Ten Steps to Complex Learning

Ten Steps to Complex Learning
Author :
Publisher : Routledge
Total Pages : 346
Release :
ISBN-10 : 9780415807951
ISBN-13 : 0415807956
Rating : 4/5 (51 Downloads)

Synopsis Ten Steps to Complex Learning by : Jeroen J. G. van Merriënboer

Ten Steps to Complex Learning presents a path from a training problem to a training solution in a way that students, practitioners (both instructional designers and teachers), and researchers can understand and easily use. Practitioners can use this book as a reference guide to support their design of courses, materials, or environments for complex learning. Students in the field of instructional design can use this book to broaden their knowledge of the design of training programs for complex learning. Now fully revised to incorporate the most current research in the field, this second edition of Ten Steps to Complex Learning includes user-friendly examples and case studies, and demonstrates the application of the ten steps in relation to the design of serious games, learning networks, social media, and new developments in educational neuroscience.

Ten Steps to Complex Learning

Ten Steps to Complex Learning
Author :
Publisher : Routledge
Total Pages : 416
Release :
ISBN-10 : 9781351624367
ISBN-13 : 1351624369
Rating : 4/5 (67 Downloads)

Synopsis Ten Steps to Complex Learning by : Jeroen J. G. van Merriënboer

Ten Steps to Complex Learning presents a path from an educational problem to a solution in a way that students, practitioners, and researchers can understand and easily use. Students in the field of instructional design can use this book to broaden their knowledge of the design of training programs for complex learning. Practitioners can use this book as a reference guide to support their design of courses, curricula, or environments for complex learning. Now fully revised to incorporate the most current research in the field, this third edition of Ten Steps to Complex Learning includes many references to recent research as well as two new chapters. One new chapter deals with the training of 21st-century skills in educational programs based on the Ten Steps. The other deals with the design of assessment programs that are fully aligned with the Ten Steps. In the closing chapter, new directions for the further development of the Ten Steps are discussed.

Ten Steps to Complex Learning

Ten Steps to Complex Learning
Author :
Publisher : Routledge
Total Pages : 0
Release :
ISBN-10 : 1032333111
ISBN-13 : 9781032333113
Rating : 4/5 (11 Downloads)

Synopsis Ten Steps to Complex Learning by : Jeroen J. G. van Merriënboer

Ten Steps to Complex Learning presents a path from an educational problem to a solution in a way that students, design practitioners, and researchers can understand and easily use. Students in the fields of instructional design and the learning sciences can use this book to broaden their knowledge of the design of training programs for complex learning. Practitioners can use this book as a reference guide to support their design of courses, curricula, or environments for complex learning. Driven by the acclaimed Four-Component Instructional Design (4C/ID) model, this fourth edition of Ten Steps to Complex Learning is fully revised with the latest research, featuring over 50 new references. The entire book has been updated for clarity, incorporating new colorful graphics and diagrams, and the guiding example used throughout the book is replaced with a training blueprint for the complex skill of "producing video content." The closing chapter explores the future development of the Ten Steps, discussing changes in teacher roles and the influence of artificial intelligence.

Ten Steps to Complex Learning

Ten Steps to Complex Learning
Author :
Publisher : Routledge
Total Pages : 346
Release :
ISBN-10 : 9781136220241
ISBN-13 : 1136220240
Rating : 4/5 (41 Downloads)

Synopsis Ten Steps to Complex Learning by : Jeroen J. G. van Merriënboer

Ten Steps to Complex Learning presents a path from a training problem to a training solution in a way that students, practitioners (both instructional designers and teachers), and researchers can understand and easily use. Practitioners can use this book as a reference guide to support their design of courses, materials, or environments for complex learning. Students in the field of instructional design can use this book to broaden their knowledge of the design of training programs for complex learning. Now fully revised to incorporate the most current research in the field, this second edition of Ten Steps to Complex Learning includes user-friendly examples and case studies, and demonstrates the application of the ten steps in relation to the design of serious games, learning networks, social media, and new developments in educational neuroscience.

Training Complex Cognitive Skills

Training Complex Cognitive Skills
Author :
Publisher : Educational Technology
Total Pages : 360
Release :
ISBN-10 : 0877782989
ISBN-13 : 9780877782988
Rating : 4/5 (89 Downloads)

Synopsis Training Complex Cognitive Skills by : Jeroen J. G. van Merriënboer

Streamlined ID

Streamlined ID
Author :
Publisher : Routledge
Total Pages : 345
Release :
ISBN-10 : 9781136311451
ISBN-13 : 1136311459
Rating : 4/5 (51 Downloads)

Synopsis Streamlined ID by : Miriam B. Larson

Streamlined ID: A Practical Guide to Instructional Design presents a focused and generalizable approach to instructional design and development – one that addresses the needs of ID novices, as well as practitioners in a variety of career environments. Emphasizing the essentials and "big ideas" of ID, Streamlined ID presents a new perspective – one that aims to produce instruction that is sustainable, optimized, appropriately redundant, and targeted at continuous improvement. The book features an enhanced version of the classic ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) that emphasizes the iterative nature of design and the role of evaluation throughout the design/development process. It clearly lays out a systematic approach that emphasizes the use of research-based theories, while acknowledging the need to customize the process to address a variety of pedagogical approaches: Instructivist, Constructivist, and Connectivist. The book opens with an overview of the basics of ID and each subsequent chapter describes major activities in the ID process with step-by-step instructions and tips for streamlining the process. Numerous job aids serve to maximize the efficiency and effectiveness of your design efforts. Each chapter highlights key concepts and provides additional exercises and assignments based on the work of Benjamin Bloom. Streamlined ID is an ideal reference guide for optimizing professional practice.

How Learning Works

How Learning Works
Author :
Publisher : John Wiley & Sons
Total Pages : 336
Release :
ISBN-10 : 9780470617601
ISBN-13 : 0470617608
Rating : 4/5 (01 Downloads)

Synopsis How Learning Works by : Susan A. Ambrose

Praise for How Learning Works "How Learning Works is the perfect title for this excellent book. Drawing upon new research in psychology, education, and cognitive science, the authors have demystified a complex topic into clear explanations of seven powerful learning principles. Full of great ideas and practical suggestions, all based on solid research evidence, this book is essential reading for instructors at all levels who wish to improve their students' learning." —Barbara Gross Davis, assistant vice chancellor for educational development, University of California, Berkeley, and author, Tools for Teaching "This book is a must-read for every instructor, new or experienced. Although I have been teaching for almost thirty years, as I read this book I found myself resonating with many of its ideas, and I discovered new ways of thinking about teaching." —Eugenia T. Paulus, professor of chemistry, North Hennepin Community College, and 2008 U.S. Community Colleges Professor of the Year from The Carnegie Foundation for the Advancement of Teaching and the Council for Advancement and Support of Education "Thank you Carnegie Mellon for making accessible what has previously been inaccessible to those of us who are not learning scientists. Your focus on the essence of learning combined with concrete examples of the daily challenges of teaching and clear tactical strategies for faculty to consider is a welcome work. I will recommend this book to all my colleagues." —Catherine M. Casserly, senior partner, The Carnegie Foundation for the Advancement of Teaching "As you read about each of the seven basic learning principles in this book, you will find advice that is grounded in learning theory, based on research evidence, relevant to college teaching, and easy to understand. The authors have extensive knowledge and experience in applying the science of learning to college teaching, and they graciously share it with you in this organized and readable book." —From the Foreword by Richard E. Mayer, professor of psychology, University of California, Santa Barbara; coauthor, e-Learning and the Science of Instruction; and author, Multimedia Learning

Using Games to Enhance Learning and Teaching

Using Games to Enhance Learning and Teaching
Author :
Publisher : Routledge
Total Pages : 233
Release :
ISBN-10 : 9781136341311
ISBN-13 : 1136341315
Rating : 4/5 (11 Downloads)

Synopsis Using Games to Enhance Learning and Teaching by : Nicola Whitton

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

The First 20 Hours

The First 20 Hours
Author :
Publisher : Penguin
Total Pages : 290
Release :
ISBN-10 : 9781101623046
ISBN-13 : 1101623047
Rating : 4/5 (46 Downloads)

Synopsis The First 20 Hours by : Josh Kaufman

Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

Evidence-Informed Learning Design

Evidence-Informed Learning Design
Author :
Publisher : Kogan Page Publishers
Total Pages : 328
Release :
ISBN-10 : 9781789661422
ISBN-13 : 1789661420
Rating : 4/5 (22 Downloads)

Synopsis Evidence-Informed Learning Design by : Mirjam Neelen

Learning and Development (L&D) programmes are too often based on fads, the latest trends or learning designers' personal preferences without critical evaluation. Evidence-Informed Learning Design allows learning professionals to move away from this type of approach by showing them how to assess and apply relevant scientific literature, learning science research and proven learning techniques to design their training in a way that will make a measurable difference to employee performance and overall business success. Packed with tips, tools and examples, Evidence-Informed Learning Design enables L&D and training professionals to save both time and money by ensuring that efforts are focused on designing learning that's proven to be effective. Covering techniques like interleaving and self-directed and self-regulated learning, as well as debunking myths and fallacies in the field, it covers how best to test, measure and reinforce learning in both online, offline and face-to-face scenarios. To ensure that employees develop the skills the business needs to succeed and that the L&D function is recognised as adding true organizational value, this book is essential reading for anyone responsible for designing learning.