The Art and Business of Acting for Video Games

The Art and Business of Acting for Video Games
Author :
Publisher :
Total Pages : 228
Release :
ISBN-10 : 9798985334203
ISBN-13 :
Rating : 4/5 (03 Downloads)

Synopsis The Art and Business of Acting for Video Games by : Julia Bianco Schoeffling

The video game industry has experienced explosive growth over the past decade, and with that, opportunities have increased for actors to work in the medium. But these new opportunities bring up questions -- Where do you start? How is the process different than acting for film or television? What are casting directors and developers looking for? What skills do you need to focus on to succeed? Julia Bianco Schoeffling, a voice and performance capture casting director, has seen the industry from every angle, and knows exactly what can make or break an actor's career in games. She pulls from over a decade of experience working on iconic franchises like Call of Duty, The Last of Us, Gears of War, and more to give you a blueprint for navigating this lesser-known industry. You'll learn everything you need to know to break in, including: - The history and the basics of the video game industry - The ins and outs of unions, contracts, and NDAs - Basic gear to get started on a home studio - Best practices for your video game demos and auditions - The process from audition to booking - Tips on performance and motion capture Written in an approachable and informative style, The Art and Business of Acting for Video Games gives you the skills and tools that will set you apart in the audition pile. This first-of-its-kind guide is perfect for actors who want to take their craft into a new, exciting world.

The Art of Videogames

The Art of Videogames
Author :
Publisher : John Wiley & Sons
Total Pages : 240
Release :
ISBN-10 : 1444310186
ISBN-13 : 9781444310184
Rating : 4/5 (86 Downloads)

Synopsis The Art of Videogames by : Grant Tavinor

The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art

The Art of Voice Acting

The Art of Voice Acting
Author :
Publisher : Taylor & Francis
Total Pages : 432
Release :
ISBN-10 : 9781136123412
ISBN-13 : 1136123415
Rating : 4/5 (12 Downloads)

Synopsis The Art of Voice Acting by : James Alburger

Are you just starting in Voiceover? Do you have some experience, but aren't getting booked? Are you a working pro who wants to expand to new areas of VO work? The Art of Voice Acting is a must read if you are serious about a profession in voice over and looking to maximize your efforts for success in the business. Packed with basic acting techniques in The Art of Voice Acting, you will discover * All new scripts * 20 more pages of new and updated information * A completely new chapter of studio stories and 'tricks-of-the-trade' from professional voiceover talent around the world * Updated information for voiceover demos and marketing * A comprehensive index that makes it easy to find what you're looking for * More voice and acting techniques * Contributions from some of the top voice talent in the world * Audio content with the actual audio for every script in the book, http://voiceacting.com/aovaextras/ * PLUS: exercises, demos and more! Written in an accessible and engaging style Alburger shares his experience as a performer, producer, director and performance coach to give you a clear no nonsense introduction to the business and art of voice acting. Audio content and images from the books are available at http://voiceacting.com/aovaextras/

Video Games

Video Games
Author :
Publisher : Bloomsbury Publishing
Total Pages : 209
Release :
ISBN-10 : 9781474255424
ISBN-13 : 1474255426
Rating : 4/5 (24 Downloads)

Synopsis Video Games by : Andy Bossom

A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

Video Games and Storytelling

Video Games and Storytelling
Author :
Publisher : Springer
Total Pages : 327
Release :
ISBN-10 : 9781137525055
ISBN-13 : 1137525053
Rating : 4/5 (55 Downloads)

Synopsis Video Games and Storytelling by : Souvik Mukherjee

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Game On, Hollywood!

Game On, Hollywood!
Author :
Publisher : McFarland
Total Pages : 233
Release :
ISBN-10 : 9781476601854
ISBN-13 : 1476601852
Rating : 4/5 (54 Downloads)

Synopsis Game On, Hollywood! by : Gretchen Papazian

The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).

Mastering the Game

Mastering the Game
Author :
Publisher : CreateSpace
Total Pages : 294
Release :
ISBN-10 : 1508762554
ISBN-13 : 9781508762553
Rating : 4/5 (54 Downloads)

Synopsis Mastering the Game by : Jon Harrison

Can video games be used to teach personal and business success lessons?Mastering The Game: What Video Games Can Teach Us About Success In Life takes a look at how the same habits and principles that lead to success when playing video games can be applied to personal and business success. Principles are ideas that are truly timeless, and remain true independent of context, culture or time period. So what are the principles embedded in the most popular video games? Surprisingly, the list strongly resembles the most in demand traits for the workplace. * Adaptability & Managing Change* Personal Accountability* Innovation* Communication & Listening* Teambuilding & Collaboration* Knowledge Sharing* Persistence & GritMastering The Game provides analogies, examples, and lessons for connecting the dots between how gamers play and how successful professionals work. Are you ready to take your career to the next level?

Voiceover Masterclass

Voiceover Masterclass
Author :
Publisher :
Total Pages : 263
Release :
ISBN-10 : 9798546157760
ISBN-13 :
Rating : 4/5 (60 Downloads)

Synopsis Voiceover Masterclass by : Mark LAXTON

Have you ever realised that your voice could make you money? Working as a voiceover artist can give you a good, solid income, doing a fun and rewarding job, mostly working from your own recording studio at home! You may find yourself a natural at documentary or corporate narrations, TV and radio commercial scripts or longer projects such as audiobooks or eLearning. Are you good at putting on "funny" voices? Then channel your talents into recording character voices for video games or animations! The world of media production is ever expanding, and there are opportunities for English-speaking voice artists of all ages and types of voices. This book also includes a link to a completely free video-based course on voice training and setting up in voiceover work. Written by broadcast industry veteran Peter Baker, this book aimed at both the complete beginner and also at the voice artist who has set up a studio but who wants to boost their income to the next level. Packed with countless tips and basic and advanced techniques on performing, editing, and marketing your services to new clients, Voiceover Masterclass is your handbook for future success!

How to Become a Video Game Artist

How to Become a Video Game Artist
Author :
Publisher : Watson-Guptill
Total Pages : 162
Release :
ISBN-10 : 9780823008094
ISBN-13 : 0823008096
Rating : 4/5 (94 Downloads)

Synopsis How to Become a Video Game Artist by : Sam R. Kennedy

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Becoming a Video Game Artist

Becoming a Video Game Artist
Author :
Publisher : CRC Press
Total Pages : 219
Release :
ISBN-10 : 1315363992
ISBN-13 : 9781315363998
Rating : 4/5 (92 Downloads)

Synopsis Becoming a Video Game Artist by : John Pearl