Story Mode
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Author |
: Julialicia Case |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 171 |
Release |
: 2024-01-25 |
ISBN-10 |
: 9781350301399 |
ISBN-13 |
: 1350301396 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Story Mode by : Julialicia Case
Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.
Author |
: Ph. D Strunk |
Publisher |
: Rowman & Littlefield |
Total Pages |
: 242 |
Release |
: 2021-11-15 |
ISBN-10 |
: 9781633886810 |
ISBN-13 |
: 1633886816 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Story Mode by : Ph. D Strunk
Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We’ve reached a point where, through streaming platforms like Twitch, games don’t even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they’re touchstones, meaning that they’ve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games—once historical simulators that valorized conflicts like World War II—went “modern,” complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite’s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society’s evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.
Author |
: Josh Gregory |
Publisher |
: Cherry Lake |
Total Pages |
: 36 |
Release |
: 2018-08-01 |
ISBN-10 |
: 9781534131590 |
ISBN-13 |
: 1534131590 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Minecraft: Story Mode by : Josh Gregory
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.
Author |
: Kelli Jo Kerry-Moran |
Publisher |
: Springer Nature |
Total Pages |
: 369 |
Release |
: 2019-09-27 |
ISBN-10 |
: 9783030192662 |
ISBN-13 |
: 3030192660 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Story in Children's Lives: Contributions of the Narrative Mode to Early Childhood Development, Literacy, and Learning by : Kelli Jo Kerry-Moran
This book is based on the power of stories to support children in all areas of their lives. It examines the role narratives can play in encouraging growth in contexts and domains such as personal and family identity, creative movement, memory and self-concept, social relationships, or developing a sense of humor. Each chapter describes innovative and research-based applications of narratives such as movement stories, visual narratives to develop historical thinking, multimodal storytelling, bibliotherapy, mathematics stories, family stories, and social narratives. The chapters elaborate on the strength of narratives in supporting the whole child in diverse contexts from young children on the autism spectrum improving their social skills at school, to four- and five-year-olds developing historical thinking, to children who are refugees or asylum-seekers dealing with uncertainty and loss. Written by accomplished teachers, researchers, specialists, teaching artists and teacher educators from several countries and backgrounds, the book fills a gap in the literature on narratives. “...this work delves into the topic of narratives in young children’s lives with a breadth of topics and depth of study not found elsewhere.” “Collectively, the insights of the contributors build a convincing case for emphasizing story across the various disciplines and developmental domains of the early childhood years.” “The writing style is scholarly, yet accessible. Authors used a wide array of visual material to make their points clearer and show the reader what meaningful uses of story “look like”.” Mary Renck Jalongo, Journal and Book Series Editor Springer Indiana, PA, USA
Author |
: Harold Brodkey |
Publisher |
: Vintage |
Total Pages |
: 778 |
Release |
: 2011-03-23 |
ISBN-10 |
: 9780307766779 |
ISBN-13 |
: 0307766772 |
Rating |
: 4/5 (79 Downloads) |
Synopsis Stories in an Almost Classical Mode by : Harold Brodkey
These 17 short stories represent the best of Brodkey's work over three decades.
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Publisher |
: |
Total Pages |
: 50 |
Release |
: 2006-02 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis GameAxis Unwired by :
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
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: |
Publisher |
: |
Total Pages |
: 658 |
Release |
: |
ISBN-10 |
: 9780761556718 |
ISBN-13 |
: 0761556710 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Codes & Cheats Spring 2008 Edition by :
Author |
: |
Publisher |
: PediaPress |
Total Pages |
: 1563 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Anime and Manga by :
Author |
: Mary L. Gazdik |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 129 |
Release |
: 2016-09-19 |
ISBN-10 |
: 9781440843792 |
ISBN-13 |
: 1440843791 |
Rating |
: 4/5 (92 Downloads) |
Synopsis From Video Games to Real Life by : Mary L. Gazdik
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.
Author |
: |
Publisher |
: |
Total Pages |
: 52 |
Release |
: 2006-04 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis GameAxis Unwired by :
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.