The Useful Book Of Gadgets Gizmos Apps
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Author |
: Martin Bailey |
Publisher |
: Management Books 2000 |
Total Pages |
: 210 |
Release |
: 2017-11-17 |
ISBN-10 |
: 1852527781 |
ISBN-13 |
: 9781852527785 |
Rating |
: 4/5 (81 Downloads) |
Synopsis The Useful Book of Gadgets, Gizmos & Apps by : Martin Bailey
Covering over 100 gadgets, whether you're looking to improve your golf game, fix your PC and fill it with free software, measure a room using your phone or even alter your state of mind without drink or drugs, The Useful Book of Gadgets, Gizmos & Apps has something for everyone.
Author |
: Matthew Bobrowsky |
Publisher |
: NSTA Press |
Total Pages |
: 189 |
Release |
: 2014-03-01 |
ISBN-10 |
: 9781938946622 |
ISBN-13 |
: 1938946626 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Using Physics Gadgets and Gizmos, Grades 9-12 by : Matthew Bobrowsky
What student—or teacher—can resist the chance to experiment with Rocket Launchers, Drinking Birds, Dropper Poppers, Boomwhackers, Flying Pigs, and more? The 54 experiments in Using Physics Gadgets and Gizmos, Grades 9–12, encourage your high school students to explore a variety of phenomena involved with pressure and force, thermodynamics, energy, light and color, resonance, buoyancy, two-dimensional motion, angular momentum, magnetism, and electromagnetic induction. The authors say there are three good reasons to buy this book: 1. To improve your students’ thinking skills and problem-solving abilities 2. To acquire easy-to-perform experiments that engage students in the topic 3. To make your physics lessons waaaaay more cool The phenomenon-based learning (PBL) approach used by the authors—two Finnish teachers and a U.S. professor—is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Students engage in the activities not as a task to be completed but as exploration and discovery. The idea is to help your students go beyond simply memorizing physics facts. Using Physics Gadgets and Gizmos can help them learn broader concepts, useful critical-thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). And—thanks to those Boomwhackers and Flying Pigs—both your students and you will have some serious fun. For more information about hands-on materials for Using Physical Science Gadgets and Gizmos books, visit Arbor Scientific at http://www.arborsci.com/nsta-hs-kits
Author |
: Jason Griffey |
Publisher |
: American Library Association |
Total Pages |
: 37 |
Release |
: 2010-01-01 |
ISBN-10 |
: 9780838999448 |
ISBN-13 |
: 0838999441 |
Rating |
: 4/5 (48 Downloads) |
Synopsis Gadgets and Gizmos by : Jason Griffey
From e-readers to cameras and audio recorders to the iPad, Jason provides insight into what these devices can do, how much they cost, and how librarians can use them to enhance their facilities and service.
Author |
: Michael Mahin |
Publisher |
: Henry Holt and Company (BYR) |
Total Pages |
: 40 |
Release |
: 2021-09-07 |
ISBN-10 |
: 9781250849649 |
ISBN-13 |
: 1250849640 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Gizmos, Gadgets, and Guitars: The Story of Leo Fender by : Michael Mahin
The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books
Author |
: Matthew Bobrowsky |
Publisher |
: NSTA Press |
Total Pages |
: 134 |
Release |
: 2014-04-01 |
ISBN-10 |
: 9781938946615 |
ISBN-13 |
: 1938946618 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Using Physical Science Gadgets and Gizmos, Grades 6-8 by : Matthew Bobrowsky
What student—or teacher—can resist the chance to experiment with Rocket Launchers, Sound Pipes, Drinking Birds, Dropper Poppers, and more? The 35 experiments in Using Physical Science Gadgets and Gizmos, Grades 6–8, cover topics including pressure and force, thermodynamics, energy, light and color, resonance, and buoyancy. The authors say there are three good reasons to buy this book: 1. To improve your students’ thinking skills and problem-solving abilities. 2. To get easy-to-perform experiments that engage students in the topic. 3. To make your physics lessons waaaaay more cool. The phenomenon-based learning (PBL) approach used by the authors—two Finnish teachers and a U.S. professor—is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Students engage in the activities not as a task to be completed but as exploration and discovery. The idea is to help your students go beyond simply memorizing physical science facts. Using Physical Science Gadgets and Gizmos can help them learn broader concepts, useful thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). And—thanks to those Sound Pipes and Dropper Poppers—both your students and you will have some serious fun. For more information about hands-on materials for Using Physical Science Gadgets and Gizmos books, visit Arbor Scientific at http://www.arborsci.com/nsta-kit-middle-school
Author |
: Cy Tymony |
Publisher |
: Andrews McMeel Publishing |
Total Pages |
: 136 |
Release |
: 2013-07-16 |
ISBN-10 |
: 9780740786983 |
ISBN-13 |
: 0740786989 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Sneaky Uses for Everyday Things by : Cy Tymony
The original, practical guide that offers readers “a chance to become real-life MacGyvers” with “sections on gimmicks, gadgets and survival techniques” (Publishers Weekly). Do you know how to generate battery power with simple household items? Or how to create your own home security system? Science-savvy author Cy Tymony does. And now you can learn how to create these things—and more than 40 other handy gadgets and gizmos—in Sneaky Uses For Everyday Things. More than a simple do-it-yourself guide, this quirky collection teaches you how to transform ordinary objects into the extraordinary just a few minutes. With more than 80 solutions and bonus applications at your disposal, you will be ready for almost any situation. Included are survival, security, self-defense, and silly applications that are just plain fun
Author |
: Thomas Willeford |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 241 |
Release |
: 2011-11-05 |
ISBN-10 |
: 9780071762373 |
ISBN-13 |
: 007176237X |
Rating |
: 4/5 (73 Downloads) |
Synopsis Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts by : Thomas Willeford
Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Author |
: Matthew Bobrowsky |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2014-09 |
ISBN-10 |
: 1681402696 |
ISBN-13 |
: 9781681402697 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Using Physical Science Gadgets and Gizmos 3-5 by : Matthew Bobrowsky
What student-- or teacher-- can resist the chance to experiment with Velocity Radar Guns, Running Parachutes, Super Solar Racer Cars, and more? The 30 experiments in Using Physical Science Gadgets and Gizmos, Grades 3- 5, let your elementary school students explore a variety of phenomena involved with speed, friction and air resistance, gravity, air pressure, electricity, electric circuits, magnetism, and energy.The authors say there are three good reasons to buy this book:1. To improve your students' thinking skills and problem-solving abilities.2. To get easy-to-perform experiments that engage students in the topic.3. To make your physics lessons waaaaay more cool.The phenomenon-based learning (PBL) approach used by the authors-- two Finnish teachers and a U.S. professor-- is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Working in groups, students engage in the activities not as a task to be completed but as exploration and discovery using curiosity-piquing devices and doohickeys.The idea is to motivate young scientists to go beyond simply memorizing science facts. Using Physical Science Gadgets and Gizmos can help them learn broader concepts, useful thinking skills, and science and engineering practices (as defined by the Next GeneratioWhat student-- or teacher-- can resist the chance to experiment with Velocity Radar Guns, Running Parachutes, Super Solar Racer Cars, and more? The 30 experiments in Using Physical Science Gadgets and Gizmos, Grades 3- 5, let your elementary school students explore a variety of phenomena involved with speed, friction and air resistance, gravity, air pressure, electricity, electric circuits, magnetism, and energy.
Author |
: Andrea Beaty |
Publisher |
: Abrams |
Total Pages |
: 38 |
Release |
: 2013-09-03 |
ISBN-10 |
: 9781613125304 |
ISBN-13 |
: 1613125305 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Rosie Revere, Engineer by : Andrea Beaty
In this beloved New York Times bestselling picture book, meet Rosie Revere, a seemingly quiet girl by day but a brilliant inventor of gizmos and gadgets by night. Rosie dreams of becoming a great engineer, and her room becomes a secret workshop where she constructs ingenious inventions from odds and ends. From hot dog dispensers to helium pants and python-repelling cheese hats, Rosie's creations would astound anyone—if only she'd let them see. But Rosie is afraid of failure, so she hides her inventions under her bed. That is, until her great-great-aunt Rose (also known as Rosie the Riveter) pays her a visit. Aunt Rose teaches Rosie that the first flop isn't something to fear; it's something to celebrate. Failure only truly happens if you quit. And so, Rosie learns to embrace her passion, celebrate her missteps, and pursue her dreams with persistence. This empowering picture book encourages young readers to explore their creativity, persevere through challenges, and celebrate the journey toward achieving their goals. Whether you're a budding engineer or simply love stories of resilience, Rosie Revere, Engineer is a delightful read for all ages. Add this inspiring tale to your family library and discover the magic of celebrating each failure on the road to success. Don’t miss the book that the Duchess of York recently chose to read aloud at a Literally Healing visit to a children’s hospital. For more STEM-themed adventures, check out other titles by Andrea Beaty and David Roberts, including Ada Twist, Scientist, Iggy Peck, Architect, and Rosie Revere and the Raucous Riveters. “Will no doubt inspire conversations with children about the benefits of failure and the pursuit of dreams.” —School Library Journal Check out all the books in the Questioneers Series: The Questioneers Picture Book Series: Iggy Peck, Architect | Rosie Revere, Engineer | Ada Twist, Scientist | Sofia Valdez, Future Prez | Aaron Slater, Illustrator | Lila Greer, Teacher of the Year The Questioneers Chapter Book Series: Rosie Revere and the Raucous Riveters | Ada Twist and the Perilous Pants | Iggy Peck and the Mysterious Mansion | Sofia Valdez and the Vanishing Vote | Ada Twist and the Disappearing Dogs | Aaron Slater and the Sneaky Snake Questioneers: The Why Files Series: Exploring Flight! | All About Plants! | The Science of Baking | Bug Bonanza! | Rockin’ Robots! Questioneers: Ada Twist, Scientist Series: Ghost Busted | Show Me the Bunny | Ada Twist, Scientist: Brainstorm Book | 5-Minute Ada Twist, Scientist Stories The Questioneers Big Project Book Series: Iggy Peck’s Big Project Book for Amazing Architects | Rosie Revere’s Big Project Book for Bold Engineers | Ada Twist’s Big Project Book for Stellar Scientists | Sofia Valdez’s Big Project Book for Awesome Activists | Aaron Slater’s Big Project Book for Astonishing Artists
Author |
: Jeremy Blum |
Publisher |
: John Wiley & Sons |
Total Pages |
: 512 |
Release |
: 2019-10-24 |
ISBN-10 |
: 9781119405306 |
ISBN-13 |
: 1119405300 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Exploring Arduino by : Jeremy Blum
The bestselling beginner Arduino guide, updated with new projects! Exploring Arduino makes electrical engineering and embedded software accessible. Learn step by step everything you need to know about electrical engineering, programming, and human-computer interaction through a series of increasingly complex projects. Arduino guru Jeremy Blum walks you through each build, providing code snippets and schematics that will remain useful for future projects. Projects are accompanied by downloadable source code, tips and tricks, and video tutorials to help you master Arduino. You'll gain the skills you need to develop your own microcontroller projects! This new 2nd edition has been updated to cover the rapidly-expanding Arduino ecosystem, and includes new full-color graphics for easier reference. Servo motors and stepper motors are covered in richer detail, and you'll find more excerpts about technical details behind the topics covered in the book. Wireless connectivity and the Internet-of-Things are now more prominently featured in the advanced projects to reflect Arduino's growing capabilities. You'll learn how Arduino compares to its competition, and how to determine which board is right for your project. If you're ready to start creating, this book is your ultimate guide! Get up to date on the evolving Arduino hardware, software, and capabilities Build projects that interface with other devices—wirelessly! Learn the basics of electrical engineering and programming Access downloadable materials and source code for every project Whether you're a first-timer just starting out in electronics, or a pro looking to mock-up more complex builds, Arduino is a fantastic tool for building a variety of devices. This book offers a comprehensive tour of the hardware itself, plus in-depth introduction to the various peripherals, tools, and techniques used to turn your little Arduino device into something useful, artistic, and educational. Exploring Arduino is your roadmap to adventure—start your journey today!