The Language Game
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Author |
: Morten H. Christiansen |
Publisher |
: Hachette UK |
Total Pages |
: 268 |
Release |
: 2022-02-22 |
ISBN-10 |
: 9781541674974 |
ISBN-13 |
: 1541674979 |
Rating |
: 4/5 (74 Downloads) |
Synopsis The Language Game by : Morten H. Christiansen
Forget the language instinct—this is the story of how we make up language as we go Language is perhaps humanity’s most astonishing capacity—and one that remains poorly understood. In The Language Game, cognitive scientists Morten H. Christiansen and Nick Chater show us where generations of scientists seeking the rules of language got it wrong. Language isn’t about hardwired grammars but about near-total freedom, something like a game of charades, with the only requirement being a desire to understand and be understood. From this new vantage point, Christiansen and Chater find compelling solutions to major mysteries like the origins of languages and how language learning is possible, and to long-running debates such as whether having two words for “blue” changes what we see. In the end, they show that the only real constraint on communication is our imagination.
Author |
: Laurent Dubois |
Publisher |
: Basic Books |
Total Pages |
: 284 |
Release |
: 2018-03-27 |
ISBN-10 |
: 9780465094493 |
ISBN-13 |
: 046509449X |
Rating |
: 4/5 (93 Downloads) |
Synopsis The Language of the Game by : Laurent Dubois
Essential reading for soccer fans as the 2022 World Cup approaches, this lively and lyrical book is "an ideal guide to the world's most popular sport" (Simon Kuper, coauthor of Soccernomics). Soccer is not only the world's most popular game; it's also one of the most widely shared forms of global culture. The Language of the Game is a passionate and engaging introduction to soccer's history, tactics, and human drama. Profiling soccer's full cast of characters—goalies and position players, referees and managers, commentators and fans—historian and soccer scholar Laurent Dubois describes how the game's low scores, relentless motion, and spectacular individual performances combine to turn each match into a unique and unpredictable story. He also shows how soccer's global reach makes it an unparalleled theater for nationalism, international conflict, and human interconnectedness, with close attention to both men's and women's soccer. Filled with perceptive insights and stories both legendary and little known, The Language of the Game is a rewarding read for anyone seeking to understand soccer better—newcomers and passionate followers alike.
Author |
: Hakan Seyalioglu |
Publisher |
: |
Total Pages |
: |
Release |
: 2018-07 |
ISBN-10 |
: 0999870017 |
ISBN-13 |
: 9780999870013 |
Rating |
: 4/5 (17 Downloads) |
Synopsis Dialect by : Hakan Seyalioglu
Author |
: Robin Clark |
Publisher |
: MIT Press |
Total Pages |
: 373 |
Release |
: 2023-09-19 |
ISBN-10 |
: 9780262549189 |
ISBN-13 |
: 0262549182 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Meaningful Games by : Robin Clark
An engaging introduction to the use of game theory to study lingistic meaning. In Meaningful Games, Robin Clark explains in an accessible manner the usefulness of game theory in thinking about a wide range of issues in linguistics. Clark argues that we use grammar strategically to signal our intended meanings: our choices as speaker are conditioned by what choices the hearer will make interpreting what we say. Game theory—according to which the outcome of a decision depends on the choices of others—provides a formal system that allows us to develop theories about the kind of decision making that is crucial to understanding linguistic behavior. Clark argues the only way to understand meaning is to grapple with its social nature—that it is the social that gives content to our mental lives. Game theory gives us a framework for working out these ideas. The resulting theory of use will allow us to account for many aspects of linguistic meaning, and the grammar itself can be simplified. The results are nevertheless precise and subject to empirical testing. Meaningful Games offers an engaging and accessible introduction to game theory and the study of linguistic meaning. No knowledge of mathematics beyond simple algebra is required; formal definitions appear in special boxes outside the main text. The book includes an extended argument in favor of the social basis of meaning; a brief introduction to game theory, with a focus on coordination games and cooperation; discussions of common knowledge and games of partial information; models of games for pronouns and politeness; and the development of a system of social coordination of reference.
Author |
: Jaakko Hintikka |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 350 |
Release |
: 2012-12-06 |
ISBN-10 |
: 9789401098472 |
ISBN-13 |
: 9401098476 |
Rating |
: 4/5 (72 Downloads) |
Synopsis The Game of Language by : Jaakko Hintikka
Since the first chapter of this book presents an intro duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short intro duction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time. Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages. Beyond presenting results, some of these chapters also have other aims. Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses. Chapter 7 marks an application of GTS in a more philo sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous. This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi guity thesis, and also to certain methodological sug gestions. In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.
Author |
: Christopher Barney |
Publisher |
: CRC Press |
Total Pages |
: 503 |
Release |
: 2020-12-08 |
ISBN-10 |
: 9781000259544 |
ISBN-13 |
: 1000259544 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Pattern Language for Game Design by : Christopher Barney
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
Author |
: Keith Gilyard |
Publisher |
: Routledge |
Total Pages |
: 337 |
Release |
: 2013-08-15 |
ISBN-10 |
: 9781136850707 |
ISBN-13 |
: 1136850708 |
Rating |
: 4/5 (07 Downloads) |
Synopsis True to the Language Game by : Keith Gilyard
This book presents Keith Gilyard's most seminal work in one volume, with new and previously published essays on linguistic diversity, cultural identity, critical literacy, writing instruction, literary texts, and popular culture. Essential reading for students and scholars in rhetorical studies, composition studies, applied linguistics, and education.
Author |
: Ewandro Magalhaes |
Publisher |
: |
Total Pages |
: 174 |
Release |
: 2019-09-05 |
ISBN-10 |
: 1081899476 |
ISBN-13 |
: 9781081899479 |
Rating |
: 4/5 (76 Downloads) |
Synopsis The Language Game by : Ewandro Magalhaes
The door to the booth has been opened. Come on in. Make yourself comfortable. Put on the headset. Listen to the voices. Contemplate the gestures through the booth window. Let yourself be the interpreter. You will come to see communication in a different light. Using your imagination, you may be surprised to see reflected in the glass a familiar face looking back at you. Maybe you will even hear, above it all, the unmistakable sound of your own voice.
Author |
: Herbert Wolverson |
Publisher |
: Pragmatic Bookshelf |
Total Pages |
: 446 |
Release |
: 2021-06-30 |
ISBN-10 |
: 9781680508802 |
ISBN-13 |
: 1680508806 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Hands-on Rust by : Herbert Wolverson
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.
Author |
: Benjamin Dreyer |
Publisher |
: Random House |
Total Pages |
: 322 |
Release |
: 2019-01-29 |
ISBN-10 |
: 9780812995718 |
ISBN-13 |
: 0812995716 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Dreyer's English by : Benjamin Dreyer
NEW YORK TIMES BESTSELLER • A sharp, funny grammar guide they’ll actually want to read, from Random House’s longtime copy chief and one of Twitter’s leading language gurus NAMED ONE OF THE BEST BOOKS OF THE YEAR BY O: The Oprah Magazine • Paste • Shelf Awareness “Essential (and delightful!)”—People We all write, all the time: books, blogs, emails. Lots and lots of emails. And we all want to write better. Benjamin Dreyer is here to help. As Random House’s copy chief, Dreyer has upheld the standards of the legendary publisher for more than two decades. He is beloved by authors and editors alike—not to mention his followers on social media—for deconstructing the English language with playful erudition. Now he distills everything he has learned from the myriad books he has copyedited and overseen into a useful guide not just for writers but for everyone who wants to put their best prose foot forward. As authoritative as it is amusing, Dreyer’s English offers lessons on punctuation, from the underloved semicolon to the enigmatic en dash; the rules and nonrules of grammar, including why it’s OK to begin a sentence with “And” or “But” and to confidently split an infinitive; and why it’s best to avoid the doldrums of the Wan Intensifiers and Throat Clearers, including “very,” “rather,” “of course,” and the dreaded “actually.” Dreyer will let you know whether “alright” is all right (sometimes) and even help you brush up on your spelling—though, as he notes, “The problem with mnemonic devices is that I can never remember them.” And yes: “Only godless savages eschew the series comma.” Chockful of advice, insider wisdom, and fun facts, this book will prove to be invaluable to everyone who wants to shore up their writing skills, mandatory for people who spend their time editing and shaping other people’s prose, and—perhaps best of all—an utter treat for anyone who simply revels in language. Praise for Dreyer’s English “Playful, smart, self-conscious, and personal . . . One encounters wisdom and good sense on nearly every page of Dreyer’s English.”—The Wall Street Journal “Destined to become a classic.”—The Millions “Dreyer can help you . . . with tips on punctuation and spelling. . . . Even better: He’ll entertain you while he’s at it.”—Newsday