The Complete Book of Wargames

The Complete Book of Wargames
Author :
Publisher : Simon & Schuster
Total Pages : 285
Release :
ISBN-10 : 0671253743
ISBN-13 : 9780671253745
Rating : 4/5 (43 Downloads)

Synopsis The Complete Book of Wargames by : Jon Freeman

Describes and evaluates in terms of presentation, rules, playability, realism, and complexity, wargames located in various ages and in real and imaginary lands

War Games

War Games
Author :
Publisher : Puffin
Total Pages : 224
Release :
ISBN-10 : 0140317015
ISBN-13 : 9780140317015
Rating : 4/5 (15 Downloads)

Synopsis War Games by : David Bischoff

Deep in the control room the nation's chiefs watch with alarm as their computers show imminent missile attack. Could this be it? Or is the truth funnier, though almost as alarming.Romanen er baseret på den succesrige film "WarGames" om, hvordan en und computer hacker sætter nationens forsvar i alarmberedskab.

The Complete Wargames Handbook

The Complete Wargames Handbook
Author :
Publisher : William Morrow
Total Pages : 342
Release :
ISBN-10 : UOM:39015031591772
ISBN-13 :
Rating : 4/5 (72 Downloads)

Synopsis The Complete Wargames Handbook by : James F. Dunnigan

With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.

Wargames

Wargames
Author :
Publisher : Dell
Total Pages : 170
Release :
ISBN-10 : PSU:000010658598
ISBN-13 :
Rating : 4/5 (98 Downloads)

Synopsis Wargames by : David Bischoff

Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom

Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom
Author :
Publisher : McGraw Hill Professional
Total Pages : 289
Release :
ISBN-10 : 9780071596893
ISBN-13 : 0071596895
Rating : 4/5 (93 Downloads)

Synopsis Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom by : Mark L. Herman

If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.

Featherstone's Complete Wargaming

Featherstone's Complete Wargaming
Author :
Publisher : David & Charles Uk
Total Pages : 208
Release :
ISBN-10 : 071539262X
ISBN-13 : 9780715392621
Rating : 4/5 (2X Downloads)

Synopsis Featherstone's Complete Wargaming by : Donald F. Featherstone

Tabletop battles imitating real or imaginary battles, with soldiers, armament, and terrain, is explained for the hobbyist

War Games

War Games
Author :
Publisher : Biteback Publishing
Total Pages : 245
Release :
ISBN-10 : 9781785903649
ISBN-13 : 1785903640
Rating : 4/5 (49 Downloads)

Synopsis War Games by : Leo Murray

The human brain is hard-wired with a primal aversion to killing. Amid the horror of war even the best-trained soldiers can forget their training. Vast effort and countless sums have been spent in the attempt to keep our men fighting. Military psychologist Leo Murray argues that the real question is: 'How do we make the enemy stop fighting?' Weaving together intense first-hand accounts of combat with the hard science of tactical psychology, Murray offers a compelling insight into how war affects the human mind. War Games is both a powerful glimpse through the eyes of our soldiers and an urgent reminder that the future of modern warfare lies in understanding how the enemy thinks. Fascinating and often chilling, this is the story of how psychology wins wars.

Wargames

Wargames
Author :
Publisher : Cambridge University Press
Total Pages : 343
Release :
ISBN-10 : 9781107036956
ISBN-13 : 110703695X
Rating : 4/5 (56 Downloads)

Synopsis Wargames by : Martin van Creveld

Explores the history and development of wargames, and how they relate to real war and society in general.

Zones of Control

Zones of Control
Author :
Publisher : MIT Press
Total Pages : 845
Release :
ISBN-10 : 9780262334952
ISBN-13 : 026233495X
Rating : 4/5 (52 Downloads)

Synopsis Zones of Control by : Pat Harrigan

A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.

Business Wargames

Business Wargames
Author :
Publisher : Taylor & Francis
Total Pages : 256
Release :
ISBN-10 : 0856264415
ISBN-13 : 9780856264412
Rating : 4/5 (15 Downloads)

Synopsis Business Wargames by : Barrie G. James

First Published in 1985. Routledge is an imprint of Taylor & Francis, an informa company.