Storytelling Games
Author | : Doug Lipman |
Publisher | : Greenwood |
Total Pages | : 196 |
Release | : 1995 |
ISBN-10 | : UOM:49015003300952 |
ISBN-13 | : |
Rating | : 4/5 (52 Downloads) |
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Author | : Doug Lipman |
Publisher | : Greenwood |
Total Pages | : 196 |
Release | : 1995 |
ISBN-10 | : UOM:49015003300952 |
ISBN-13 | : |
Rating | : 4/5 (52 Downloads) |
Author | : Evan Skolnick |
Publisher | : Watson-Guptill |
Total Pages | : 210 |
Release | : 2014-12-02 |
ISBN-10 | : 9780385345835 |
ISBN-13 | : 0385345836 |
Rating | : 4/5 (35 Downloads) |
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
Author | : Souvik Mukherjee |
Publisher | : Springer |
Total Pages | : 327 |
Release | : 2015-09-15 |
ISBN-10 | : 9781137525055 |
ISBN-13 | : 1137525053 |
Rating | : 4/5 (55 Downloads) |
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Author | : Josiah Lebowitz |
Publisher | : Taylor & Francis |
Total Pages | : 333 |
Release | : 2012-09-10 |
ISBN-10 | : 9781136127335 |
ISBN-13 | : 113612733X |
Rating | : 4/5 (35 Downloads) |
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Author | : Marco Arnaudo |
Publisher | : McFarland |
Total Pages | : 233 |
Release | : 2018-08-28 |
ISBN-10 | : 9781476633602 |
ISBN-13 | : 1476633606 |
Rating | : 4/5 (02 Downloads) |
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
Author | : Mei Si |
Publisher | : Springer Science & Business Media |
Total Pages | : 384 |
Release | : 2011-11-14 |
ISBN-10 | : 9783642252884 |
ISBN-13 | : 3642252885 |
Rating | : 4/5 (84 Downloads) |
This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.
Author | : Ido A Iurgel |
Publisher | : Springer |
Total Pages | : 374 |
Release | : 2009-11-21 |
ISBN-10 | : 9783642106439 |
ISBN-13 | : 3642106439 |
Rating | : 4/5 (39 Downloads) |
The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.
Author | : Alex Mitchell |
Publisher | : Springer |
Total Pages | : 281 |
Release | : 2014-09-25 |
ISBN-10 | : 9783319123370 |
ISBN-13 | : 3319123378 |
Rating | : 4/5 (70 Downloads) |
This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.
Author | : Frank Nack |
Publisher | : Springer |
Total Pages | : 473 |
Release | : 2016-11-08 |
ISBN-10 | : 9783319482798 |
ISBN-13 | : 3319482793 |
Rating | : 4/5 (98 Downloads) |
This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications.
Author | : Nuno Nunes |
Publisher | : Springer |
Total Pages | : 420 |
Release | : 2017-11-13 |
ISBN-10 | : 9783319710273 |
ISBN-13 | : 3319710273 |
Rating | : 4/5 (73 Downloads) |
This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos.