The Game Within the Game

The Game Within the Game
Author :
Publisher :
Total Pages : 132
Release :
ISBN-10 : 9798548104526
ISBN-13 :
Rating : 4/5 (26 Downloads)

Synopsis The Game Within the Game by : Reggie Walker

The Game Within the Game is a manual for anyone aspiring to go into college or professional sports and not just survive but thrive. Reggie Walker, a retired NFL athlete takes a deep dive into learning how to be successful not just on a skills level in your sport, but on the mental side of the sport. You cannot survive on your athletic skills alone when playing. Mental training is just as important.

The Game Within the Game

The Game Within the Game
Author :
Publisher : Hyperion
Total Pages : 0
Release :
ISBN-10 : 1401309097
ISBN-13 : 9781401309091
Rating : 4/5 (97 Downloads)

Synopsis The Game Within the Game by : Walt Frazier

Ranked among the NBA's fifty all-time greatest players and beloved by millions of fans as one of the best and most colorful personalities ever to grace the game, Walt "Clyde" Frazier is the ultimate basketball insider and a devoted student of the game. In The Game Within the Game, Frazier offers an original and incisive look at where the NBA is today. Part analysis, part expert instructional, part personal narrative, Frazier's book reveals in each chapter a new component of "The Game Within the Game" -- his keys to success in basketball and in life. He also shares with readers his vivid memories, anecdotes, and of course, his often controversial opinions. Most of us will never get to sit courtside next to Walt Frazier while he breaks down the game for us, play by play and player by player. Reading The Game Within the Game is the next best thing.

Game Over

Game Over
Author :
Publisher : Vintage
Total Pages : 558
Release :
ISBN-10 : 9780307800749
ISBN-13 : 0307800741
Rating : 4/5 (49 Downloads)

Synopsis Game Over by : David Sheff

More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Gaming the Game

Gaming the Game
Author :
Publisher : Barricade Books
Total Pages : 0
Release :
ISBN-10 : 1569804753
ISBN-13 : 9781569804759
Rating : 4/5 (53 Downloads)

Synopsis Gaming the Game by : Sean Patrick Griffin

Now in paperback, Gaming the Game delves inside the FBI investigation of illegal gambling involving former basketball NBA referee, Tim Donaghy. The story examines Donaghy's relationships with professional gambler Jimmy Battista and Tommy Martino (the intermediary between Donaghy and Battista), the involvement of Italian-American crime families in the scheme, and the FBI's failed efforts to "flip" Battista into a cooperating witness.

Changing the Game

Changing the Game
Author :
Publisher : Izzard Ink
Total Pages : 290
Release :
ISBN-10 : 1642280461
ISBN-13 : 9781642280463
Rating : 4/5 (61 Downloads)

Synopsis Changing the Game by : Craig Tomsky

Changing the Game is intended to provide the do-it-yourself sportsman with detailed guidance and proven, time-tested techniques that will optimize the enjoyment of his or her harvest, taking it from field to fork, and for home cooks who are hunting for new ways to up their food game. Author Craig Tomsky grew up in a traditional Italian household in Northern New Jersey, where he was accustomed to good food-really good food. He has coupled his uncompromising love of such fare with his passion for hunting for more than 30 years, and has identified key factors that will reduce and, in most cases, eliminate the undesirable "gamey" flavors that all too often result from inadequately processed and prepared game. He has also developed and refined with his personal flair many recipes from family and friends over the years to not only complement each game's most desirable flavors, but to help you truly transform your game meat into delicious finished dishes. Changing the Game is a total playbook that takes the reader from caring for the game after the harvest through Craig's "keys to changing the game"-specific techniques used during the butchering and preservation processes that will positively impact the flavor and tenderness of the meat. It also lays out a roadmap and recommends equipment the reader can use to expediently and efficiently process various types of game meat. Explanations that support the findings and preparation techniques are provided in relatable layman's terms via anecdotes that are sprinkled throughout the book.Changing the Game finishes with a multitude of delicious recipes-some new, many traditional-that reflect the many cultures that make up this great country of ours. They have been enhanced by game meat as well as Craig's selection and use of complementary ingredients to achieve complex yet delicate flavor profiles for each dish. Changing the Game also contains recipes for side dishes and desserts, along with wine pairing recommendations, to provide the reader with a complete game plan for an enjoyable evening that will leave your dinner guests asking, "Is this really wild game?"

Game Mechanics

Game Mechanics
Author :
Publisher : New Riders
Total Pages : 442
Release :
ISBN-10 : 9780132946681
ISBN-13 : 0132946688
Rating : 4/5 (81 Downloads)

Synopsis Game Mechanics by : Ernest Adams

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

The Game Design Reader

The Game Design Reader
Author :
Publisher : MIT Press
Total Pages : 955
Release :
ISBN-10 : 9780262195362
ISBN-13 : 0262195364
Rating : 4/5 (62 Downloads)

Synopsis The Game Design Reader by : Katie Salen Tekinbas

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Current Opinion

Current Opinion
Author :
Publisher :
Total Pages : 606
Release :
ISBN-10 : UCAL:C2599011
ISBN-13 :
Rating : 4/5 (11 Downloads)

Synopsis Current Opinion by :

Game Theoretic Analysis

Game Theoretic Analysis
Author :
Publisher : World Scientific
Total Pages : 621
Release :
ISBN-10 : 9789811202025
ISBN-13 : 9811202028
Rating : 4/5 (25 Downloads)

Synopsis Game Theoretic Analysis by : Leon A Petrosyan

This is a collection of recent novel contributions in game theory from a group of prominent authors in the field. It covers Non-cooperative Games, Equilibrium Analysis, Cooperative Games and Axiomatic Values in static and dynamic contexts.Part 1: Non-cooperative Games and Equilibrium AnalysisIn game theory, a non-cooperative game is a game with competition between individual players and in which only self-enforcing (e.g. through credible threats) alliances (or competition between groups of players, called 'coalitions') are possible due to the absence of external means to enforce cooperative behavior (e.g. contract law), as opposed to cooperative games. In fact, non-cooperative games are the foundation for the development of cooperative games by acting as the status quo. Non-cooperative games are generally analysed through the framework of equilibrium, which tries to predict players' individual strategies and payoffs. Indeed, equilibrium analysis is the centre of non-cooperative games. This volume on non-cooperative games and equilibrium analysis contains a variety of non-cooperative games and non-cooperative game equilibria from prominent authors in the field.Part 2: Cooperative Games and Axiomatic ValuesIt is well known that non-cooperative behaviours, in general, would not lead to a Pareto optimal outcome. Highly undesirable outcomes (like the prisoner's dilemma) and even devastating results (like the tragedy of the commons) could appear when the involved parties only care about their individual interests in a non-cooperative situation. Cooperative games offer the possibility of obtaining socially optimal and group efficient solutions to decision problems involving strategic actions. In addition, axiomatic values serve as guidance for establishing cooperative solutions. This volume on cooperative games and axiomatic values presents a collection of cooperative games and axiomatic values from prominent authors in the field.

Behavioral Game Theory

Behavioral Game Theory
Author :
Publisher : Princeton University Press
Total Pages : 570
Release :
ISBN-10 : 9780691090399
ISBN-13 : 0691090394
Rating : 4/5 (99 Downloads)

Synopsis Behavioral Game Theory by : Colin Camerer

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