Transforming the Workforce for Children Birth Through Age 8

Transforming the Workforce for Children Birth Through Age 8
Author :
Publisher : National Academies Press
Total Pages : 587
Release :
ISBN-10 : 9780309324885
ISBN-13 : 0309324882
Rating : 4/5 (85 Downloads)

Synopsis Transforming the Workforce for Children Birth Through Age 8 by : National Research Council

Children are already learning at birth, and they develop and learn at a rapid pace in their early years. This provides a critical foundation for lifelong progress, and the adults who provide for the care and the education of young children bear a great responsibility for their health, development, and learning. Despite the fact that they share the same objective - to nurture young children and secure their future success - the various practitioners who contribute to the care and the education of children from birth through age 8 are not acknowledged as a workforce unified by the common knowledge and competencies needed to do their jobs well. Transforming the Workforce for Children Birth Through Age 8 explores the science of child development, particularly looking at implications for the professionals who work with children. This report examines the current capacities and practices of the workforce, the settings in which they work, the policies and infrastructure that set qualifications and provide professional learning, and the government agencies and other funders who support and oversee these systems. This book then makes recommendations to improve the quality of professional practice and the practice environment for care and education professionals. These detailed recommendations create a blueprint for action that builds on a unifying foundation of child development and early learning, shared knowledge and competencies for care and education professionals, and principles for effective professional learning. Young children thrive and learn best when they have secure, positive relationships with adults who are knowledgeable about how to support their development and learning and are responsive to their individual progress. Transforming the Workforce for Children Birth Through Age 8 offers guidance on system changes to improve the quality of professional practice, specific actions to improve professional learning systems and workforce development, and research to continue to build the knowledge base in ways that will directly advance and inform future actions. The recommendations of this book provide an opportunity to improve the quality of the care and the education that children receive, and ultimately improve outcomes for children.

The Age of Learning

The Age of Learning
Author :
Publisher : Routledge
Total Pages : 244
Release :
ISBN-10 : 9781135380458
ISBN-13 : 1135380457
Rating : 4/5 (58 Downloads)

Synopsis The Age of Learning by : Peter Jarvis

A multidisciplinary analysis of learning in contemporary society. It analyzes both the meaning and the place of these strands that make up modern education and offers an overview of the part they play in the work of all educators, trainers, teachers and course developers.

Handbook of Research on Learning in the Age of Transhumanism

Handbook of Research on Learning in the Age of Transhumanism
Author :
Publisher : IGI Global
Total Pages : 480
Release :
ISBN-10 : 9781522584322
ISBN-13 : 1522584323
Rating : 4/5 (22 Downloads)

Synopsis Handbook of Research on Learning in the Age of Transhumanism by : Sisman-Ugur, Serap

As a movement, transhumanism aims to upgrade the human body through science, constantly pushing back the limits of a person by using cutting-edge technologies to fix the human body and upgrade it beyond its natural abilities. Transhumanism can not only change human habits, but it can also change learning practices. By improving human learning, it improves the human organism beyond natural and biological limits. The Handbook of Research on Learning in the Age of Transhumanism is an essential research publication that discusses global values, norms, and ethics that relate to the diverse needs of learners in the digital world and addresses future priorities and needs for transhumanism. The book will identify and scrutinize the needs of learners in the age of transhumanism and examine best practices for transhumanist leaders in learning. Featuring topics such as cybernetics, pedagogy, and sociology, this book is ideal for educators, trainers, instructional designers, curriculum developers, professionals, researchers, academicians, policymakers, and librarians.

To Run is Fun

To Run is Fun
Author :
Publisher :
Total Pages : 23
Release :
ISBN-10 : 1621160106
ISBN-13 : 9781621160106
Rating : 4/5 (06 Downloads)

Synopsis To Run is Fun by : Age of Learning, Inc

Video in the Age of Digital Learning

Video in the Age of Digital Learning
Author :
Publisher : Springer
Total Pages : 155
Release :
ISBN-10 : 9783319939377
ISBN-13 : 3319939378
Rating : 4/5 (77 Downloads)

Synopsis Video in the Age of Digital Learning by : Jonas Köster

Although video is now ubiquitous in education, its full potential is oftentimes not fully understood, nor is it used to utmost potential. This timely volume seeks to address this gap by providing educators and instructional designers with a comprehensive and in-depth understanding of video production processes and methods for designing effective instructional videos. From its discussion of the significance of digital learning and impact of instructional video to its unique focus on the best design and production techniques that make video an effective teaching tool, this book offers applicable and tested strategies for creating quality instructional video. The accompanying website, which allows readers to see sample videos and access additional online resources, underscores the book’s practitioner focus. Among the topics covered: · Instructional videos for teaching and learning · Design and interactivity of instructional videos · Production, distribution, and integration of instructional videos · The future of instructional video Video in the Age of Digital Learning is an important, practical contribution to the scholarship exploring methods for sharing and acquiring knowledge in the digital age. It promises to be a valuable resource for educators, instructional designers, instructional media producers, and educational technology professionals.

Art in the Age of Machine Learning

Art in the Age of Machine Learning
Author :
Publisher : MIT Press
Total Pages : 215
Release :
ISBN-10 : 9780262367103
ISBN-13 : 0262367106
Rating : 4/5 (03 Downloads)

Synopsis Art in the Age of Machine Learning by : Sofian Audry

An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlier artistic practices as cybernetics art, artificial life art, and evolutionary art. Machine learning underlies computational systems that are biologically inspired, statistically driven, agent-based networked entities that program themselves. Audry explains the fundamental design of machine learning algorithmic structures in terms accessible to the nonspecialist while framing these technologies within larger historical and conceptual spaces. Audry debunks myths about machine learning art, including the ideas that machine learning can create art without artists and that machine learning will soon bring about superhuman intelligence and creativity. Audry considers learning procedures, describing how artists hijack the training process by playing with evaluative functions; discusses trainable machines and models, explaining how different types of machine learning systems enable different kinds of artistic practices; and reviews the role of data in machine learning art, showing how artists use data as a raw material to steer learning systems and arguing that machine learning allows for novel forms of algorithmic remixes.

Game Thinking

Game Thinking
Author :
Publisher : Gamethinking.IO
Total Pages : 214
Release :
ISBN-10 : 099978854X
ISBN-13 : 9780999788547
Rating : 4/5 (4X Downloads)

Synopsis Game Thinking by : Amy Jo Kim

During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Learning in the Age of Immediacy

Learning in the Age of Immediacy
Author :
Publisher : Association for Talent Development
Total Pages : 218
Release :
ISBN-10 : 9781562869823
ISBN-13 : 1562869825
Rating : 4/5 (23 Downloads)

Synopsis Learning in the Age of Immediacy by : Brandon Carson

Welcome to the Age of Immediacy. We're in a new era of learning, one in which learners expect information to be available anywhere and anytime. How do you make sure your learning experiences keep up with the pace of workplace transformation? In Learning in the Age of Immediacy: 5 Factors for How We Connect, Communicate, and Get Work Done, learning strategist Brandon Carson argues that five edge technologies (augmented reality and virtual reality, the cloud, mobile, big data, and the Internet of Everything) are transforming the modern workplace, requiring new learning methods to empower the modern worker. Through real-world case studies and interviews with industry experts and business leaders, he shows how these technologies affect training's design, delivery, and evaluation. He also provides practical advice to integrate the five factors into your learning strategy, helping you answer important questions along the way: What will the workforce you support look like in the next several years? How will you provide in-the-moment learning for the streaming economy the cloud has introduced? Do you have a mobile learning strategy? (You should). And how will you use the emerging practice of data science to provide evidence of training’s value to the business? The stakes are high, and these factors could be the difference between achieving measurable results or driving your learners to seek solutions elsewhere. Use Learning in the Age of Immediacy to create a learning plan that will serve your workforce now and in the future!

Remembering and Forgetting in the Age of Technology

Remembering and Forgetting in the Age of Technology
Author :
Publisher :
Total Pages : 288
Release :
ISBN-10 : 1952271460
ISBN-13 : 9781952271465
Rating : 4/5 (60 Downloads)

Synopsis Remembering and Forgetting in the Age of Technology by : Michelle D. Miller

"Concise, nontechnical explanations of major principles of memory and attention, plus ideas for handling technology use in the classroom"--

A Brief History of the Future of Education

A Brief History of the Future of Education
Author :
Publisher : Corwin Press
Total Pages : 192
Release :
ISBN-10 : 9781544355047
ISBN-13 : 1544355041
Rating : 4/5 (47 Downloads)

Synopsis A Brief History of the Future of Education by : Ian Jukes

The Future Tense of Teaching in the Digital Age The digital environment has radically changed how and what students need and want to learn, but has educational delivery radically changed? Get ready to be challenged to accommodate today’s learners as opposed to allowing default classroom practices. With its touches of humor and choose-your-own-adventure approach, the book encourages readers to search for interesting, relevant or required material and then jump right in. At its core, readers will: Consider predictions about future learning. Understand how to leverage nine core learning attributes of digital generations. Discover ten critical roles educators can embrace to remain relevant in the digital age.