Who Invented Home Video Games? Ralph Baer

Who Invented Home Video Games? Ralph Baer
Author :
Publisher : Enslow Publishing, LLC
Total Pages : 14
Release :
ISBN-10 : 9780766044203
ISBN-13 : 0766044203
Rating : 4/5 (03 Downloads)

Synopsis Who Invented Home Video Games? Ralph Baer by : Mary Kay Carson

There are few kids who don't enjoy home video games, but do they know who invented the first one? Readers learn about Ralph Baer's life and the first home video games ever made. Readers will invent their own game, too.

Videogames

Videogames
Author :
Publisher :
Total Pages : 292
Release :
ISBN-10 : STANFORD:36105121884238
ISBN-13 :
Rating : 4/5 (38 Downloads)

Synopsis Videogames by : Ralph H. Baer

The Boy Who Thought Outside the Box

The Boy Who Thought Outside the Box
Author :
Publisher : Sterling Children's Books
Total Pages : 0
Release :
ISBN-10 : 1454932597
ISBN-13 : 9781454932598
Rating : 4/5 (97 Downloads)

Synopsis The Boy Who Thought Outside the Box by : Marcie Wessels

"A picture book biography of Ralph Baer, nicknamed "The Father of Videogames," which shows how a great inventor found a way to transform the early television set into a vehicle for gaming"--

The Guy Who Invented Home Video Games

The Guy Who Invented Home Video Games
Author :
Publisher : Enslow Publishing, LLC
Total Pages : 38
Release :
ISBN-10 : 076603450X
ISBN-13 : 9780766034501
Rating : 4/5 (0X Downloads)

Synopsis The Guy Who Invented Home Video Games by : Edwin Brit Wyckoff

"Read about Ralph Baer and find out how he invented the first video games"--Provided by publisher.

Classic Home Video Games, 1985-1988

Classic Home Video Games, 1985-1988
Author :
Publisher : McFarland
Total Pages : 828
Release :
ISBN-10 : 9781476601410
ISBN-13 : 1476601410
Rating : 4/5 (10 Downloads)

Synopsis Classic Home Video Games, 1985-1988 by : Brett Weiss

A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Phoenix

Phoenix
Author :
Publisher :
Total Pages : 342
Release :
ISBN-10 : STANFORD:36105029061319
ISBN-13 :
Rating : 4/5 (19 Downloads)

Synopsis Phoenix by : Leonard Herman

Game On!

Game On!
Author :
Publisher : Macmillan
Total Pages : 369
Release :
ISBN-10 : 9781250080950
ISBN-13 : 1250080959
Rating : 4/5 (50 Downloads)

Synopsis Game On! by : Dustin Hansen

"A middle-grade nonfiction book about the history and impact on pop culture of video games"--

Blips on a Screen

Blips on a Screen
Author :
Publisher : Knopf Books for Young Readers
Total Pages : 49
Release :
ISBN-10 : 9780593306710
ISBN-13 : 0593306716
Rating : 4/5 (10 Downloads)

Synopsis Blips on a Screen by : Kate Hannigan

An engaging picture book biography based on the incredible true story of a Jewish refugee who pioneered home video games and launched a worldwide obsession. Do you ever wonder how video gaming was invented? What came before your PlayStation or Xbox? This is the story of Ralph Baer, a refugee from Nazi Germany, who used his skills--and a lot of ingenuity and persistence--to make life a little more fun. Television was new when Ralph returned from serving in World War II, but he didn't settle for watching TV. He knew it could be even more fun if you could play with it. He tinkered and tested, got help and rejected, but with perseverance and skill, he made his vision come true! This is the inspiring story of a fearless inventor who made TV video games a reality.

History of Video Games

History of Video Games
Author :
Publisher : Teacher Created Materials
Total Pages : 51
Release :
ISBN-10 : 9781493835942
ISBN-13 : 1493835947
Rating : 4/5 (42 Downloads)

Synopsis History of Video Games by : David Paris

Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness.

Gaming the Past

Gaming the Past
Author :
Publisher : Routledge
Total Pages : 198
Release :
ISBN-10 : 9781136832093
ISBN-13 : 1136832092
Rating : 4/5 (93 Downloads)

Synopsis Gaming the Past by : Jeremiah McCall

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.