Text + Field

Text + Field
Author :
Publisher : Penn State Press
Total Pages : 260
Release :
ISBN-10 : 9780271078106
ISBN-13 : 0271078103
Rating : 4/5 (06 Downloads)

Synopsis Text + Field by : Sara L. McKinnon

Rhetorical critics have long had a troubled relationship with method, viewing it as at times opening up provocative avenues of inquiry, and at other times as closing off paths toward meaningful engagement with texts. Text + Field shifts scholarly attention from this conflicted history, looking instead to the growing number of scholars who are supplementing text-based scholarship by venturing out into the field, where rhetoric is produced, enacted, and consumed. These field-based practices involve observation, ethnographic interviews, and performance. They are not intended to displace text-based approaches; rather, they expand the idea of method by helping rhetorical scholars arrive at new and complementary answers to long-standing disciplinary questions about text, context, audience, judgment, and ethics. The first volume in rhetoric and communication to directly address the relevance, processes, and implications of using field methods to augment traditional scholarship, Text + Field provides a framework for adapting these new tools to traditional rhetorical inquiry. Aside from the editors, the contributors are Roberta Chevrette, Kathleen M. de Onís, Danielle Endres, Joshua P. Ewalt, Alina Haliliuc, Aaron Hess, Jamie Landau, Michael Middleton, Tiara R. Na’puti, Jessy J. Ohl, Phaedra C. Pezzullo, Damien Smith Pfister, Samantha Senda-Cook, Lisa Silvestri, and Valerie Thatcher.

Beginning Flash Game Programming For Dummies

Beginning Flash Game Programming For Dummies
Author :
Publisher : John Wiley & Sons
Total Pages : 423
Release :
ISBN-10 : 9781118085455
ISBN-13 : 1118085450
Rating : 4/5 (55 Downloads)

Synopsis Beginning Flash Game Programming For Dummies by : Andy Harris

You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen

Master VISUALLY Microsoft Office 2007

Master VISUALLY Microsoft Office 2007
Author :
Publisher : John Wiley & Sons
Total Pages : 764
Release :
ISBN-10 : 9780470135471
ISBN-13 : 0470135476
Rating : 4/5 (71 Downloads)

Synopsis Master VISUALLY Microsoft Office 2007 by : Tom Bunzel

Provides instructions on the features and functions of Microsoft Office, covering Word, Excel, PowerPoint, Access, Outlook, OneNote, and Publisher.

Beginning iOS 5 Development

Beginning iOS 5 Development
Author :
Publisher : Apress
Total Pages : 743
Release :
ISBN-10 : 9781430236061
ISBN-13 : 143023606X
Rating : 4/5 (61 Downloads)

Synopsis Beginning iOS 5 Development by : David Mark

The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style

UIKit for Masterminds

UIKit for Masterminds
Author :
Publisher : J.D Gauchat
Total Pages : 1274
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis UIKit for Masterminds by : J.D Gauchat

Learn how to create apps with all the new features introduced to the UIKit framework, and how to build asynchronous and concurrent applications to take advantage of the multiple cores available in Apple Silicon chips (M1, M1 Pro, and M1 Max) UIKit for Masterminds guides you step by step through the process of creating applications for iPhones, iPads, and Mac computers. After reading this book, you will know how to program in Swift, how to design user interfaces with UIKit and Storyboards, and how to work with the most powerful frameworks available for app development. This book is a comprehensive course on how to build applications for Apple devices. Each chapter explores basic and complex concepts; from computer programming and the Swift language to everything you need to know to develop an application from scratch. The information is supported by practical examples that gradually introduce the technologies involved and make them accessible to everyone. UIKit for Masterminds was designed to prepare you for the future and was written for the mastermind in you. This book includes: Introduction to Swift 5.5 Swift Paradigm Concurrency Foundation Framework UIKit Framework Auto Layout Size Classes Navigation Controllers Scroll Views Stack Views Table Views Collection Views Split View Controller Alert Views Notifications Files Archiving Core Data iCloud CloudKit AVFoundation Camera and Photo Library Map Kit Web Kit Views Gesture Recognizers Timers Operation Queues Error Handling Image and Video Mac Catalyst ...and more! Learn app development with iOS 15, Xcode 13, and Swift 5.5 today!

The Book of JavaScript, 2nd Edition

The Book of JavaScript, 2nd Edition
Author :
Publisher : No Starch Press
Total Pages : 528
Release :
ISBN-10 : 9781593271060
ISBN-13 : 1593271069
Rating : 4/5 (60 Downloads)

Synopsis The Book of JavaScript, 2nd Edition by : thau!

Explains how to use the programming language to add interactivity and animation to Web sites, covering image swaps, functions, frames, cookies, alarms, frames, shopping carts, and Ajax.

ActionScript 3.0

ActionScript 3.0
Author :
Publisher : Peachpit Press
Total Pages : 590
Release :
ISBN-10 : 9780132104333
ISBN-13 : 0132104334
Rating : 4/5 (33 Downloads)

Synopsis ActionScript 3.0 by : Derrick Ypenburg

ActionScript is the programming language integral to the Adobe Technology Platform. It began as a simple scripting language for creating interactivity and animation in Flash, but is now used to create full-featured Web applications, not only in Flash but in Flex. ActionScript 3, introduced with Flex 2, is now a full-fledged object-oriented programming language, and the need for teaching materials, for both newcomers and veterans, is great. This task-based tutorial is for students with no programming experience as well as those programmers who have learned earlier versions of the programming language and now need to learn the new version. The book walks a reader through all the fundamentals, then moves on to creating interactivity, working with data, looping and decision making, programming visualizations, and working with multimedia. It's a complete end-to-end tutorial.

Flash Programming for the Social & Behavioral Sciences

Flash Programming for the Social & Behavioral Sciences
Author :
Publisher : SAGE Publications
Total Pages : 185
Release :
ISBN-10 : 9781452289984
ISBN-13 : 1452289980
Rating : 4/5 (84 Downloads)

Synopsis Flash Programming for the Social & Behavioral Sciences by : Yana Weinstein

Adobe Flash is one of the most popular languages for animated web content, and recently social and behavioral scientists have started taking advantage of the program for online data collection. This book is a unique, step-by-step guide to using Adobe Flash to develop experiments and other research tools. Each chapter presents a set of techniques, followed by practice examples. No previous knowledge of programming is required to learn all the necessary skills for programming your own online survey or experiment. "This text fills a need for accessible guides related to programming language and using Flash..." - Nathan D. Martin, Arizona State University "...reflects both current programming and current thinking in research design for the social sciences." - Jennifer L. Callahan, Ph.D., University of North Texas "The accessible language, figures, and instructions are the key strengths of this text. The goals for each chapter (and the book as a whole) are clear and well-organized." - Melissa Birkett, Northern Arizona University

Special Edition Using Filemaker 8

Special Edition Using Filemaker 8
Author :
Publisher : Que Publishing
Total Pages : 914
Release :
ISBN-10 : 9780789735126
ISBN-13 : 0789735121
Rating : 4/5 (26 Downloads)

Synopsis Special Edition Using Filemaker 8 by : Steve Lane

If you're looking for the inside scoop on the latest version of FileMaker, you've come to the right place. Authors Scott Love and Steve Lane are FileMaker experts who were involved in the development of FileMaker 8, and they bring that knowledge to you in Special Edition Using FileMaker 8. Frequent tips, case studies, and thorough examples show you how to avoid mistakes and save time in developing databases with FileMaker 8. This is the comprehensive reference that every database developer needs on their shelf.

Adobe InDesign CC Classroom in a Book

Adobe InDesign CC Classroom in a Book
Author :
Publisher : Adobe Press
Total Pages : 432
Release :
ISBN-10 : 9780133416336
ISBN-13 : 013341633X
Rating : 4/5 (36 Downloads)

Synopsis Adobe InDesign CC Classroom in a Book by : Adobe Creative Team

The fastest, easiest, most comprehensive way to learn Adobe InDesign CC Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Adobe InDesign CC Classroom in a Book contains 16 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers. For access, go to www.peachpit.com/redeem and redeem the unique code provided inside this book. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-bystep instructions, and the project files for the students.” Barbara Binder, Adobe Certified Instructor Rocky Mountain Training