The Planning Game

The Planning Game
Author :
Publisher : National Geographic Books
Total Pages : 0
Release :
ISBN-10 : 9780393733440
ISBN-13 : 0393733440
Rating : 4/5 (40 Downloads)

Synopsis The Planning Game by : Alexander Garvin

Can planners—or anyone—improve a neighborhood, city, suburb, or region? Planning does work: this book explains how. The Planning Game: Lessons from Great Cities provides a focused, thorough, and sophisticated overview of how planning works, generously illustrated with 200 colorful photographs, diagrams, and maps created expressly for the book. It presents the public realm approach to planning—an approach that emphasizes the importance of public investments in what we own: streets, squares, parks, infrastructure, and public buildings. They are the fundamental elements in any community and are the way to determine our future. The book covers planning at every level, explaining the activities that go into successfully transforming a community as exemplified by four cities and their colorful motive forces: Paris (Baron Georges-Eugene Haussmann), New York (Robert Moses), Chicago (Daniel Burnham), and Philadelphia (Edmund Bacon). The Planning Game is an invaluable resource for planners, students, community leaders, and everybody involved with making better places to live.

Planning Extreme Programming

Planning Extreme Programming
Author :
Publisher : Addison-Wesley Professional
Total Pages : 162
Release :
ISBN-10 : 0201710919
ISBN-13 : 9780201710915
Rating : 4/5 (19 Downloads)

Synopsis Planning Extreme Programming by : Kent Beck

Without careful ongoing planning, the software development process can fall apart. Extreme Programming (XP) is a new programming discipline, or methodology, that is geared toward the way that the vast majority of software development projects are handled -- in small teams. In this new book, noted software engineers Kent Beck and Martin Fowler show the reader how to properly plan a software development project with XP in mind. The authors lay out a proven strategy that forces the reader to plan as their software project unfolds, and therefore avoid many of the nasty problems that can potentially spring up along the way.

Audio for Games

Audio for Games
Author :
Publisher : New Riders Publishing
Total Pages : 236
Release :
ISBN-10 : UOM:39015059237670
ISBN-13 :
Rating : 4/5 (70 Downloads)

Synopsis Audio for Games by : Alexander Brandon

Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!

The Planning Game

The Planning Game
Author :
Publisher : Routledge
Total Pages : 210
Release :
ISBN-10 : 9781136462573
ISBN-13 : 1136462570
Rating : 4/5 (73 Downloads)

Synopsis The Planning Game by : Alex Lord

Trading information is an essential aspect of the negotiations that underpin planning practice across the globe. In this book, Alex Lord uses information economics to outline a way of thinking about these negotiations that places the strategies that actors in the planning game use at the heart of the debate. Dialogue between economics and planning theorists has been, until now, rare. Lord argues that information economics’ tool kit, game theory – including well-known examples such as the Prisoners’ Dilemma, the Stag Hunt game and Follow the Leader – offers an analytical framework ideally suited to unpacking planning processes. This use of game theory to understand how counterparties interact draws together two distinct bodies of literature: firstly the mainstream economics treatment of games in abstract form and, secondly, accounts of actual bargaining in planning practice from a host of international empirical studies. Providing a novel alternative to existing theories of planning, The Planning Game provides an explanation of how agencies interact in shaping the trajectory of development through the application of game theory to planning practice.

The Routledge Companion to Games in Architecture and Urban Planning

The Routledge Companion to Games in Architecture and Urban Planning
Author :
Publisher : Routledge
Total Pages : 253
Release :
ISBN-10 : 9780429805707
ISBN-13 : 0429805705
Rating : 4/5 (07 Downloads)

Synopsis The Routledge Companion to Games in Architecture and Urban Planning by : Marta Brković Dodig

The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.

The Planning Game

The Planning Game
Author :
Publisher : Ovolo Books
Total Pages : 255
Release :
ISBN-10 : 0954867416
ISBN-13 : 9780954867416
Rating : 4/5 (16 Downloads)

Synopsis The Planning Game by : Ken Dijksman

This book is aimed at anyone wanting to win planning consent. Written in a crisp and accessible style by planning expert Ken Dijksman this is an ideal guide to the subject. It covers planning for extensions, conversions, selfbuilds, developers, as well as listed buildings and conservation areas. The information in this book could make the difference between success and failure.

Gamestorming

Gamestorming
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 290
Release :
ISBN-10 : 9781449395902
ISBN-13 : 1449395902
Rating : 4/5 (02 Downloads)

Synopsis Gamestorming by : Dave Gray

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

Game Plan

Game Plan
Author :
Publisher : Zondervan
Total Pages : 180
Release :
ISBN-10 : 9780310229087
ISBN-13 : 0310229081
Rating : 4/5 (87 Downloads)

Synopsis Game Plan by : Bob Buford

A personal guide for implementing the principles of 'Halftime, ' and thus making the journey from success to significance

Fair Play

Fair Play
Author :
Publisher : Penguin
Total Pages : 385
Release :
ISBN-10 : 9780525541943
ISBN-13 : 0525541942
Rating : 4/5 (43 Downloads)

Synopsis Fair Play by : Eve Rodsky

AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

Game Mechanics

Game Mechanics
Author :
Publisher : New Riders
Total Pages : 442
Release :
ISBN-10 : 9780132946681
ISBN-13 : 0132946688
Rating : 4/5 (81 Downloads)

Synopsis Game Mechanics by : Ernest Adams

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.