 2019-09-01 |
ISBN-10 | : 9781634940917 |
ISBN-13 | : 1634940911 |
Rating | : 4/5 (17 Downloads) |
Football’s New Wave gives readers a front-row seat to this transition from one generation to the next, with pages full of information about these players, where they came from, and what makes them stand out.
Author | : Michael Morrison |
Publisher | : Sams Publishing |
Total Pages | : 510 |
Release | : 2003 |
ISBN-10 | : 067232461X |
ISBN-13 | : 9780672324611 |
Rating | : 4/5 (1X Downloads) |
A gentle introduction to game programming on the Windows platform for the complete beginner.
Author | : Jan Simons |
Publisher | : Amsterdam University Press |
Total Pages | : 256 |
Release | : 2007 |
ISBN-10 | : 9789053569795 |
ISBN-13 | : 9053569790 |
Rating | : 4/5 (95 Downloads) |
Dogma 95, the avant-garde filmmaking movement founded by the Danish director Lars von Trier and three of his fellow directors, was launched in 1995 at an elite cinema conference in Paris—when von Trier was called upon to speak about the future of film but instead showered the audience with pamphlets announcing the new movement and its manifesto. A refreshingly original critical commentary on the director and his practice, Playing the Waves is a paramount addition to one of new media’s most provocative genres: games and gaming. Playing the Waves cleverly puns on the title of one of von Trier’s most famous features and argues that Dogma 95, like much of the director’s low-budget realist productions, is a game that takes cinema beyond the traditional confines of film aesthetics and dramatic rules. Simons articulates the ways in which von Trier redefines the practice of filmmaking as a rule-bound activity, and stipulates the forms and structures of games von Trier brings to bear on his films, as well as the sobering lessons he draws from economic and evolutionary game theory. Much like the director’s films, this fascinating volume takes the traditional point of view of film theory and film aesthetics to the next level and demonstrates we have much to learn from the perspective of game studies and game theory.
Author | : Todd Strasser |
Publisher | : Ember |
Total Pages | : 146 |
Release | : 2013-01-08 |
ISBN-10 | : 9780307979124 |
ISBN-13 | : 0307979121 |
Rating | : 4/5 (24 Downloads) |
This novel dramatizes an incident that took place in a California school in 1969. A teacher creates an experimental movement in his class to help students understand how people could have followed Hitler. The results are astounding. The highly disciplined group, modeled on the principles of the Hilter Youth, has its own salute, chants, and special ways of acting as a unit and sweeps beyond the class and throughout the school, evolving into a society willing to give up freedom for regimentation and blind obedience to their leader. All will learn a lesson that will never be forgotten.
Author | : Michael Morrison |
Publisher | : Pearson Education |
Total Pages | : 781 |
Release | : 2004-11-22 |
ISBN-10 | : 9780132714921 |
ISBN-13 | : 0132714922 |
Rating | : 4/5 (21 Downloads) |
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.
Author | : Suzy Lee |
Publisher | : Chronicle Books |
Total Pages | : 48 |
Release | : 2008-04-16 |
ISBN-10 | : 081185924X |
ISBN-13 | : 9780811859240 |
Rating | : 4/5 (4X Downloads) |
A sunny day, a curious little girl, a playful wave. Step into these deceptively simple pages for a day at the sea - and a joyful story that begins and ends with a wave.
Author | : Andrei S. Markovits |
Publisher | : Princeton University Press |
Total Pages | : 361 |
Release | : 2013-12 |
ISBN-10 | : 9780691162034 |
ISBN-13 | : 0691162034 |
Rating | : 4/5 (34 Downloads) |
The globalizing influence of professional sports Professional sports today have truly become a global force, a common language that anyone, regardless of their nationality, can understand. Yet sports also remain distinctly local, with regional teams and the fiercely loyal local fans that follow them. This book examines the twenty-first-century phenomenon of global sports, in which professional teams and their players have become agents of globalization while at the same time fostering deep-seated and antagonistic local allegiances and spawning new forms of cultural conflict and prejudice. Andrei Markovits and Lars Rensmann take readers into the exciting global sports scene, showing how soccer, football, baseball, basketball, and hockey have given rise to a collective identity among millions of predominantly male fans in the United States, Europe, and around the rest of the world. They trace how these global—and globalizing—sports emerged from local pastimes in America, Britain, and Canada over the course of the twentieth century, and how regionalism continues to exert its divisive influence in new and potentially explosive ways. Markovits and Rensmann explore the complex interplay between the global and the local in sports today, demonstrating how sports have opened new avenues for dialogue and shared interest internationally even as they reinforce old antagonisms and create new ones. Gaming the World reveals the pervasive influence of sports on our daily lives, making all of us citizens of an increasingly cosmopolitan world while affirming our local, regional, and national identities.