The Friedman Archives Guide To The Sony Rx 10 Iv Bw Edition
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Author |
: Gary L. Friedman |
Publisher |
: Lulu.com |
Total Pages |
: 680 |
Release |
: 2017-11-20 |
ISBN-10 |
: 9781387384174 |
ISBN-13 |
: 1387384171 |
Rating |
: 4/5 (74 Downloads) |
Synopsis The Friedman Archives Guide to the Sony RX-10 IV (B&W Edition) by : Gary L. Friedman
Gary Friedman has earned a reputation for clear explanations and a ridiculous attention to detail. And now he applies these talents to the amazing Sony RX-10 IV camera in this 677 page book. You are purchasing the black-and-white printed edition. Other options are available on the author's website.
Author |
: Paul K. Chu |
Publisher |
: CRC Press |
Total Pages |
: 720 |
Release |
: 2008-03-27 |
ISBN-10 |
: 9780849379741 |
ISBN-13 |
: 0849379741 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Biomaterials Fabrication and Processing Handbook by : Paul K. Chu
This volume focuses on a variety of production and processing aspects of the latest biomaterials. It discusses how scaffolds are used in tissue engineering and describes common implant materials, such as hard tissue, blood contacting, and soft tissue. The book also examines the important role nanotechnology plays in the preparation of drugs, protein delivery, tissue engineering, cardiovascular biomaterials, hard tissue replacements, biosensors, and bio-MEMS. With contributions from renowned international experts and extensive reference lists in each chapter, this book provides detailed, practical information to produce biomaterials and employ them in biomedicine.
Author |
: James Newman |
Publisher |
: Psychology Press |
Total Pages |
: 216 |
Release |
: 2004 |
ISBN-10 |
: 0415281911 |
ISBN-13 |
: 9780415281911 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Videogames by : James Newman
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.Topics covered include:* What is a videogame?* Why study videogames?* a brief history of videogames, from Pac-Man to Pokémon* the videogame industry* who plays videogames?* are videogames bad for you?* the narrative structure of videogames* the future of videogames.
Author |
: T.N. Nagabhushan |
Publisher |
: Springer |
Total Pages |
: 502 |
Release |
: 2018-04-07 |
ISBN-10 |
: 9811090580 |
ISBN-13 |
: 9789811090585 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Cognitive Computing and Information Processing by : T.N. Nagabhushan
This book constitutes the refereed proceedings of the Third International Conference on Cognitive Computing and Information Processing, CCIP 2017, held in Bengaluru, India, in December 2017. The 43 revised full papers presented were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on cognitive computing in medical information processing; cognitive computing and its applications; cognitive computing in video analytics.
Author |
: Robert C. Eklund |
Publisher |
: SAGE Publications |
Total Pages |
: 871 |
Release |
: 2013-12-17 |
ISBN-10 |
: 9781483332215 |
ISBN-13 |
: 1483332217 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Encyclopedia of Sport and Exercise Psychology by : Robert C. Eklund
How do athletes overcome fears, slumps, mental blocks, or injuries? How do they deal with stress and anxiety, be it from competitors, teammates, audiences, parents, coaches, or themselves? What psychological techniques prove effective in mental training for peak performance, maintaining concentration, motivation, and competitive drive? How can an athlete enhance his or her commitment to a training regimen, or how might the average person better adhere to a program of fitness and exercise? Readers will find answers to these questions and more in the Encyclopedia of Sport and Exercise Psychology. Features & Benefits: Entries explore the theory, research, and application of psychology as it relates to sport and fitness in a manner that is accessible and jargon-free to help readers better understand human behavior in sport and exercise settings. From personal factors to situational factors influencing performance to specific psychological techniques for enhancing performance, this work provides comprehensive coverage of the field via approximately 350 to 400 signed entries. Entries conclude with cross-references and suggestions for further readings to guide students further in their research journey. Available in print and online, this monumental work is edited by two leading figures in the field with a distinguished international Editorial Advisory Board to select and assign entries, ensuring authoritative content readers can trust.
Author |
: Miles Upton |
Publisher |
: |
Total Pages |
: |
Release |
: 2003-01-01 |
ISBN-10 |
: 0972785701 |
ISBN-13 |
: 9780972785709 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Ultimate Exakta Repair - a CLA and New Curtains for Your Camera by : Miles Upton
A complete and thorough DIY repair manual for Exakta VX and VXIIa cameras. The step-by-step instructions combined with excellent photographt allow a high rate of success. Much of the information specific to these models has never been published!
Author |
: Milan Petkovic |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 467 |
Release |
: 2007-06-12 |
ISBN-10 |
: 9783540698616 |
ISBN-13 |
: 3540698612 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Security, Privacy, and Trust in Modern Data Management by : Milan Petkovic
The vision of ubiquitous computing and ambient intelligence describes a world of technology which is present anywhere, anytime in the form of smart, sensible devices that communicate with each other and provide personalized services. However, open interconnected systems are much more vulnerable to attacks and unauthorized data access. In the context of this threat, this book provides a comprehensive guide to security and privacy and trust in data management.
Author |
: Mitsuko Aramaki |
Publisher |
: Springer |
Total Pages |
: 680 |
Release |
: 2014-12-04 |
ISBN-10 |
: 9783319129761 |
ISBN-13 |
: 3319129767 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Sound, Music, and Motion by : Mitsuko Aramaki
This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Symposium on Computer Music Modeling and Retrieval, CMMR 2013, held in Marseille, France, in October 2013. The 38 conference papers presented were carefully reviewed and selected from 94 submissions. The chapters reflect the interdisciplinary nature of this conference with following topics: augmented musical instruments and gesture recognition, music and emotions: representation, recognition, and audience/performers studies, the art of sonification, when auditory cues shape human sensorimotor performance, music and sound data mining, interactive sound synthesis, non-stationarity, dynamics and mathematical modeling, image-sound interaction, auditory perception and cognitive inspiration, and modeling of sound and music computational musicology.
Author |
: National Institute on Drug Abuse |
Publisher |
: |
Total Pages |
: 282 |
Release |
: 1986 |
ISBN-10 |
: PURD:32754081426433 |
ISBN-13 |
: |
Rating |
: 4/5 (33 Downloads) |
Synopsis Phencyclidine by : National Institute on Drug Abuse
Author |
: William R. Sherman |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 940 |
Release |
: 2018-11-08 |
ISBN-10 |
: 9780128010389 |
ISBN-13 |
: 012801038X |
Rating |
: 4/5 (89 Downloads) |
Synopsis Understanding Virtual Reality by : William R. Sherman
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures