The Guide To Simulations Games For Education And Training
Download The Guide To Simulations Games For Education And Training full books in PDF, epub, and Kindle. Read online free The Guide To Simulations Games For Education And Training ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Clark Aldrich |
Publisher |
: John Wiley & Sons |
Total Pages |
: 578 |
Release |
: 2009-09-17 |
ISBN-10 |
: 9780470506745 |
ISBN-13 |
: 0470506741 |
Rating |
: 4/5 (45 Downloads) |
Synopsis The Complete Guide to Simulations and Serious Games by : Clark Aldrich
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
Author |
: Clark Aldrich |
Publisher |
: John Wiley & Sons |
Total Pages |
: 403 |
Release |
: 2008-10-07 |
ISBN-10 |
: 9780470464823 |
ISBN-13 |
: 0470464828 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Learning by Doing by : Clark Aldrich
Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”
Author |
: Clark N. Quinn |
Publisher |
: John Wiley & Sons |
Total Pages |
: 243 |
Release |
: 2005-05-31 |
ISBN-10 |
: 9780787979799 |
ISBN-13 |
: 0787979791 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Engaging Learning by : Clark N. Quinn
Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.
Author |
: David W. Zuckerman |
Publisher |
: |
Total Pages |
: 524 |
Release |
: 1973 |
ISBN-10 |
: UOM:39076006028315 |
ISBN-13 |
: |
Rating |
: 4/5 (15 Downloads) |
Synopsis The Guide to Simulations/games for Education and Training by : David W. Zuckerman
Author |
: Robert E. Horn |
Publisher |
: Didactic Systems, Incorporated |
Total Pages |
: 718 |
Release |
: 1977 |
ISBN-10 |
: UOM:39076006094549 |
ISBN-13 |
: |
Rating |
: 4/5 (49 Downloads) |
Synopsis The Guide to Simulations/games for Education and Training by : Robert E. Horn
Author |
: Gibson, David |
Publisher |
: IGI Global |
Total Pages |
: 540 |
Release |
: 2009-04-30 |
ISBN-10 |
: 9781605663234 |
ISBN-13 |
: 1605663239 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments by : Gibson, David
Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.
Author |
: National Research Council |
Publisher |
: National Academies Press |
Total Pages |
: 174 |
Release |
: 2011-04-12 |
ISBN-10 |
: 9780309212663 |
ISBN-13 |
: 0309212669 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Learning Science Through Computer Games and Simulations by : National Research Council
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Author |
: Henry Ellington |
Publisher |
: Routledge |
Total Pages |
: 175 |
Release |
: 2013-05-13 |
ISBN-10 |
: 9781134731787 |
ISBN-13 |
: 1134731787 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Using Games and Simulations in the Classroom by : Henry Ellington
Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.
Author |
: Piu, Angela |
Publisher |
: IGI Global |
Total Pages |
: 256 |
Release |
: 2010-08-31 |
ISBN-10 |
: 9781605669311 |
ISBN-13 |
: 1605669318 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies by : Piu, Angela
Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies provides leading research on ways for various learning environments to be created referring to math didactics through redefinition and reassessment of teaching experiences.
Author |
: Clark Aldrich |
Publisher |
: John Wiley & Sons |
Total Pages |
: 301 |
Release |
: 2003-10-27 |
ISBN-10 |
: 9780787971779 |
ISBN-13 |
: 0787971774 |
Rating |
: 4/5 (79 Downloads) |
Synopsis Simulations and the Future of Learning by : Clark Aldrich
Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.