The professor game

The professor game
Author :
Publisher : Doubleday Books
Total Pages : 274
Release :
ISBN-10 : 0385111568
ISBN-13 : 9780385111560
Rating : 4/5 (68 Downloads)

Synopsis The professor game by : Richard D. Mandell

Examines the life styles, ambitions, fears, idiosyncrasies and privileges of today's college professors, along with the politics of campus life. Includes fictional sketches of typical days in the live of five representative professors.

The Professor, the Banker, and the Suicide King

The Professor, the Banker, and the Suicide King
Author :
Publisher :
Total Pages : 153
Release :
ISBN-10 : 0446593974
ISBN-13 : 9780446593977
Rating : 4/5 (74 Downloads)

Synopsis The Professor, the Banker, and the Suicide King by : Michael Craig

A tale of outsized egos, appetites, and ambitions, this completely true, heart-stopping story tells of one man, 20 million dollars, and the most expensive game of poker ever played.

Lost in a Good Game

Lost in a Good Game
Author :
Publisher : Icon Books
Total Pages : 332
Release :
ISBN-10 : 9781785785061
ISBN-13 : 1785785060
Rating : 4/5 (61 Downloads)

Synopsis Lost in a Good Game by : Pete Etchells

'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

The Professor's Game 2 in 1 Book Bundle

The Professor's Game 2 in 1 Book Bundle
Author :
Publisher : Katrina Millings
Total Pages : 43
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis The Professor's Game 2 in 1 Book Bundle by : Katrina Millings

2 stories in 1 Book. Hot professors and their naughty wives take private tutoring sessions to a whole new level. The Professor and his Wife All the girls in class have their eyes on Professor Meyers. He's young, handsome and has a reputation for getting to know his female students intimately. It's his famous wife, Tess Meyers, that interests Brianna, however. A fashion design major, Brianna has watched the professor's wife take the fashion world by storm. When the professor invites her to spend the afternoon in the Meyers's country home she is eager to take him up on his offer. Then Tess makes her a business proposition that's too good and too hot to turn down. The professor's Dirty Game I was attracted to the professor the second I laid eyes on him. Landing the position as his assistant was a dream job. Inside the cramped little office all sorts of secret things were going on behind the locked door. Then one day his wife showed up and everything changed-for the better. Professor student, threesome, multiple partners, mff, boss, teacher, authority, domination, submission, older man younger woman

Cruel Games

Cruel Games
Author :
Publisher : Macmillan
Total Pages : 288
Release :
ISBN-10 : 9781429967532
ISBN-13 : 1429967536
Rating : 4/5 (32 Downloads)

Synopsis Cruel Games by : Rose Ciotta

University of Pennsylvania professor Rafael Robb was in a class of his own. An expert on game theory, his colleagues and students marveled over his brilliance. But his wife, Ellen, knew his dark, calculating side...and in December 2006, after years of alleged psychological abuse, she was finally ready to leave him. Her divorce papers were nearly in order and she was about to sign a lease on a new home—and a new life. Until she was found dead in the home she shared with Rafael and their daughter, Olivia. Rafael claimed that Ellen was the victim of a fatal intrusion. Many of Ellen's friends and family suspected that Rafael committed the crime. Now, a high-stakes showdown was about to begin between local investigators and one of academic world's greatest masterminds. But the police had almost no evidence—and the professor had only one strategy: to win at all costs... Cruel Games: A Brilliant Professor, A Loving Mother, A Brutal Murder is Rose Ciotta's shocking true crime book about an intelligent man who used his genius to kill ...

Games

Games
Author :
Publisher : Oxford University Press, USA
Total Pages : 253
Release :
ISBN-10 : 9780190052089
ISBN-13 : 0190052082
Rating : 4/5 (89 Downloads)

Synopsis Games by : C. Thi Nguyen

"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

The Professor and the Puzzle

The Professor and the Puzzle
Author :
Publisher : Simon and Schuster
Total Pages : 192
Release :
ISBN-10 : 9781481485456
ISBN-13 : 1481485458
Rating : 4/5 (56 Downloads)

Synopsis The Professor and the Puzzle by : Carolyn Keene

Nancy and her friends are on an epic quest to discover the identity of a treacherous Greek scholar in this fifteenth book of the Nancy Drew Diaries, a fresh approach to the classic mystery series. Nancy, Bess, and George are excited to attend Oracle College’s annual Greek mythology themed gala. But the festive sprit turns troubled when a student falls from the balcony mid-speech. Nancy’s investigations quickly reveal this was a case of collegiate sabotage. Can she find the campus menace before someone else gets hurt?

Seven Games: A Human History

Seven Games: A Human History
Author :
Publisher : W. W. Norton & Company
Total Pages : 326
Release :
ISBN-10 : 9781324003786
ISBN-13 : 1324003782
Rating : 4/5 (86 Downloads)

Synopsis Seven Games: A Human History by : Oliver Roeder

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Playerism The 7 Levels Of The Game, Book 1

Playerism The 7 Levels Of The Game, Book 1
Author :
Publisher :
Total Pages : 56
Release :
ISBN-10 : 9798591996956
ISBN-13 :
Rating : 4/5 (56 Downloads)

Synopsis Playerism The 7 Levels Of The Game, Book 1 by : Professor Jokasey

Playerism The 7 Levels Of The Game Is A Series In Which The Whole Game Will Be Broke Down From The Beginning To The Ending. In Order To Understand The Fullness Of The Game We Gotta Start At The Genesis Of The Game & That's The Simping. The First Sin Of Mankind, Was Adam Simping, The Reason The Red Pill, Mgtow & Incels Are So Prevalent Today On Social Media Is The Simping & Theres No Way You Can Elevate To The Top Of The Game Unless You've First Mastered The Psychology Of The Simping. So As Professor Jokasy I Present To You The First Text Book Out Of 7 Being Realesed This Year On A Course Entitled Playerism For The Freegame Show. Simpology Is The Most Detailed Self Help Book On Dating Advice That You'll Ever Read & It's Only The Tip Of The Iceberg So Enjoy Homies & As Always Reviews & Comments Are Greatly Appreciated.

On Video Games

On Video Games
Author :
Publisher : Bloomsbury Publishing
Total Pages : 334
Release :
ISBN-10 : 9781786732507
ISBN-13 : 1786732505
Rating : 4/5 (07 Downloads)

Synopsis On Video Games by : Soraya Murray

Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts.As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. This book examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes reflect ideas about gender, race, globalisation and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture. Demonstrating that games are at the frontline of power relations, she reimagines how we see them - and more importantly how we understand them.