The Details Behind The Design
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Author |
: Isabel Meirelles |
Publisher |
: Rockport Publishers |
Total Pages |
: 226 |
Release |
: 2013-10-01 |
ISBN-10 |
: 9781610589482 |
ISBN-13 |
: 1610589483 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Design for Information by : Isabel Meirelles
The visualization process doesn’t happen in a vacuum; it is grounded in principles and methodologies of design, cognition, perception, and human-computer-interaction that are combined to one’s personal knowledge and creative experiences. Design for Information critically examines other design solutions —current and historic— helping you gain a larger understanding of how to solve specific problems. This book is designed to help you foster the development of a repertoire of existing methods and concepts to help you overcome design problems. Learn the ins and outs of data visualization with this informative book that provides you with a series of current visualization case studies. The visualizations discussed are analyzed for their design principles and methods, giving you valuable critical and analytical tools to further develop your design process. The case study format of this book is perfect for discussing the histories, theories and best practices in the field through real-world, effective visualizations. The selection represents a fraction of effective visualizations that we encounter in this burgeoning field, allowing you the opportunity to extend your study to other solutions in your specific field(s) of practice. This book is also helpful to students in other disciplines who are involved with visualizing information, such as those in the digital humanities and most of the sciences.
Author |
: Courtney Marchese |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 216 |
Release |
: 2021-08-12 |
ISBN-10 |
: 9781350117280 |
ISBN-13 |
: 1350117285 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Information Design for the Common Good by : Courtney Marchese
This book explores the increasing altruistic impulse of the design community to address some of the world's most difficult problems including social, political, environmental, and global health causes at the local, national, and global scale. Each chapter strategically combines theory and practice to examine how to identify causes and locate accurate data, truth and integrity in information design, the information design/data visualization process, understanding audiences, crafting meaningful narratives, and measuring the impact of a design. A variety of international case studies and interviews with practitioners illustrate the challenges and impact of designing for social agendas. These range from traditional media outlets like The New York Times and The Guardian, popular science organizations like National Geographic and Scientific America, to health institutes like The World Health Organization and The Center for Disease Control. This book allows the novice information designer to create compelling human-centered information narratives which make a difference in our world.
Author |
: Grant P. Wiggins |
Publisher |
: ASCD |
Total Pages |
: 383 |
Release |
: 2005 |
ISBN-10 |
: 9781416600350 |
ISBN-13 |
: 1416600353 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Understanding by Design by : Grant P. Wiggins
What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.
Author |
: Cheryl Meiklejohn |
Publisher |
: |
Total Pages |
: 393 |
Release |
: 2007 |
ISBN-10 |
: 0978242408 |
ISBN-13 |
: 9780978242404 |
Rating |
: 4/5 (08 Downloads) |
Synopsis The Details Behind the Design by : Cheryl Meiklejohn
Author |
: Vince Wilczynski |
Publisher |
: Rockport Publishers |
Total Pages |
: 256 |
Release |
: 2007-05-01 |
ISBN-10 |
: 9781610601719 |
ISBN-13 |
: 1610601718 |
Rating |
: 4/5 (19 Downloads) |
Synopsis FIRST Robots: Aim High by : Vince Wilczynski
Personal robots are about as advanced today as personal computers were on the eve of the first IBM PC in the early 1980s. They are still the domain of hobbyists who cobble them together from scratch or from kits, join local clubs to swap code and stage contests, and whose labor of love is setting the stage for a technological revolution. This book will deconstruct the 30 regional winning robot designs from the FIRST Robotics Competition in 2006. The FIRST Robotics Competition (held annually and co-founded by Dean Kamen and Woodie Flowers) is a multinational competition that teams professionals and young people to solve an engineering design problem in an intense and competitive way. In 2005 the competition reached close to 25,000 people on close to 1,000 teams in 30 competitions. Teams came from Brazil, Canada, Ecuador, Israel, Mexico, the U.K., and almost every U.S. state. The competitions are high-tech spectator sporting events that have gained a loyal following because of the high caliber work featured. Each team is paired with a mentor from such companies as Apple, Motorola, or NASA (NASA has sponsored 200 teams in 8 years). This book looks at 30 different robot designs all based on the same chassis, and provides in-depth information on the inspiration and the technology that went into building each of them. Each robot is featured in 6-8 pages providing readers with a solid understanding of how the robot was conceived and built. There are sketches, interim drawings, and process shots for each robot.
Author |
: Sourav Ghosh |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 507 |
Release |
: 2023-07-21 |
ISBN-10 |
: 9781837634477 |
ISBN-13 |
: 1837634475 |
Rating |
: 4/5 (77 Downloads) |
Synopsis Building Low Latency Applications with C++ by : Sourav Ghosh
Explore techniques to design and implement low latency applications and study the impact of latency reduction Purchase of the print or Kindle book includes a free PDF eBook Key Features Understand the impact application performance latencies have on different business use cases Develop a deep understanding of C++ features for low latency applications through real-world examples and performance data Learn how to build all the components of a C++ electronic trading system from scratch Book Description C++ is meticulously designed with efficiency, performance, and flexibility as its core objectives. However, real-time low latency applications demand a distinct set of requirements, particularly in terms of performance latencies. With this book, you'll gain insights into the performance requirements for low latency applications and the C++ features critical to achieving the required performance latencies. You'll also solidify your understanding of the C++ principles and techniques as you build a low latency system in C++ from scratch. You'll understand the similarities between such applications, recognize the impact of performance latencies on business, and grasp the reasons behind the extensive efforts invested in minimizing latencies. Using a step-by-step approach, you'll embark on a low latency app development journey by building an entire electronic trading system, encompassing a matching engine, market data handlers, order gateways, and trading algorithms, all in C++. Additionally, you'll get to grips with measuring and optimizing the performance of your trading system. By the end of this book, you'll have a comprehensive understanding of how to design and build low latency applications in C++ from the ground up, while effectively minimizing performance latencies. What you will learn Gain insights into the nature of low latency applications across various industries Understand how to design and implement low latency applications Explore C++ design paradigms and features for low latency development Discover which C++ features are best avoided in low latency development Implement best practices and C++ features for low latency Measure performance and improve latencies in the trading system Who this book is for This book is for C++ developers who want to gain expertise in low latency applications and effective design and development strategies. C++ software engineers looking to apply their knowledge to low latency trading systems such as HFT will find this book useful to understand which C++ features matter and which ones to avoid. Quantitative researchers in the trading industry eager to delve into the intricacies of low latency implementation will also benefit from this book. Familiarity with Linux and the C++ programming language is a prerequisite for this book.
Author |
: |
Publisher |
: Academic Conferences Limited |
Total Pages |
: 79 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis EJKM Volume 8 Issue 3 by :
Author |
: David Bownass |
Publisher |
: Routledge |
Total Pages |
: 165 |
Release |
: 2002-09-11 |
ISBN-10 |
: 9781135803414 |
ISBN-13 |
: 1135803412 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Building Services Design Methodology by : David Bownass
This book clearly sets out and defines the building services design process from concept to post-construction phase. It encourages improved efficiency (both in environmental terms and in terms of profit enhancement).
Author |
: Eric Bergman |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 364 |
Release |
: 2000 |
ISBN-10 |
: 1558606009 |
ISBN-13 |
: 9781558606005 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Information Appliances and Beyond by : Eric Bergman
A growing focus on product usability is creating demand for usability specialists and prompting companies of all kinds to hire developers and designers who are well versed in this way of thinking. This book takes a look at the unique usability issues surround information appliances and other interactive consumer products.
Author |
: Tommye McClure Scanlin |
Publisher |
: |
Total Pages |
: 192 |
Release |
: 2021-05-28 |
ISBN-10 |
: 0764361562 |
ISBN-13 |
: 9780764361562 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Tapestry Design Basics and Beyond by : Tommye McClure Scanlin
Once ideas and images come to mind, the next step in weaving your tapestry--interpreting these into effective compositions--may be challenging. Learn here, in ways that relate specifically to tapestry art, the design basics you need to make your best work. Renowned master weaver Scanlin offers 60 step-by-step "explorations" that lead you from understanding design concepts in your head to using them on your loom. Be inspired to explore "weavable" ways to manage line, shape, color, texture, emphasis, balance, rhythm, and more for results that bring your tapestries to a new level. In Part 1, dive into the fundamentals of design. Parts 2 and 3 hold explorations--exercises with a tapestry twist. Part 4 teaches ways to turn designs into cartoons. A resource treasure trove offers ideas for finishing tapestries (essential to the design's completeness), helpful templates, glossaries, and other core information to carry forward on your creative path.