The Puzzler's Dilemma

The Puzzler's Dilemma
Author :
Publisher : Penguin
Total Pages : 199
Release :
ISBN-10 : 9781101560877
ISBN-13 : 1101560878
Rating : 4/5 (77 Downloads)

Synopsis The Puzzler's Dilemma by : Derrick Niederman

Calling all puzzlers... From mathematics to word puzzles, from logic to lateral thinking, veteran puzzle maker Derrick Niederman delights in tackling the trickiest brainteasers in a new way. Among the old chestnuts he cracks wide open are the following classics: Knights and knaves The monk and the mountain The dominoes and the chessboard The unexpected hanging The Tower of Hanoi Using real-world analogies, infectious humor, and a fresh approach, this deceptively simple volume will challenge, amuse, enlighten, and surprise even the most experienced puzzle solver.

Prisoner's Dilemma

Prisoner's Dilemma
Author :
Publisher : Anchor
Total Pages : 321
Release :
ISBN-10 : 9780385415804
ISBN-13 : 038541580X
Rating : 4/5 (04 Downloads)

Synopsis Prisoner's Dilemma by : William Poundstone

A masterful work of science writing that’s "both a fascinating biography of von Neumann, the Hungarian exile whose mathematical theories were building blocks for the A-bomb and the digital computer, and a brilliant social history of game theory and its role in the Cold War and nuclear arms race" (San Francisco Chronicle). Should you watch public television without pledging?...Exceed the posted speed limit?...Hop a subway turnstile without paying? These questions illustrate the so-called "prisoner's dilemma", a social puzzle that we all face every day. Though the answers may seem simple, their profound implications make the prisoner's dilemma one of the great unifying concepts of science. Watching players bluff in a poker game inspired John von Neumann—father of the modern computer and one of the sharpest minds of the century—to construct game theory, a mathematical study of conflict and deception. Game theory was readily embraced at the RAND Corporation, the archetypical think tank charged with formulating military strategy for the atomic age, and in 1950 two RAND scientists made a momentous discovery. Called the "prisoner's dilemma," it is a disturbing and mind-bending game where two or more people may betray the common good for individual gain. Introduced shortly after the Soviet Union acquired the atomic bomb, the prisoner's dilemma quickly became a popular allegory of the nuclear arms race. Intellectuals such as von Neumann and Bertrand Russell joined military and political leaders in rallying to the "preventive war" movement, which advocated a nuclear first strike against the Soviet Union. Though the Truman administration rejected preventive war the United States entered into an arms race with the Soviets and game theory developed into a controversial tool of public policy—alternately accused of justifying arms races and touted as the only hope of preventing them. Prisoner's Dilemma is the incisive story of a revolutionary idea that has been hailed as a landmark of twentieth-century thought.

The Puzzler's Dilemma

The Puzzler's Dilemma
Author :
Publisher :
Total Pages : 216
Release :
ISBN-10 : 0715644971
ISBN-13 : 9780715644973
Rating : 4/5 (71 Downloads)

Synopsis The Puzzler's Dilemma by : Derrick Niederman

Puzzles & Quizzes.

The Justice Dilemma

The Justice Dilemma
Author :
Publisher : Cornell University Press
Total Pages : 239
Release :
ISBN-10 : 9781501750236
ISBN-13 : 1501750232
Rating : 4/5 (36 Downloads)

Synopsis The Justice Dilemma by : Daniel Krcmaric

Abusive leaders are now held accountable for their crimes in a way that was unimaginable just a few decades ago. What are the consequences of this recent push for international justice? In The Justice Dilemma, Daniel Krcmaric explains why the "golden parachute" of exile is no longer an attractive retirement option for oppressive rulers. He argues that this is both a blessing and a curse: leaders culpable for atrocity crimes fight longer civil wars because they lack good exit options, but the threat of international prosecution deters some leaders from committing atrocities in the first place. The Justice Dilemma therefore diagnoses an inherent tension between conflict resolution and atrocity prevention, two of the signature goals of the international community. Krcmaric also sheds light on several important puzzles in world politics. Why do some rulers choose to fight until they are killed or captured? Why not simply save oneself by going into exile? Why do some civil conflicts last so much longer than others? Why has state-sponsored violence against civilians fallen in recent years? While exploring these questions, Krcmaric marshals statistical evidence on patterns of exile, civil war duration, and mass atrocity onset. He also reconstructs the decision-making processes of embattled leaders—including Muammar Gaddafi of Libya, Charles Taylor of Liberia, and Blaise Compaoré of Burkina Faso—to show how contemporary international justice both deters atrocities and prolongs conflicts.

My Best Mathematical and Logic Puzzles

My Best Mathematical and Logic Puzzles
Author :
Publisher : Courier Corporation
Total Pages : 100
Release :
ISBN-10 : 9780486320328
ISBN-13 : 0486320324
Rating : 4/5 (28 Downloads)

Synopsis My Best Mathematical and Logic Puzzles by : Martin Gardner

The noted expert selects 70 of his favorite "short" puzzles, including such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, and dozens more involving logic and basic math. Solutions included.

Prisoner's Dilemma

Prisoner's Dilemma
Author :
Publisher : HarperCollins
Total Pages : 384
Release :
ISBN-10 : 9780063119444
ISBN-13 : 0063119447
Rating : 4/5 (44 Downloads)

Synopsis Prisoner's Dilemma by : Richard Powers

The magnificent second novel from the Pulitzer Prize–winning author of The Overstory and the forthcoming Bewilderment. “Accomplished . . . mature and assured. . . . A major American novelist.”— New Republic Something is wrong with Eddie Hobson, Sr., father of four, sometime history teacher, quiz master, black humorist, and virtuoso invalid. His recurring fainting spells have worsened, and given his ingrained aversion to doctors, his worried family tries to discover the nature of his sickness. Meanwhile, in private, Eddie puts the finishing touches on a secret project he calls Hobbstown, a place that he promises will save him, the world, and everything that’s in it. A dazzling novel of compassion and imagination, Prisoner’s Dilemma is a story of the power of individual experience.

The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win

The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win
Author :
Publisher : McGraw Hill Professional
Total Pages : 337
Release :
ISBN-10 : 9781264257492
ISBN-13 : 126425749X
Rating : 4/5 (92 Downloads)

Synopsis The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win by : David Cutler

As a leader, how do you discover and implement breakthrough opportunities? Gamify challenges. Level up your team. And play to WIN. Unveiling a comprehensive approach to extraordinary problem-solving, The GAME of Innovation offers all you need to meet challenges head on and seize the competitive edge. Conceived by a super-creative quartet of top-tier business consultants, The GAME of Innovation builds upon a novel premise: What if you framed problems as if they were games of profound significance? How might you design something new or reimagine the old, particularly when competition increases, technology disrupts, change accelerates, money tightens, and the rules of success are constantly evolving? The book then shares a flexible methodology for designing powerhouse problem-solving GAMEs (Guidelines, Arena, Materials, Experience), aligning teams with 5 problem-solving “lenses,” building consensus behind change, and leading/managing the process. This uncommon, easy-to-read, visual book is packed with actionable strategies that will help you and your community thrive when playing The GAME of Innovation.

Games for Your Mind

Games for Your Mind
Author :
Publisher : Princeton University Press
Total Pages : 348
Release :
ISBN-10 : 9780691200347
ISBN-13 : 0691200343
Rating : 4/5 (47 Downloads)

Synopsis Games for Your Mind by : Jason Rosenhouse

A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.

The Puzzle of Life

The Puzzle of Life
Author :
Publisher : Xlibris Corporation
Total Pages : 97
Release :
ISBN-10 : 9781479737482
ISBN-13 : 1479737488
Rating : 4/5 (82 Downloads)

Synopsis The Puzzle of Life by : Ms. Cinderella.

Life is ruff but being totally blessed that enjoy the small things in life. Their always be opportunities to take risk on trying something new every day without giving up so easy without a fight for what is mines. There is no accepts, everything happen for a reasons. With God, everything is possible from the begun living life to the extreme adventurous until death. I chose to face reality to bring justice by taking control of my life. Life is what you make it by believe in myself. Everything will be just fine these are real things in life.

Developer's Dilemma

Developer's Dilemma
Author :
Publisher : MIT Press
Total Pages : 351
Release :
ISBN-10 : 9780262028196
ISBN-13 : 0262028190
Rating : 4/5 (96 Downloads)

Synopsis Developer's Dilemma by : Casey O'Donnell

An examination of work—including the organization of work and the market forces that surround it—through the lens of the collaborative practice of game development. Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O’Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O’Donnell shows that the ability to play with the underlying systems—technical, conceptual, and social—is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process. Drawing on extensive fieldwork in game studios in the United States and India, O’Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a “rant” about lessons learned and tools mastered. O’Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, “socially mandatory” overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged “actor-intra-internetwork”; and describes patent and copyright enforcement by industry and the state.