The Adventurers Guild

The Adventurers Guild
Author :
Publisher : Hachette UK
Total Pages : 320
Release :
ISBN-10 : 9781484798546
ISBN-13 : 1484798546
Rating : 4/5 (46 Downloads)

Synopsis The Adventurers Guild by : Zack Loran Clark

In one of the last cities standing after the world fell to monsters, best friends Zed Kagari and Brock Dunderfel have high hopes for the future. Zed desperately wishes to join the ranks of the Mages Guild, where his status as Freestone's only half elf might finally be an asset. Brock, the roguishly handsome son of merchants, is confident he'll be welcomed into the ranks of the Merchants Guild. But just as it seems the boys' dreams have come true, their lives take a startling turn . . . and they find themselves members of the perilous Adventurers Guild. And when the boys uncover a conspiracy that threatens all of Freestone, Zed, Brock, and their new allies-Liza, a fierce noble, and Jett, a brave dwarf-must prove their worth once and for all. "The perfect mix of suspense, Princess Bride humor, and engaging characters...A dazzling adventure sure to become a classic." -- Kirkus, starred review Also available in the series: Twilight of the Elves Night of Dangers

The Adventurers Guild: Night of Dangers

The Adventurers Guild: Night of Dangers
Author :
Publisher : Little, Brown Books for Young Readers
Total Pages : 282
Release :
ISBN-10 : 9781368001632
ISBN-13 : 1368001637
Rating : 4/5 (32 Downloads)

Synopsis The Adventurers Guild: Night of Dangers by : Zack Loran Clark

In the third installment of the popular Adventurers Guild trilogy, Zed and Brock must prevent catastrophe when a centuries-old plot threatens to rip their world apart. Someone had made a terrible, tragic, fatal mistake. Unless, of course . . . Unless they'd done it on purpose. After falling victim to a vile betrayal, Zed is cut off from Brock and their friends and unable to warn them about a dangerous enemy on the move. The Adventurers Guild may have defeated the evil that cast the elves from their home, but that doesn't keep them in the Freestoners' good graces for long. An ordinary day at the market comes to a fatal end when a rare Danger infiltrates the city, leaving over a dozen dead. Tensions come to a boil as the city is threatened by upheaval from within and becomes alight with terror. Brock finds himself frustratingly unable to utilize his underground contacts . . . though the mysterious Lady Grey may not be finished with him yet. To come together to save their city from a timeless evil looking to settle a score, the young adventurers must learn to trust in each other and be willing to do whatever it takes to stop the tragedy of the Day of Dangers from happening again. Also available in the series:The Adventurers GuildTwilight of the Elves

Twilight of the Elves (The Adventurers Guild, Book 2)

Twilight of the Elves (The Adventurers Guild, Book 2)
Author :
Publisher : Disney-Hyperion
Total Pages : 0
Release :
ISBN-10 : 1484788605
ISBN-13 : 9781484788608
Rating : 4/5 (05 Downloads)

Synopsis Twilight of the Elves (The Adventurers Guild, Book 2) by : Zack Loran Clark

I should probably start at the beginning, Zed wrote, when things first went wrong?. Zed, Brock, and their friends may have saved Freestone from destruction, but the fight against the Dangers is far from over. No one knows what to expect next from the dark power that forced the elves to abandon their city. And the influx of elf refugees in Freestone strains resources and brews resentment among the townspeople. Things have shifted between best friends Zed and Brock, as well, with their friendship crumbling under the weight of the secrets they're keeping from each other. When tensions reach an all-time high, Queen Me'Shala, leader of the elves, approaches the Adventurers Guild with a mission. She wants a small group of adventurers to go behind the king's back on a covert mission to save her city, and Zed, Brock, Liza, Jett, Micah, and their elven friend Fel join the quest. To face a powerful form of magic thought to be extinct, the adventurers will have to learn how to rely on each other and fight harder than ever before. Don't miss this second installment of Zack Loran Clark and Nicholas Eliopulos's Adventurers Guild trilogy, where the stakes are raised, the action is breathless, and the dangers will stop even the bravest of hearts.

The Explorers Guild

The Explorers Guild
Author :
Publisher : Simon and Schuster
Total Pages : 792
Release :
ISBN-10 : 9781471153730
ISBN-13 : 1471153738
Rating : 4/5 (30 Downloads)

Synopsis The Explorers Guild by : Kevin Costner

The golden age of adventure stories returns with this splendidly designed, action-packed, globe-trotting tale that combines the bravura storytelling of Kipling with the irresistible style of The Adventures of Tintin. Behind the staid public rooms of an old world gentlemen's club operates a more mysterious organization: The Explorers' Guild, a clandestine group of adventurers who bravely journey to those places in which light gives way to shadow and reason is usurped by myth. The secrets they seek are hidden in mountain ranges and lost in deserts, buried in the ocean floor and lodged deep in polar ice. The aim of The Explorers' Guild: to discover the mysteries that lie beyond the boundaries of the known world. Set against the backdrop of World War I, with Western Civilization on the edge of calamity, the first installment in The Explorers' Guild series, A Passage to Shambhala, concerns the Guild's quest to find the golden city of Buddhist myth. The search will take them from the Polar North to the Mongolian deserts, through the underground canals of Asia to deep inside the Himalayas, before the fabled city finally divulges its secrets and the globe-spanning journey plays out to its startling conclusion. The Explorers' Guild is a rare publishing opportunity, powered by the creative passion of one of the world's true storytelling masters, Kevin Costner.

Four Against Darkness

Four Against Darkness
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 90
Release :
ISBN-10 : 1976371457
ISBN-13 : 9781976371455
Rating : 4/5 (57 Downloads)

Synopsis Four Against Darkness by : Andrea Sfiligoi

Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.

Hazure Skill: The Guild Member with a Worthless Skill Is Actually a Legendary Assassin, Vol. 1 (manga)

Hazure Skill: The Guild Member with a Worthless Skill Is Actually a Legendary Assassin, Vol. 1 (manga)
Author :
Publisher : Yen Press LLC
Total Pages : 200
Release :
ISBN-10 : 9781975324384
ISBN-13 : 1975324382
Rating : 4/5 (84 Downloads)

Synopsis Hazure Skill: The Guild Member with a Worthless Skill Is Actually a Legendary Assassin, Vol. 1 (manga) by : Kennoji

After defeating the demon lord, assassin Roland seems destined for eternal greatness, yet he wants nothing of the sort! Determined to avoid fame and fortune in pursuit of a normal life, he applies for a job at the local Adventurers Guild, where all manner of intrepid warriors come to turn in their quests. But Roland has no idea what “normal” really is, and he’s anything but your average employee! Will this world-class assassin be able to adjust to the monotony of everyday life at the guild?

The Adventurer's Guide to Treasure (and How to Steal It)

The Adventurer's Guide to Treasure (and How to Steal It)
Author :
Publisher : Little, Brown Books for Young Readers
Total Pages : 275
Release :
ISBN-10 : 9780316518451
ISBN-13 : 031651845X
Rating : 4/5 (51 Downloads)

Synopsis The Adventurer's Guide to Treasure (and How to Steal It) by : Wade Albert White

Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy. At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens. When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process. Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.

The Adventurer's Guide to Dragons (and Why They Keep Biting Me)

The Adventurer's Guide to Dragons (and Why They Keep Biting Me)
Author :
Publisher : Little, Brown Books for Young Readers
Total Pages : 273
Release :
ISBN-10 : 9780316305297
ISBN-13 : 0316305294
Rating : 4/5 (97 Downloads)

Synopsis The Adventurer's Guide to Dragons (and Why They Keep Biting Me) by : Wade Albert White

Get ready for dragons, robots, and an even more dangerous quest in this hilarious, unputdownable sequel to The Adventurer's Guide to Successful Escapes. Anne, Penelope, and Hiro are nominated for Best Illegal Quest That Nearly Destroyed the Entire World at the annual Quest Academy Awards, but they barely get to enjoy it before a strange boy tricks Anne into activating a new quest. Her charge: kill the dragon queen. The problem is, Anne doesn't want to kill any dragons. But the mysterious boy does, even if it means igniting a devastating war between people and dragons. The only chance Anne and the others have to stop it is to get to the queen first. Along the way, they'll have to navigate ancient mines, avoid erupting volcanoes, outsmart robots, and survive the dragon trials. And, of course, get a passing grade on their quest. Packed with action, humor, and endless heart, this is a truly irresistible middle grade fantasy tale.

Quest Game Book

Quest Game Book
Author :
Publisher :
Total Pages : 200
Release :
ISBN-10 : 0578567792
ISBN-13 : 9780578567792
Rating : 4/5 (92 Downloads)

Synopsis Quest Game Book by : T. C. Sottek

Quest is the roleplaying game for everyone. It's about going on a thrilling journey with your friends in a world of fantasy. This book will help you create a unique character and teach you how to play.

The Grimm Conclusion

The Grimm Conclusion
Author :
Publisher : Penguin
Total Pages : 388
Release :
ISBN-10 : 9780142427361
ISBN-13 : 0142427365
Rating : 4/5 (61 Downloads)

Synopsis The Grimm Conclusion by : Adam Gidwitz

From Newbery Honor-winning, New York Times bestselling author Adam Gidwitz Cover may vary Did you know that Cinderella’s stepsisters got their eyes pecked out by birds? Really. And that Rumpelstiltskin ripped himself in half? And that in “The Mouse, the Bird, and the Sausage,” a mouse, a bird, and a sausage all talk to each other? (Okay, I guess that one’s not that grim.) Those are the real fairy tales. But they have nothing on the fairy tales in this book. For more twisted tales look for A Tale Dark and Grimm and In a Glass Grimmly. * “Underneath the gore, the wit, and the trips to Hell and back, this book makes it clearer than ever that Gidwitz truly cares about the kids he writes for.” —Publishers Weekly starred review “Entertaining story-mongering, with traditional and original tropes artfully intertwined.”—Kirkus Reviews “As innovative as they are traditional, the stories maintain clear connections with traditional Grimm tales while creatively connecting to the narrative, and all the while keeping the proceedings undeniably grisly and lurid. . . .Readers will rejoice.”—School Library Journal