The Art Of World Building Workbook
Download The Art Of World Building Workbook full books in PDF, epub, and Kindle. Read online free The Art Of World Building Workbook ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Randy Ellefson |
Publisher |
: |
Total Pages |
: 338 |
Release |
: 2020-11-24 |
ISBN-10 |
: 1946995657 |
ISBN-13 |
: 9781946995650 |
Rating |
: 4/5 (57 Downloads) |
Synopsis The Art of World Building Workbook by : Randy Ellefson
The Art of World Building Workbook: Sci-Fi Edition is designed to inspire world builders to write down their ideas in a physical book that can be taken wherever they go. Filled with writing prompts and plenty of room to expand, it covers the aspects of world building that the series it is based on, including: the universe, solar systems, planets and moons, continents, land features, sovereign powers, settlements, interesting places, history, species/races, plants, animals, monsters, world figures, maps, cultures, religions, items, military groups, organizations, advanced technologies like A.I. and spacecraft, and additional systems such as education, information, health, legal, and more.
Author |
: Audrey Isabel Taylor |
Publisher |
: McFarland |
Total Pages |
: 191 |
Release |
: 2017-10-31 |
ISBN-10 |
: 9781476665160 |
ISBN-13 |
: 1476665168 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Patricia A. McKillip and the Art of Fantasy World-Building by : Audrey Isabel Taylor
From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.
Author |
: Joanna Gavins |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 311 |
Release |
: 2016-06-30 |
ISBN-10 |
: 9781472586551 |
ISBN-13 |
: 1472586557 |
Rating |
: 4/5 (51 Downloads) |
Synopsis World Building by : Joanna Gavins
World Building represents the state-of-the-discipline in worlds-based approaches to discourse, collected together for the first time. Over the last 40 years the 'text-as-world' metaphor has become one of the most prevalent and productive means of describing the experiencing of producing and receiving discourse. This has been the case in a range of disciplines, including stylistics, cognitive poetics, narratology, discourse analysis and literary theory. The metaphor has enabled analysts to formulate a variety of frameworks for describing and examining the textual and conceptual mechanics involved in human communication, articulating these variously through such concepts as 'possible worlds', 'text-worlds' and 'storyworlds'. Each of these key approaches shares an understanding of discourse as a logically grounded, cognitively and pragmatically complex phenomenon. Discourse in this sense is capable of producing highly immersive and emotionally affecting conceptual spaces in the minds of discourse participants. The chapters examine how best to document and analyze this and this is an essential collection for stylisticians, linguists and narrative theorists.
Author |
: Julia Stoschek Foundation |
Publisher |
: Hatje Cantz Verlag |
Total Pages |
: 178 |
Release |
: 2024-08-06 |
ISBN-10 |
: 9783775757010 |
ISBN-13 |
: 3775757015 |
Rating |
: 4/5 (10 Downloads) |
Synopsis WORLDBUILDING by : Julia Stoschek Foundation
WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art. This playfully designed volume features rounded edges, a screen-printed PVC dust jacket and kiss-cut stickers showing a range of different digital avatars.
Author |
: Randy Ellefson |
Publisher |
: |
Total Pages |
: 306 |
Release |
: 2020-11-24 |
ISBN-10 |
: 1946995541 |
ISBN-13 |
: 9781946995544 |
Rating |
: 4/5 (41 Downloads) |
Synopsis The Art of World Building Workbook by : Randy Ellefson
The Art of World Building Workbook: Fantasy Edition covers the universe, solar systems, planets, continents, kingdoms, settlements, species/races, plants, animals, monsters, cultures, magic systems, religions, items, organizations, and more.
Author |
: Alexandra J. Gold |
Publisher |
: University of Iowa Press |
Total Pages |
: 259 |
Release |
: 2023-06-08 |
ISBN-10 |
: 9781609388898 |
ISBN-13 |
: 1609388895 |
Rating |
: 4/5 (98 Downloads) |
Synopsis The Collaborative Artist's Book by : Alexandra J. Gold
"Offering readers a rare glimpse into collaborations between poets and painters from the 1950s to the present, this book highlights how the artist's book became a critical form for experimental American artists in the 20th and 21st centuries. In addition to providing a broad overview of the artist's book form since 1945 and the many ongoing debates surrounding it, this book thinks through the challenges, from the disciplinary to the institutional, that these forms continue to pose. It then turns to look at five case studies, detailing not only how each individual collaboration came to be but how all five together engage and challenge conventional ideals about art, subjectivity, poetry, and interpersonal relations, as well as complex social questions related to gender and race. Making several of these books, typically consigned to special collections libraries and museum archives, more available to a broad readership, the book aims to brings to light a whole genre of works that has been largely forgotten or neglected in critical scholarship and institutional exhibitions. As this study illustrates, the artist's book has been an especially rich site for both poets and painters to engage with the world around them and with each other since the mid-twentieth century and consequently deserves more scholarly and institutional attention than it has been previously granted"--
Author |
: Rudolf Kremers |
Publisher |
: CRC Press |
Total Pages |
: 296 |
Release |
: 2009-10-21 |
ISBN-10 |
: 9781040079324 |
ISBN-13 |
: 1040079326 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Level Design by : Rudolf Kremers
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
Author |
: Mark J.P. Wolf |
Publisher |
: Routledge |
Total Pages |
: 153 |
Release |
: 2020-05-12 |
ISBN-10 |
: 9780429516016 |
ISBN-13 |
: 0429516010 |
Rating |
: 4/5 (16 Downloads) |
Synopsis World-Builders on World-Building by : Mark J.P. Wolf
With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds. From Oz to MUD, Walden to Rockall, all the worlds featured in this volume share one thing in common: they began in someone’s imagination, grew from there, and became worlds built with the assistance of multiple authors and a variety of different ideas and media, including designs, imagery, sound, music, stories, and more. The book examines this development, with examples and discussions pertaining to the process and the final product of the building of imaginary worlds, including some transmedial worlds. World-Builders on World-Building is a fascinating deep dive into the practical problems of world-building as well as its theoretical aspects. It is ideal for students, scholars, and even practitioners interested in media studies, game studies, subcreation studies, franchise studies, transmedia studies, and pop culture.
Author |
: John Nunez |
Publisher |
: John Nunez |
Total Pages |
: 631 |
Release |
: 2024-04-12 |
ISBN-10 |
: 9798224256617 |
ISBN-13 |
: |
Rating |
: 4/5 (17 Downloads) |
Synopsis AI: Teach me How to Write a Book - Second Edition by : John Nunez
"AI: Teach Me How to Write a Book - 2nd Edition" is a comprehensive guide designed for writers at all levels to harness the capabilities of Artificial Intelligence in creative writing. This book offers a deep dive into the integration of AI tools with traditional writing practices, aimed at enhancing creativity, improving narrative structure, and optimizing the writing process across various genres. Key Features AI Tools and Techniques: The book introduces readers to a variety of AI tools that can assist in plot generation, character development, and emotional depth. It discusses how these tools can serve as co-creators, helping you, the writer, to generate ideas, overcome creative blocks, and refine their narratives. Practical Application: Each chapter is structured to provide actionable advice on how to apply AI in real-world writing scenarios. This includes prompts, how-to guides, and step-by-step instructions on getting AI to collaborate in everything from drafting dialogues to world-building. Genre-Specific Writing Assistance: The content is tailored to address the specific needs of different genres, including science fiction, fantasy, romance, and historical fiction, ensuring that the guidance is relevant and applicable to a your specific field. Balancing AI and Human Creativity: A significant focus is placed on maintaining your voice in control and ensuring that AI complements rather than overrides the human creative process. This is crucial if you are concern about the authenticity and originality of your work. Ethical Considerations: The book also explores the ethical implications of using AI in writing, discussing topics like authorship, originality, and the responsible use of AI tools. Structure The publication, 600+ long, is divided into several key sections, each focusing on different aspects of AI-assisted writing: Introduction to AI in Writing: This part covers the basics of AI technologies and sets the stage for their application in creative writing. Developing Characters and Plot with AI: Detailed chapters discuss how AI can aid in developing complex characters and intricate plots, with tools for emotional analysis and dynamic storytelling. Enhancing Dialogue and Narrative: The book offers strategies for using AI to craft realistic dialogue and maintain narrative coherence, providing examples of how AI can enhance narrative depth and reader engagement. World-Building: Extensive guidelines on using AI to create vivid, immersive worlds, especially in genres like fantasy and science fiction where detailed world-building is pivotal. Specialized Applications: Separate areas of the book address the use of AI in specific genres, providing tailored advice for crafting genre-specific narratives and character archetypes. Practical Exercises and Prompts: Throughout the book, readers are encouraged to engage with practical exercises and AI-generated prompts to practice the skills discussed. In few words The publication concludes with a look at the future of AI in writing, discussing upcoming trends and how you can stay ahead of the curve. It emphasizes continuous learning and adaptation, encouraging us to evolve with technology while staying true to their creative vision. "AI: Teach Me How to Write a Book - 2nd Edition" is ideal for aspiring and experienced writers like you, interested in integrating technology into their creative process. It is also useful for educators and students in creative writing courses seeking to understand the intersection of technology and literature. This detailed guide combines theoretical insights with practical advice, making it a valuable resource for anyone looking to explore the possibilities of AI in enhancing the art of writing.
Author |
: Michael M. Levy |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 432 |
Release |
: 2019-03-22 |
ISBN-10 |
: 9798216044529 |
ISBN-13 |
: |
Rating |
: 4/5 (29 Downloads) |
Synopsis Aliens in Popular Culture by : Michael M. Levy
An indispensable resource, this book provides wide coverage on aliens in fiction and popular culture. The wide impact that the imagined alien has had upon Western culture has not been surveyed before; in many cases the essays in Aliens in Popular Culture are the first written on the topic. The book is a compendium of short entries on notable uses of aliens in popular culture across different media and platforms by almost 90 researchers in the field. It covers science fiction from the late nineteenth century into the twenty-first century, including books, films, television, comics, games, and even advertisements. Individual essays point to the ways in which the imagined alien can be seen as a reflection of different fears and tensions within society, above all in the Anglo-American world. The book additionally provides an overview for context and suggestions for further reading. All varieties of readers will find it to be a comprehensive reference about the extra-terrestrial in popular culture.