The Learning to Get Along Series Interactive Software

The Learning to Get Along Series Interactive Software
Author :
Publisher : Free Spirit Pub
Total Pages : 24
Release :
ISBN-10 : 1575422816
ISBN-13 : 9781575422817
Rating : 4/5 (16 Downloads)

Synopsis The Learning to Get Along Series Interactive Software by : Cheri J. Meiners

Praised by parents, embraced by educators, our complete Learning to Get Along series is now available in one kid-friendly software package (for Windows only). Teachers can choose which books to make available to each child, manage audio features, and track students’ progress. Children follow along or read on their own, using a special highlight feature to click and hear word definitions. A sequence of questions follows each book; test results are stored for teacher review in individual student files. Designed for classroom use, yet equally useful at home. User’s Guide included. Developed in association with Attainment Company.

Share and Take Turns

Share and Take Turns
Author :
Publisher : Free Spirit Publishing
Total Pages : 22
Release :
ISBN-10 : 9781575421247
ISBN-13 : 1575421240
Rating : 4/5 (47 Downloads)

Synopsis Share and Take Turns by : Cheri J. Meiners

Help children practice sharing, understand how and why to share, and realize the benefits of sharing.

Computer Engineering for Babies

Computer Engineering for Babies
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1735208701
ISBN-13 : 9781735208701
Rating : 4/5 (01 Downloads)

Synopsis Computer Engineering for Babies by : Chase Roberts

An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.

The Search for WondLa

The Search for WondLa
Author :
Publisher : Simon and Schuster
Total Pages : 461
Release :
ISBN-10 : 9781471104947
ISBN-13 : 147110494X
Rating : 4/5 (47 Downloads)

Synopsis The Search for WondLa by : Tony DiTerlizzi

Eva Nine was raised by the robot Muthr. But when a marauder destroys the underground sanctuary she called home, twelve-year-old Eva is forced to flee aboveground. Eva Nine is searching for anyone else like her. She knows that other humans exist because of a very special item she treasures ~ a scrap of cardboard on which is depicted a young girl, an adult, and a robot along with the strange word "WondLa". Tony DiTerlizzi honours traditional children's literature in this totally original space age adventure: one that is as complex as an alien planet, but as simple as a child's wish for a place to belong.

Learn to Program

Learn to Program
Author :
Publisher : Pragmatic Bookshelf
Total Pages : 317
Release :
ISBN-10 : 9781680508727
ISBN-13 : 1680508725
Rating : 4/5 (27 Downloads)

Synopsis Learn to Program by : Chris Pine

It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.

Robots for Kids

Robots for Kids
Author :
Publisher : Morgan Kaufmann
Total Pages : 412
Release :
ISBN-10 : 1558605975
ISBN-13 : 9781558605978
Rating : 4/5 (75 Downloads)

Synopsis Robots for Kids by : Allison Druin

This work brings together the insights of ten designers, researchers, and educators, each invited to contribute a chapter that relates his or her experience develping or using a children's robotic learning device. This growing area of endeavour is expected to have prodound and long-lasting effets on the ways children learn and develop, and its participants come from a wide range of backgrounds.

Smarter Than Their Machines

Smarter Than Their Machines
Author :
Publisher : Morgan & Claypool Publishers
Total Pages : 381
Release :
ISBN-10 : 9781627055529
ISBN-13 : 1627055525
Rating : 4/5 (29 Downloads)

Synopsis Smarter Than Their Machines by : John Cullinane

Smarter Than Their Machines: Oral Histories of the Pioneers of Interactive Computing is based on oral histories archived at the Charles Babbage Institute, University of Minnesota. Included are the oral histories of some key pioneers of the computer industry selected by John that led to interactive computing, such as Richard Bloch, Gene Amdahl, Herbert W. Robinson, Sam Wyly, J.C.R. Licklider, Ivan Sutherland, Larry Roberts, Robert Kahn, Marvin Minsky, Michael Dertouzos, and Joseph Traub, as well as his own. John has woven them together via introductions that is, in essence, a personal walk down the computer industry road. John had the unique advantage of having been part of, or witness to, much of the history contained in these oral histories beginning as a co-op student at Arthur D. Little, Inc., in the 1950’s. Eventually, he would become a pioneer in his own right by creating the computer industry's first successful software products company (Cullinane Corporation). However, an added benefit of reading these oral histories is that they contain important messages for our leaders of today, at all levels, including that government, industry, and academia can accomplish great things when working together in an effective way. This is how the computer industry was created, which then led to the Internet, both totally unanticipated just 75 years ago.

School Library Journal

School Library Journal
Author :
Publisher :
Total Pages : 1208
Release :
ISBN-10 : UOM:49015003458891
ISBN-13 :
Rating : 4/5 (91 Downloads)

Synopsis School Library Journal by :

Deep Learning Illustrated

Deep Learning Illustrated
Author :
Publisher : Addison-Wesley Professional
Total Pages : 725
Release :
ISBN-10 : 9780135121726
ISBN-13 : 0135121728
Rating : 4/5 (26 Downloads)

Synopsis Deep Learning Illustrated by : Jon Krohn

"The authors’ clear visual style provides a comprehensive look at what’s currently possible with artificial neural networks as well as a glimpse of the magic that’s to come." – Tim Urban, author of Wait But Why Fully Practical, Insightful Guide to Modern Deep Learning Deep learning is transforming software, facilitating powerful new artificial intelligence capabilities, and driving unprecedented algorithm performance. Deep Learning Illustrated is uniquely intuitive and offers a complete introduction to the discipline’s techniques. Packed with full-color figures and easy-to-follow code, it sweeps away the complexity of building deep learning models, making the subject approachable and fun to learn. World-class instructor and practitioner Jon Krohn–with visionary content from Grant Beyleveld and beautiful illustrations by Aglaé Bassens–presents straightforward analogies to explain what deep learning is, why it has become so popular, and how it relates to other machine learning approaches. Krohn has created a practical reference and tutorial for developers, data scientists, researchers, analysts, and students who want to start applying it. He illuminates theory with hands-on Python code in accompanying Jupyter notebooks. To help you progress quickly, he focuses on the versatile deep learning library Keras to nimbly construct efficient TensorFlow models; PyTorch, the leading alternative library, is also covered. You’ll gain a pragmatic understanding of all major deep learning approaches and their uses in applications ranging from machine vision and natural language processing to image generation and game-playing algorithms. Discover what makes deep learning systems unique, and the implications for practitioners Explore new tools that make deep learning models easier to build, use, and improve Master essential theory: artificial neurons, training, optimization, convolutional nets, recurrent nets, generative adversarial networks (GANs), deep reinforcement learning, and more Walk through building interactive deep learning applications, and move forward with your own artificial intelligence projects Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Interactive Theorem Proving and Program Development

Interactive Theorem Proving and Program Development
Author :
Publisher : Springer Science & Business Media
Total Pages : 492
Release :
ISBN-10 : 9783662079645
ISBN-13 : 366207964X
Rating : 4/5 (45 Downloads)

Synopsis Interactive Theorem Proving and Program Development by : Yves Bertot

A practical introduction to the development of proofs and certified programs using Coq. An invaluable tool for researchers, students, and engineers interested in formal methods and the development of zero-fault software.