The Teachers Guide To Scratch Beginner
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Author |
: Kai Hutchence |
Publisher |
: Taylor & Francis |
Total Pages |
: 232 |
Release |
: 2024-03-13 |
ISBN-10 |
: 9781003850564 |
ISBN-13 |
: 1003850561 |
Rating |
: 4/5 (64 Downloads) |
Synopsis The Teacher’s Guide to Scratch – Beginner by : Kai Hutchence
The Teacher’s Guide to Scratch – Beginner is a practical guide for educators preparing beginners-level coding lessons and assignments in their K–12 classrooms. The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science. This book illustrates the benefits and fundamental building blocks of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips. Geared toward the fledgling user, these four unique coding projects will provide the technical training that teachers need to feel comfortable and confident in their skills and to help instill the same feeling of accomplishment in their students. Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school. Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.
Author |
: Kai Hutchence |
Publisher |
: Taylor & Francis |
Total Pages |
: 243 |
Release |
: 2024-03-13 |
ISBN-10 |
: 9781003850632 |
ISBN-13 |
: 1003850634 |
Rating |
: 4/5 (32 Downloads) |
Synopsis The Teacher’s Guide to Scratch – Intermediate by : Kai Hutchence
The Teacher’s Guide to Scratch – Intermediate is a practical guide for educators preparing moderately complex coding lessons and assignments in their K-12 classrooms. The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science. This book illustrates the increasingly intricate affordances of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips. Geared toward the intermediate user, these four unique coding projects will provide the technical training that teachers need to feel comfortable and confident in their skills and to help instill the same feeling of accomplishment in their students. Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school. Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.
Author |
: Kai Hutchence |
Publisher |
: Taylor & Francis |
Total Pages |
: 271 |
Release |
: 2024-03-14 |
ISBN-10 |
: 9781003851516 |
ISBN-13 |
: 1003851517 |
Rating |
: 4/5 (16 Downloads) |
Synopsis The Teacher’s Guide to Scratch – Advanced by : Kai Hutchence
The Teacher’s Guide to Scratch – Advanced is a practical guide for educators preparing sophisticated coding lessons and assignments in their K–12 classrooms. The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science. This book illustrates the expert-level potential of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips. Geared toward the advanced user, these four unique coding projects will provide the technical training that teachers need to master Scratch, feeling comfortable and confident in their skills as they unlock the program’s full potential for themselves and their students. Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school. Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.
Author |
: Majed Marji |
Publisher |
: No Starch Press |
Total Pages |
: 291 |
Release |
: 2014-02-14 |
ISBN-10 |
: 9781593275785 |
ISBN-13 |
: 1593275781 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Learn to Program with Scratch by : Majed Marji
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2
Author |
: Jon Woodcock |
Publisher |
: Penguin |
Total Pages |
: 224 |
Release |
: 2019-08-06 |
ISBN-10 |
: 9781465495020 |
ISBN-13 |
: 1465495029 |
Rating |
: 4/5 (20 Downloads) |
Synopsis Coding Games in Scratch by : Jon Woodcock
Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.
Author |
: Al Sweigart |
Publisher |
: No Starch Press |
Total Pages |
: 226 |
Release |
: 2021-01-19 |
ISBN-10 |
: 9781718500228 |
ISBN-13 |
: 171850022X |
Rating |
: 4/5 (28 Downloads) |
Synopsis Scratch 3 Programming Playground by : Al Sweigart
A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3
Author |
: Jonathan Melmoth |
Publisher |
: Usborne Publishing Ltd |
Total Pages |
: 102 |
Release |
: 2019-09-05 |
ISBN-10 |
: 9781474981361 |
ISBN-13 |
: 1474981364 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Coding for Beginners: Using Scratch by : Jonathan Melmoth
This friendly beginner’s guide covers the basics of Scratch coding, one of the most popular programs used in UK primary schools on the National Curriculum. With step-by-step instructions showing children how to create games, animations and more, plus Scratch menu guides, a glossary and links to websites for free downloads and helpful tips.
Author |
: Wearmouth, Janice |
Publisher |
: McGraw-Hill Education (UK) |
Total Pages |
: 250 |
Release |
: 2008-12-01 |
ISBN-10 |
: 9780335233540 |
ISBN-13 |
: 0335233546 |
Rating |
: 4/5 (40 Downloads) |
Synopsis A Beginning Teacher'S Guide To Special Educational Needs by : Wearmouth, Janice
"This guide addresses issues in a straightforward, supportive and practical way, focusing on the needs of the beginning teacher. Using case studies, activities and resources, it will equip you with skills and knowledge to support groups of pupils with SEN in different settings and phases." --Book Jacket.
Author |
: Timothy D. Green |
Publisher |
: Taylor & Francis |
Total Pages |
: 191 |
Release |
: 2024-10-16 |
ISBN-10 |
: 9781040145876 |
ISBN-13 |
: 1040145876 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Making Technology Work in Schools by : Timothy D. Green
Making Technology Work in Schools is an easy-to-use guide for transforming your school into a learner-centered, tech-supportive environment. School systems are increasingly adopting ambitious new educational technologies, but how do you make sure they are yielding effective teaching and learning experiences? The authors’ proven, intuitive practices speak directly to academic coaches, school technology leads, district technology directors, and teachers on special assignment who are responsible for introducing new digital tools and programs. Retaining its substantive focus on educational change and the comprehensive PURPOSE Framework, this refreshed second edition updates its real-world examples, practical strategies, and technology categories while adding new content on schoolwide initiatives, needs analysis, professional development, leadership and coaching standards, and more. After reading this book, you will be able to better prepare the educators whom you serve to empower their learners, whether digitally savvy or not, to be engaged, collaborative, and ready for college and careers.
Author |
: Kevin Wood (Writer of computer books) |
Publisher |
: Lerner Publications (Tm) |
Total Pages |
: 36 |
Release |
: 2018 |
ISBN-10 |
: 9781541524378 |
ISBN-13 |
: 1541524373 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Create Music with Scratch by : Kevin Wood (Writer of computer books)
Provides step-by-step instructions for using Scratch to create music.