The Complete Book Of Wargames
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Author |
: Jon Freeman |
Publisher |
: Simon & Schuster |
Total Pages |
: 285 |
Release |
: 1980 |
ISBN-10 |
: 0671253743 |
ISBN-13 |
: 9780671253745 |
Rating |
: 4/5 (43 Downloads) |
Synopsis The Complete Book of Wargames by : Jon Freeman
Describes and evaluates in terms of presentation, rules, playability, realism, and complexity, wargames located in various ages and in real and imaginary lands
Author |
: David Bischoff |
Publisher |
: Puffin |
Total Pages |
: 224 |
Release |
: 1983-08-01 |
ISBN-10 |
: 0140317015 |
ISBN-13 |
: 9780140317015 |
Rating |
: 4/5 (15 Downloads) |
Synopsis War Games by : David Bischoff
Deep in the control room the nation's chiefs watch with alarm as their computers show imminent missile attack. Could this be it? Or is the truth funnier, though almost as alarming.Romanen er baseret på den succesrige film "WarGames" om, hvordan en und computer hacker sætter nationens forsvar i alarmberedskab.
Author |
: James F. Dunnigan |
Publisher |
: William Morrow |
Total Pages |
: 342 |
Release |
: 1992 |
ISBN-10 |
: UOM:39015031591772 |
ISBN-13 |
: |
Rating |
: 4/5 (72 Downloads) |
Synopsis The Complete Wargames Handbook by : James F. Dunnigan
With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.
Author |
: David Bischoff |
Publisher |
: Dell |
Total Pages |
: 170 |
Release |
: 1983 |
ISBN-10 |
: PSU:000010658598 |
ISBN-13 |
: |
Rating |
: 4/5 (98 Downloads) |
Synopsis Wargames by : David Bischoff
Author |
: Mark L. Herman |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 289 |
Release |
: 2008-12-01 |
ISBN-10 |
: 9780071596893 |
ISBN-13 |
: 0071596895 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom by : Mark L. Herman
If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.
Author |
: Donald F. Featherstone |
Publisher |
: David & Charles Uk |
Total Pages |
: 208 |
Release |
: 1988-01-01 |
ISBN-10 |
: 071539262X |
ISBN-13 |
: 9780715392621 |
Rating |
: 4/5 (2X Downloads) |
Synopsis Featherstone's Complete Wargaming by : Donald F. Featherstone
Tabletop battles imitating real or imaginary battles, with soldiers, armament, and terrain, is explained for the hobbyist
Author |
: Leo Murray |
Publisher |
: Biteback Publishing |
Total Pages |
: 245 |
Release |
: 2018-02-01 |
ISBN-10 |
: 9781785903649 |
ISBN-13 |
: 1785903640 |
Rating |
: 4/5 (49 Downloads) |
Synopsis War Games by : Leo Murray
The human brain is hard-wired with a primal aversion to killing. Amid the horror of war even the best-trained soldiers can forget their training. Vast effort and countless sums have been spent in the attempt to keep our men fighting. Military psychologist Leo Murray argues that the real question is: 'How do we make the enemy stop fighting?' Weaving together intense first-hand accounts of combat with the hard science of tactical psychology, Murray offers a compelling insight into how war affects the human mind. War Games is both a powerful glimpse through the eyes of our soldiers and an urgent reminder that the future of modern warfare lies in understanding how the enemy thinks. Fascinating and often chilling, this is the story of how psychology wins wars.
Author |
: Martin van Creveld |
Publisher |
: Cambridge University Press |
Total Pages |
: 343 |
Release |
: 2013-04-04 |
ISBN-10 |
: 9781107036956 |
ISBN-13 |
: 110703695X |
Rating |
: 4/5 (56 Downloads) |
Synopsis Wargames by : Martin van Creveld
Explores the history and development of wargames, and how they relate to real war and society in general.
Author |
: Pat Harrigan |
Publisher |
: MIT Press |
Total Pages |
: 845 |
Release |
: 2016-04-15 |
ISBN-10 |
: 9780262334952 |
ISBN-13 |
: 026233495X |
Rating |
: 4/5 (52 Downloads) |
Synopsis Zones of Control by : Pat Harrigan
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.
Author |
: Barrie G. James |
Publisher |
: Taylor & Francis |
Total Pages |
: 256 |
Release |
: 1985 |
ISBN-10 |
: 0856264415 |
ISBN-13 |
: 9780856264412 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Business Wargames by : Barrie G. James
First Published in 1985. Routledge is an imprint of Taylor & Francis, an informa company.