The Technology of Video and Audio Streaming, 2nd Edition

The Technology of Video and Audio Streaming, 2nd Edition
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : OCLC:1153395604
ISBN-13 :
Rating : 4/5 (04 Downloads)

Synopsis The Technology of Video and Audio Streaming, 2nd Edition by : David Austerberry

* Learn the end-to-end process, starting with capture from a video or audio source through to the consumer's media player * A quick-start quide to streaming media technologies * How to monetize content and protect revenue with digital rights management For broadcasters, web developers, project managers implementing streaming media systems, David Austerberry shows how to deploy the technology on your site, from video and audio capture through to the consumer's media player. The book first deals with Internet basics and gives a thorough coverage of telecommunications networks and the last mile to the home. Video and audio formats are covered, as well as compression standards including Windows Media and MPEG-4. The book then guides you through the streaming process, showing in-depth how to encode audio and video. The deployment of media servers, live webcasting and how the stream is displayed by the consumer's media player are also covered. A final section on associated technologies illustrates how you can protect your revenue sources with digital rights management, looks at content delivery networks and provides examples of successful streaming applications. The supporting website, www.davidausterberry.com/streaming.html, offers updated links to sources of information, manufacturers and suppliers. David Austerberry is co-owner of the new media communications consultancy, Informed Sauce. He has worked with streaming media since the late nineties. Before that, he has been product manager for a number of broadcast equipment manufacturers, and formerly had many years with a leading broadcaster.

The Technology of Video and Audio Streaming

The Technology of Video and Audio Streaming
Author :
Publisher : Taylor & Francis
Total Pages : 357
Release :
ISBN-10 : 9781136028731
ISBN-13 : 1136028730
Rating : 4/5 (31 Downloads)

Synopsis The Technology of Video and Audio Streaming by : David Austerberry

* Learn the end-to-end process, starting with capture from a video or audio source through to the consumer's media player * A quick-start quide to streaming media technologies * How to monetize content and protect revenue with digital rights management For broadcasters, web developers, project managers implementing streaming media systems, David Austerberry shows how to deploy the technology on your site, from video and audio capture through to the consumer's media player. The book first deals with Internet basics and gives a thorough coverage of telecommunications networks and the last mile to the home. Video and audio formats are covered, as well as compression standards including Windows Media and MPEG-4. The book then guides you through the streaming process, showing in-depth how to encode audio and video. The deployment of media servers, live webcasting and how the stream is displayed by the consumer's media player are also covered. A final section on associated technologies illustrates how you can protect your revenue sources with digital rights management, looks at content delivery networks and provides examples of successful streaming applications. The supporting website, www.davidausterberry.com/streaming.html, offers updated links to sources of information, manufacturers and suppliers. David Austerberry is co-owner of the new media communications consultancy, Informed Sauce. He has worked with streaming media since the late nineties. Before that, he has been product manager for a number of broadcast equipment manufacturers, and formerly had many years with a leading broadcaster.

The Technology of Video and Audio Streaming

The Technology of Video and Audio Streaming
Author :
Publisher : Taylor & Francis
Total Pages : 357
Release :
ISBN-10 : 9781136028748
ISBN-13 : 1136028749
Rating : 4/5 (48 Downloads)

Synopsis The Technology of Video and Audio Streaming by : David Austerberry

* Learn the end-to-end process, starting with capture from a video or audio source through to the consumer's media player * A quick-start quide to streaming media technologies * How to monetize content and protect revenue with digital rights management For broadcasters, web developers, project managers implementing streaming media systems, David Austerberry shows how to deploy the technology on your site, from video and audio capture through to the consumer's media player. The book first deals with Internet basics and gives a thorough coverage of telecommunications networks and the last mile to the home. Video and audio formats are covered, as well as compression standards including Windows Media and MPEG-4. The book then guides you through the streaming process, showing in-depth how to encode audio and video. The deployment of media servers, live webcasting and how the stream is displayed by the consumer's media player are also covered. A final section on associated technologies illustrates how you can protect your revenue sources with digital rights management, looks at content delivery networks and provides examples of successful streaming applications. The supporting website, www.davidausterberry.com/streaming.html, offers updated links to sources of information, manufacturers and suppliers. David Austerberry is co-owner of the new media communications consultancy, Informed Sauce. He has worked with streaming media since the late nineties. Before that, he has been product manager for a number of broadcast equipment manufacturers, and formerly had many years with a leading broadcaster.

Hands-on Guide to Streaming Media

Hands-on Guide to Streaming Media
Author :
Publisher : Taylor & Francis
Total Pages : 306
Release :
ISBN-10 : 9780240808635
ISBN-13 : 0240808630
Rating : 4/5 (35 Downloads)

Synopsis Hands-on Guide to Streaming Media by : Joe Follansbee

Streaming media technology is growing into an indispensable part of a successful business communications strategy. This volume gives a professional boost to individuals new to the technology.

Digital Video and Audio Broadcasting Technology

Digital Video and Audio Broadcasting Technology
Author :
Publisher : Springer Science & Business Media
Total Pages : 588
Release :
ISBN-10 : 9783540763581
ISBN-13 : 3540763589
Rating : 4/5 (81 Downloads)

Synopsis Digital Video and Audio Broadcasting Technology by : Walter Fischer

This essential text for any technician in broadcasting deals with all the most important digital television, sound radio and multimedia standards. The book provides an in-depth look at these subjects in terms of practical experience. In addition it contains chapters on the basics of technologies such as analog television, digital modulation, COFDM or mathematical transformations between time and frequency domains. The attention in each respective field under discussion is focused on aspects of measuring techniques and of measuring practice, in each case consolidating the knowledge imparted with numerous practical examples. Since the entire field of electrical communications technology is traversed in a wide arc, those who are students in this field are not excluded either.

Audio,Video, and Streaming Media Technology

Audio,Video, and Streaming Media Technology
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1935941380
ISBN-13 : 9781935941385
Rating : 4/5 (80 Downloads)

Synopsis Audio,Video, and Streaming Media Technology by : electrical training ALLIANCE

The Technology, Business, and Economics of Streaming Video

The Technology, Business, and Economics of Streaming Video
Author :
Publisher : Edward Elgar Publishing
Total Pages : 424
Release :
ISBN-10 : 9781800375048
ISBN-13 : 1800375042
Rating : 4/5 (48 Downloads)

Synopsis The Technology, Business, and Economics of Streaming Video by : Eli Noam

Along with its interrelated companion volume, The Content, Impact, and Regulation of Streaming Video, this book covers the next generation of TV—streaming online video, with details about its present and a broad perspective on the future. It reviews the new technical elements that are emerging, both in hardware and software, their long-term trend, and the implications. It discusses the emerging ‘media cloud’ of video and infrastructure platforms, and the organizational form of such TV.

Streaming and Digital Media

Streaming and Digital Media
Author :
Publisher : CRC Press
Total Pages : 265
Release :
ISBN-10 : 9781136032189
ISBN-13 : 1136032185
Rating : 4/5 (89 Downloads)

Synopsis Streaming and Digital Media by : Dan Rayburn

Steaming and Digital Media gives you a concise and direct analysis to understand a scalable, profitable venture, as well as the common and hidden pitfalls to avoid in your business. By focusing on both the business implications and technical differences between online video and traditional broadcast distribution, you will learn how to gain significant time-to-market and cost-saving advantages by effectively using streaming and digital media technologies. As part of the NAB Executive Technology Briefing series, the book is geared towards the manager or executive and no technical prerequisite is required. You can quickly learn the technical speak as well as the market and business implications. New In The Book: - Consumer generated content and portals - Distribution of full-length video content - New distribution outlets for delivering content (Sling, TiVO, IPTV) - Addition of Flash streaming technology and Podcasting - Up-to-date market research and data - New industry pricing data

Networked Graphics

Networked Graphics
Author :
Publisher : Elsevier
Total Pages : 535
Release :
ISBN-10 : 9780080922232
ISBN-13 : 0080922236
Rating : 4/5 (32 Downloads)

Synopsis Networked Graphics by : Anthony Steed

Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed