Tabletop Role Playing Therapy A Guide For The Clinician Game Master
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Author |
: Megan A. Connell |
Publisher |
: W. W. Norton & Company |
Total Pages |
: 261 |
Release |
: 2023-03-28 |
ISBN-10 |
: 9781324030614 |
ISBN-13 |
: 1324030615 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master by : Megan A. Connell
A comprehensive book explaining “applied RPGs”—using role-playing games therapeutically. Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilizes an example group to walk through everything from conception, planning, running, documentation, and termination of the group.
Author |
: Sebastian Deterding |
Publisher |
: Routledge |
Total Pages |
: 905 |
Release |
: 2018-04-17 |
ISBN-10 |
: 9781317268314 |
ISBN-13 |
: 1317268318 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Role-Playing Game Studies by : Sebastian Deterding
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Author |
: Ryan Scott |
Publisher |
: |
Total Pages |
: 153 |
Release |
: 2019-03-04 |
ISBN-10 |
: 1797511343 |
ISBN-13 |
: 9781797511344 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Existential Dragons by : Ryan Scott
A guide for mental health therapists that would like to use Dungeons & Dragons or other role-playing games as a group therapy tool.
Author |
: Anthony M. Bean |
Publisher |
: |
Total Pages |
: 198 |
Release |
: 2018-06-13 |
ISBN-10 |
: 1138747122 |
ISBN-13 |
: 9781138747128 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Working with Video Gamers and Games in Therapy by : Anthony M. Bean
What are video games? -- Video game genres -- Video games, relationships, and online interpersonal communication -- Society and video games -- Archetypes -- Video game archetypes -- The importance of play and imagination -- Understanding video gaming as immersive -- Working therapeutically with video gamers -- For the families : guiding ideas and resources for therapists and families
Author |
: Sarah Lynne Bowman |
Publisher |
: McFarland |
Total Pages |
: 217 |
Release |
: 2010-04-13 |
ISBN-10 |
: 9780786455553 |
ISBN-13 |
: 0786455551 |
Rating |
: 4/5 (53 Downloads) |
Synopsis The Functions of Role-Playing Games by : Sarah Lynne Bowman
This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.
Author |
: Kenneth Hite |
Publisher |
: Steve Jackson Games |
Total Pages |
: 180 |
Release |
: 2017-09-21 |
ISBN-10 |
: 1556348231 |
ISBN-13 |
: 9781556348235 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Gurps Horror by : Kenneth Hite
It's back . . . and the fear has grown! GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes, showing you how to run everything from old-fashioned Gothic and supernatural horror to the latest J-horror, survival horror, and torture horror. The famous bibliography of unspeakable tomes and frightening films has grown to match. And the monsters return with unpleasant friends, as monsters inevitably do - all with GURPS Fourth Edition racial templates that let you use them as foes, as sinister Allies and cursed Alternate Forms, and even as PCs! Add the new and disturbing powers, the expanded rules for madness and corruption, and countless other updates, and you have everything you need to drag your horror campaign screaming into the 21st century.
Author |
: Lynn T. Staheli |
Publisher |
: Cambridge University Press |
Total Pages |
: 298 |
Release |
: 1998-04-28 |
ISBN-10 |
: 0521571065 |
ISBN-13 |
: 9780521571067 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Arthrogryposis by : Lynn T. Staheli
The term arthrogryposis describes a range of congenital contractures that lead to childhood deformities. It encompasses a number of syndromes and sporadic deformities that are rare individually but collectively are not uncommon. Yet, the existing medical literature on arthrogryposis is sparse and often confusing. The aim of this book is to provide individuals affected with arthrogryposis, their families, and health care professionals with a helpful guide to better understand the condition and its therapy. With this goal in mind, the editors have taken great care to ensure that the presentation of complex clinical information is at once scientifically accurate, patient oriented, and accessible to readers without a medical background. The book is authored primarily by members of the medical staff of the Arthrogryposis Clinic at Children's Hospital and Medical Center in Seattle, Washington, one of the leading teams in the management of the condition, and will be an invaluable resource for both health care professionals and families of affected individuals.
Author |
: Gary Alan Fine |
Publisher |
: University of Chicago Press |
Total Pages |
: 298 |
Release |
: 2002-08-14 |
ISBN-10 |
: 9780226249445 |
ISBN-13 |
: 0226249441 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Shared Fantasy by : Gary Alan Fine
This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.
Author |
: Anthony M. Bean |
Publisher |
: Leyline Publishing |
Total Pages |
: 250 |
Release |
: 2020-09-30 |
ISBN-10 |
: 1734866020 |
ISBN-13 |
: 9781734866025 |
Rating |
: 4/5 (20 Downloads) |
Synopsis Integrating Geek Culture Into Therapeutic Practice: The Clinician's Guide to Geek Therapy by : Anthony M. Bean
Have you ever had a client who talks about Video Games, Dungeons and Dragons, Anime, or Comic Books? Likely they identify as a Geek. Being a geek can be seen as difficult for many; the social awkwardness, ineptitude, and judgment from others leads individuals to feel isolated in a world of their own. Geeks, by traditional definition, are passionate about anthologies and characters from a variety of fictional, fantasy, and virtual formats that are sometimes niche or unpopular, creating feelings of relatedness towards avatar experiences in an often otherwise lonely life. Integrating Geek Culture into Therapeutic Practice: The Clinician's Guide to Geek Therapy is a comprehensive compendium of how Geek Therapy clinicians and scholars currently use a variety of games, media artifacts, and other geek culture items in therapeutic context and intervention. Even more important, the authors within this book are currently at the forefront of their research fields and are accordingly considered experts within the growing field of Geek Therapy clinical practice. Throughout the book, leading researchers within the field of Psychology, Communication Studies, and more have been able to provide clinical examples, research-based approaches, and specifics about how to utilize these items therapeutically - further enhancing the material and providing solid supportive guidance for clinicians. Clinicians reading this can develop further competence and understanding of the concepts found within their practices which will be helpful for their personal success and cultural competence to best serve their clientele. These modalities have resulted in clients experiencing: Reduced anxiety and depressive symptoms Improved self-esteem Richer interpersonal interactions Greater social and school engagement and Superior development of social skills and problem solving These techniques are being used to improve overall psychological well-being across all ages, as well as focusing on the specific needs of targeted populations, such as those with ADHD, ASD, PTSD, and mood and anxiety disorders.
Author |
: Dr Anthony Bean, PhD |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2021-06-21 |
ISBN-10 |
: 1734866071 |
ISBN-13 |
: 9781734866070 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Geek Therapy Card Deck for Clients and Therapists by : Dr Anthony Bean, PhD
The Geek Therapy Card Deck helps people find balance, reduce stress, bring awareness into their lives, and be mindful in the moment allowing them to manage distress, regulate their emotions and understand life relationships using Geek Cultural Artifacts and insights found within. These topics are image coded for easy use and findability. They contain teachings, ideas for contemplation, exercises, and more for the clinician and client in a variety of topics such as - Video Games, - Movies/Television, - Anime, - Pop Culture, - Superheroes, - Comics, - and even Self-Care topics steeped in Geek Culture. They are best used as conversation starters, topics for discussion, and even intentionally as a manner in which to drive a point home and shift the thinking patterns. They are perfect for clinicians practicing Geek Therapy, clients, and even people who relate to Geek Cultural Artifacts to help them process life events in a safe and engaging manner.