The Multiplayer Classroom
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Author |
: Lee Sheldon |
Publisher |
: CRC Press |
Total Pages |
: 369 |
Release |
: 2020-03-09 |
ISBN-10 |
: 9781000039009 |
ISBN-13 |
: 1000039005 |
Rating |
: 4/5 (09 Downloads) |
Synopsis The Multiplayer Classroom by : Lee Sheldon
Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.
Author |
: Lee Sheldon |
Publisher |
: Cengage Learning |
Total Pages |
: 284 |
Release |
: 2012 |
ISBN-10 |
: 1435458443 |
ISBN-13 |
: 9781435458444 |
Rating |
: 4/5 (43 Downloads) |
Synopsis The Multiplayer Classroom by : Lee Sheldon
Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century!
Author |
: Baek, Young Kyun |
Publisher |
: IGI Global |
Total Pages |
: 358 |
Release |
: 2010-05-31 |
ISBN-10 |
: 9781615207145 |
ISBN-13 |
: 1615207147 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by : Baek, Young Kyun
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.
Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Total Pages |
: 1971 |
Release |
: 2021-11-26 |
ISBN-10 |
: 9781668437117 |
ISBN-13 |
: 1668437112 |
Rating |
: 4/5 (17 Downloads) |
Synopsis Research Anthology on Developments in Gamification and Game-Based Learning by : Management Association, Information Resources
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Author |
: Matthew Farber |
Publisher |
: New Literacies and Digital Epistemologies |
Total Pages |
: 0 |
Release |
: 2014 |
ISBN-10 |
: 1433126702 |
ISBN-13 |
: 9781433126703 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Gamify Your Classroom by : Matthew Farber
This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.
Author |
: Farber, Matthew |
Publisher |
: IGI Global |
Total Pages |
: 330 |
Release |
: 2019-12-27 |
ISBN-10 |
: 9781799820178 |
ISBN-13 |
: 1799820173 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Global Perspectives on Gameful and Playful Teaching and Learning by : Farber, Matthew
In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.
Author |
: Drew Davidson |
Publisher |
: Lulu.com |
Total Pages |
: 444 |
Release |
: 2009-01-01 |
ISBN-10 |
: 9780557069750 |
ISBN-13 |
: 0557069750 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Well Played 1.0 by : Drew Davidson
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis
Author |
: Scott Nicholson |
Publisher |
: SAGE |
Total Pages |
: 173 |
Release |
: 2020-12-16 |
ISBN-10 |
: 9781529755312 |
ISBN-13 |
: 152975531X |
Rating |
: 4/5 (12 Downloads) |
Synopsis Unlocking the Potential of Puzzle-based Learning by : Scott Nicholson
Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.
Author |
: Matt Miller |
Publisher |
: |
Total Pages |
: 240 |
Release |
: 2015-04-13 |
ISBN-10 |
: 1946444251 |
ISBN-13 |
: 9781946444257 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Ditch That Textbook by : Matt Miller
Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.
Author |
: Meredith Essalat |
Publisher |
: |
Total Pages |
: 128 |
Release |
: 2020-10-13 |
ISBN-10 |
: 1951412052 |
ISBN-13 |
: 9781951412050 |
Rating |
: 4/5 (52 Downloads) |
Synopsis The Overly Honest Teacher: Parenting Advice from the Classroom by : Meredith Essalat
All parents want their children to be able to vocalize how they are feeling--to own their emotions, their opinions, their fears, and their views of the world. To achieve this, parents need to be models, showing their kids the importance of honest dialogue and effective listening. But parents don't always feel prepared. As both a teacher and school principal, Meredith Essalat has lived the daily challenges of helping children navigate through their young lives. She has seen the struggles that parents have as they balance longer working hours with the demands of home life. And how it's the teachers who are often caught in the middle. In an effort to stop pointing out each other's flaws--and instead letting kids know they are supported--Meredith offers hard-won pointers, enabling parents, teachers, and students alike to encourage one another while holding everyone accountable for their actions. Combining humor with straightforward, practical advice, the Overly Honest Teacher shows parents how to welcome everyday parenting gracefully. The results will be well-adjusted, positive, enthusiastic young adults ready to work hard and take on the world. And isn't that what we all want for our children?