The Board Game Book
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Author |
: Robert Charles Bell |
Publisher |
: |
Total Pages |
: 160 |
Release |
: 1979 |
ISBN-10 |
: 0895350076 |
ISBN-13 |
: 9780895350077 |
Rating |
: 4/5 (76 Downloads) |
Synopsis The Boardgame Book by : Robert Charles Bell
Author |
: Donna Gregory |
Publisher |
: Simon and Schuster |
Total Pages |
: 180 |
Release |
: 2023-11-21 |
ISBN-10 |
: 9781839082719 |
ISBN-13 |
: 1839082712 |
Rating |
: 4/5 (19 Downloads) |
Synopsis What Board Games Mean To Me by : Donna Gregory
Celebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming People want to feel good about their passions, their hobbies included. People want to talk about them, and to listen to others who share their enthusiasm. This book celebrates that sense of affinity while providing diverse perspectives on board games that will allow readers to reflect on what drives their passion in their own particular case. From uber-competitive players learning to lose with grace to the fascinating history of the very first games humans played, and bonding with far-away stepsiblings to the story of the first board game café in Africa, there’s something here for everyone. WITH CONTRIBUTIONS FROM: Jervis Johnson, KC Ogbuagu, Allen Stroud, Gav Thorpe, Edoardo Albert, Will McDermott, Gabriela Santiago, Holly Nielsen, Fertessa Allyse Scott, Ian Livingstone, Alessio Cavatore, Sen-Foong Lim, John Kovalic, Reiner Knizia, Susan McKinley Ross, Leslie Scott, Geoff Engelstein, Calvin Wong, Jenn Bartlett, Cathleen Williams, Lynn Potyen, Matt Coward-Gibbs, Steve Jackson, Christopher John Eggett, James Wallis, Matt Forbeck, Donna Gregory, Jack Doddy
Author |
: Duchesne, Lucie |
Publisher |
: |
Total Pages |
: 14 |
Release |
: 1993 |
ISBN-10 |
: 2894291671 |
ISBN-13 |
: 9782894291672 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Giant Game Board Book by : Duchesne, Lucie
Author |
: Adrian Seville |
Publisher |
: Mango Media |
Total Pages |
: 289 |
Release |
: 2024-10-08 |
ISBN-10 |
: 9781684813926 |
ISBN-13 |
: 1684813921 |
Rating |
: 4/5 (26 Downloads) |
Synopsis The Book of Vintage Board Games by : Adrian Seville
Discover and Delight in Old-Fashioned Board Games from the Past Discover the world of old-fashioned board games from Wall Street Journal acclaimed Adrian Seville, an international expert on the cultural history of printed board games. The golden age of board games. Explore the world of vintage board games in this lavishly illustrated book that traces their evolution and cultural significance. From geography and moral lessons to just fun, discover the diverse array of old-fashioned board games from a bygone era. Step back in time. Delve into a bygone era of gaming with this remarkable illustrated board game book. It showcases the exquisite artistry and ingenuity of these games, which covered themes ranging from educational to gambling to simply pure entertainment. Learn all about the moral board games that aimed to instill proper behavior or immerse yourself in the excitement of lottery board games, all while gaining insights into the cultural influences that shaped these games. The Book of Vintage Board Games offers a glimpse into where games started in Europe and the emergence of board games in America. Inside explore: The history of geography board games and more Distant lands through war or journey board games A treasure trove of beautifully designed boards each reflecting its unique historical context If you enjoyed board game books such as Board and Table Games from Many Civilizations, Oxford History of Board Games, or Seven Games: A Human History, then you will love Adrian Seville’s The Book of Vintage Board Games.
Author |
: Erin Dean |
Publisher |
: For the Love of Board Games |
Total Pages |
: 0 |
Release |
: 2019-03-03 |
ISBN-10 |
: 1543954235 |
ISBN-13 |
: 9781543954234 |
Rating |
: 4/5 (35 Downloads) |
Synopsis For the Love of Board Games by : Erin Dean
A book that explores how modern, popular games were created by interviewing the board designers behind the games.
Author |
: Sid Sackson |
Publisher |
: Klutz |
Total Pages |
: 0 |
Release |
: 1991 |
ISBN-10 |
: 0932592945 |
ISBN-13 |
: 9780932592941 |
Rating |
: 4/5 (45 Downloads) |
Synopsis The Book of Classic Board Games by : Sid Sackson
Definitive rules for 15 classic games, each illustrated in a different and beautiful style. Comes with a supply of black and white playing pieces and a pair of dice, all of which can always be kept handy in the book's bound-in, zip-up storage pouch. Neat!
Author |
: Paul Booth |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 265 |
Release |
: 2015-04-23 |
ISBN-10 |
: 9781628927429 |
ISBN-13 |
: 1628927429 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Game Play by : Paul Booth
The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.
Author |
: |
Publisher |
: |
Total Pages |
: 256 |
Release |
: 2020-10-22 |
ISBN-10 |
: 1916456227 |
ISBN-13 |
: 9781916456228 |
Rating |
: 4/5 (27 Downloads) |
Synopsis The Board Game Book by :
Author |
: Ian Livingstone |
Publisher |
: Dorling Kindersley Ltd |
Total Pages |
: 178 |
Release |
: 2019-09-05 |
ISBN-10 |
: 9780241443132 |
ISBN-13 |
: 024144313X |
Rating |
: 4/5 (32 Downloads) |
Synopsis Board Games in 100 Moves by : Ian Livingstone
Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy. Discover tales of Buddha's banned games, stolen patents, boards smuggled into prison, and Dungeons & Dragons hysteria. Roll six to start, pass go, and learn more about your favourite board games, from Mahjong to Monopoly and more!
Author |
: David Parlett |
Publisher |
: Oxford University Press, USA |
Total Pages |
: 410 |
Release |
: 1999 |
ISBN-10 |
: UOM:39015059586043 |
ISBN-13 |
: |
Rating |
: 4/5 (43 Downloads) |
Synopsis The Oxford History of Board Games by : David Parlett
For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily,while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - asvital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organicallythrough the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies of certain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, itis an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected.