The Engineering of Mixed Reality Systems

The Engineering of Mixed Reality Systems
Author :
Publisher : Springer Science & Business Media
Total Pages : 448
Release :
ISBN-10 : 9781848827332
ISBN-13 : 1848827334
Rating : 4/5 (32 Downloads)

Synopsis The Engineering of Mixed Reality Systems by : Emmanuel Dubois

An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering. Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.

Designing Virtual Reality Systems

Designing Virtual Reality Systems
Author :
Publisher : Springer Science & Business Media
Total Pages : 238
Release :
ISBN-10 : 9781846282300
ISBN-13 : 1846282306
Rating : 4/5 (00 Downloads)

Synopsis Designing Virtual Reality Systems by : Gerard Kim

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

Multimedia and Virtual Reality Engineering

Multimedia and Virtual Reality Engineering
Author :
Publisher : Butterworth-Heinemann
Total Pages : 328
Release :
ISBN-10 : 0750629878
ISBN-13 : 9780750629874
Rating : 4/5 (78 Downloads)

Synopsis Multimedia and Virtual Reality Engineering by : Richard Brice

This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered

Augmented Reality in Education

Augmented Reality in Education
Author :
Publisher : Springer Nature
Total Pages : 422
Release :
ISBN-10 : 9783030421564
ISBN-13 : 3030421562
Rating : 4/5 (64 Downloads)

Synopsis Augmented Reality in Education by : Vladimir Geroimenko

This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.

Practical Augmented Reality

Practical Augmented Reality
Author :
Publisher : Addison-Wesley Professional
Total Pages : 595
Release :
ISBN-10 : 9780134094359
ISBN-13 : 0134094352
Rating : 4/5 (59 Downloads)

Synopsis Practical Augmented Reality by : Steve Aukstakalnis

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.

Virtual and Augmented Reality Applications in Manufacturing

Virtual and Augmented Reality Applications in Manufacturing
Author :
Publisher : Springer Science & Business Media
Total Pages : 393
Release :
ISBN-10 : 9781447138730
ISBN-13 : 1447138732
Rating : 4/5 (30 Downloads)

Synopsis Virtual and Augmented Reality Applications in Manufacturing by : S.K. Ong

Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.

Virtual Reality Technology and Applications

Virtual Reality Technology and Applications
Author :
Publisher : Springer Science & Business Media
Total Pages : 236
Release :
ISBN-10 : 9789400769106
ISBN-13 : 9400769105
Rating : 4/5 (06 Downloads)

Synopsis Virtual Reality Technology and Applications by : Matjaž Mihelj

As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.

Virtual Reality and Augmented Reality

Virtual Reality and Augmented Reality
Author :
Publisher : John Wiley & Sons
Total Pages : 370
Release :
ISBN-10 : 9781786301055
ISBN-13 : 1786301059
Rating : 4/5 (55 Downloads)

Synopsis Virtual Reality and Augmented Reality by : Bruno Arnaldi

Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.

Emerging Technologies of Augmented Reality: Interfaces and Design

Emerging Technologies of Augmented Reality: Interfaces and Design
Author :
Publisher : IGI Global
Total Pages : 414
Release :
ISBN-10 : 9781599040684
ISBN-13 : 1599040689
Rating : 4/5 (84 Downloads)

Synopsis Emerging Technologies of Augmented Reality: Interfaces and Design by : Haller, Michael

"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.

Developing Virtual Reality Applications

Developing Virtual Reality Applications
Author :
Publisher : Morgan Kaufmann
Total Pages : 399
Release :
ISBN-10 : 9780080959085
ISBN-13 : 0080959083
Rating : 4/5 (85 Downloads)

Synopsis Developing Virtual Reality Applications by : Alan B. Craig

Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!