The European Game

The European Game
Author :
Publisher : Casemate Publishers
Total Pages : 221
Release :
ISBN-10 : 9780857903464
ISBN-13 : 0857903462
Rating : 4/5 (64 Downloads)

Synopsis The European Game by : Dan Fieldsend

The British sportswriter goes inside some of Europe’s best soccer clubs—from Bilbao to Bavaria and beyond—to reveal their winning secrets. In The European Game, Daniel Fieldsend travels across Europe to discover the methods for success used at some of the continent’s biggest Football clubs—from Ajax, Juventus and Benfica to Bayern Munich, A.C Milan, Lyon, Athletic Bilbao and many more. At every stop, Fieldsend pulls back the curtain to reveal what makes each club tick, speaking to everyone from scouts and academy coaches to first team managers, analysts and board members. Insightful, ambitious and compelling, The European Game is about more than just a game. It’s about community, identity and attachment. It explores leadership, tactics, coaching and scouting as well as politics, finance, fandom and culture. Celebrating the uniqueness of football clubs around the continent, it also investigates whether their methods can be replicated in other domestic leagues.

Game of Queens

Game of Queens
Author :
Publisher : Basic Books
Total Pages : 394
Release :
ISBN-10 : 9780465096794
ISBN-13 : 0465096794
Rating : 4/5 (94 Downloads)

Synopsis Game of Queens by : Sarah Gristwood

"Sarah Gristwood has written a masterpiece that effortlessly and enthrallingly interweaves the amazing stories of women who ruled in Europe during the Renaissance period." -- Alison Weir Sixteenth-century Europe saw an explosion of female rule. From Isabella of Castile, and her granddaughter Mary Tudor, to Catherine de Medici, Anne Boleyn, and Elizabeth Tudor, these women wielded enormous power over their territories, shaping the course of European history for over a century. Across boundaries and generations, these royal women were mothers and daughters, mentors and protées, allies and enemies. For the first time, Europe saw a sisterhood of queens who would not be equaled until modern times. A fascinating group biography and a thrilling political epic, Game of Queens explores the lives of some of the most beloved (and reviled) queens in history.

Perspectives on the European Videogamehb

Perspectives on the European Videogamehb
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 9463726225
ISBN-13 : 9789463726221
Rating : 4/5 (25 Downloads)

Synopsis Perspectives on the European Videogamehb by : NAVARRO-REMESAL

1. Despite the creative and innovative strength of European videogame companies, the study of the European videogame, as well as of the European gaming culture, is still a rather unexplored field. 2. This book includes and emphasises a supranational perspective on the European videogame, unlike other previous works focused on specific national cases. 3. Very often, the link Europe-videogames has been addressed through the question of the representations of Europe and, especially, European history (with World War II as the most common case). This book includes the question of representations of Europe but it doesn't limit itself to it, paying also attention to the design styles and approaches of European creators.

Eurogames

Eurogames
Author :
Publisher : McFarland
Total Pages : 269
Release :
ISBN-10 : 9780786467976
ISBN-13 : 0786467975
Rating : 4/5 (76 Downloads)

Synopsis Eurogames by : Stewart Woods

While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

Sovereignty Games

Sovereignty Games
Author :
Publisher : Springer
Total Pages : 253
Release :
ISBN-10 : 9780230616936
ISBN-13 : 0230616933
Rating : 4/5 (36 Downloads)

Synopsis Sovereignty Games by : R. Adler-Nissen

This book offers an in-depth examination of the strategic use of State sovereignty in contemporary European and international affairs and the consequences of this for authority relations in Europe and beyond. It suggests a new approach to the study of State sovereignty, proposing to understand the use of sovereignty as games where States are becoming more instrumental in their claims to sovereignty and skilled in adapting it to the challenges that they face

The Movie Game

The Movie Game
Author :
Publisher : Weidenfeld & Nicolson
Total Pages : 360
Release :
ISBN-10 : STANFORD:36105019761944
ISBN-13 :
Rating : 4/5 (44 Downloads)

Synopsis The Movie Game by : Martin Dale

The Movie Game is the first ever comprehensive guide to the industry on both sides of the Atlantic. The book outlines the game rules for the Majors, Independents, Foreign Sales Agents and the European subsidy system.

The Transformation of European Football

The Transformation of European Football
Author :
Publisher : Manchester University Press
Total Pages : 224
Release :
ISBN-10 : 0719085756
ISBN-13 : 9780719085758
Rating : 4/5 (56 Downloads)

Synopsis The Transformation of European Football by : Arne Niemann

The book examines the transformation of European football in recent years by focusing on the impact of Europe in general and the EU in particular on the way that the game has evolved in a broad cross section of European states. The book brings together two significant research agendas: first, that on the governance of sport in Europe/the European Union; secondly, that within European integration studies on "Europeanization" (most commonly understood at the process of change in the domestic arena resulting from European integration). The concept of Europeanization and in particular top down Europeanization is used to shape the individual country case studies. Other transformational factors such as globalization are also assessed.The three chapters in the introductory section set the context within which the transformation of European football has occurred with particular emphasis on the role of UEFA and EU institutions. The ten country studies in the central part of the book include the five leading football nations in Europe and smaller countries that are facing new challenges in the competitive environment of modern European football. They include an example of a country that is a recent accession state and one outside the EU. What emerges from these chapters is both the shaping influence of Europeanization but also the extent to which it is countered and modified by national culture and structures. What is also noticeable the sense of decline among some of the small and even larger footballing nations in the continent.This book will be of interest to students of European politics, sports governance and football, it also represents a substantial contribution to the debate on Europeanization.

Autonomy of Sport in Europe

Autonomy of Sport in Europe
Author :
Publisher : Council of Europe
Total Pages : 114
Release :
ISBN-10 : 9287167206
ISBN-13 : 9789287167200
Rating : 4/5 (06 Downloads)

Synopsis Autonomy of Sport in Europe by : Jean-Loup Chappelet

Given the impact that successive court rulings have had on the organisation of the sports movement in the past 15 years, the autonomy of non-governmental sports organisations has become a highly topical concern in Europe. It is also closely related to the issue of governance, the subject of previous Council of Europe studies. The Enlarged Partial Agreement on Sport (EPAS) decided to explore the concept of autonomy in greater depth by studying the conceptual, political, legal, economic and psycho-sociological aspects of the subject. This study was carried out at the request of the EPAS by the Swiss Graduate School of Public Administration (IDHEAP) on the basis of a questionnaire sent to public authorities in charge of sport and to national and international umbrella sports organisations. In addition to an analysis of the data obtained, documents produced by public authorities and sports organisations on this emerging issue are presented. This study contributes to a better understanding of the concept of autonomy and offers a clear picture of the issues involved.

The Game

The Game
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1952119006
ISBN-13 : 9781952119002
Rating : 4/5 (06 Downloads)

Synopsis The Game by : Alessandro Baricco

"Fourteen years after the publication of his cult classic I Barbari, Baricco returns in The Game to the topic of change, in a journey that maps out the transformations that the digital revolution has wrought upon the landscape of human experience. From Space Invaders to the PlayStation, from Windows 95 to the conundrum of artificial intelligence, Baricco traces the trajectory of a revolution in the way we think, feel, and communicate - and seeks to discover what it might actually mean for our future."--Amazon

Gaming the Iron Curtain

Gaming the Iron Curtain
Author :
Publisher : MIT Press
Total Pages : 401
Release :
ISBN-10 : 9780262549288
ISBN-13 : 026254928X
Rating : 4/5 (88 Downloads)

Synopsis Gaming the Iron Curtain by : Jaroslav Svelch

How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.