Starting Points In Design And Technology
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Author |
: Hilary Ansell |
Publisher |
: Folens Limited |
Total Pages |
: 76 |
Release |
: 2004 |
ISBN-10 |
: 0947882766 |
ISBN-13 |
: 9780947882761 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Starting Points in Design and Technology by : Hilary Ansell
Exciting activities linked to the QCA Scheme of Work for Design Technology for 5 to 11 year olds. Creative ideas for stunning displays using 2-D and 3-D projects. Activities are suitable for whole class or small group work.
Author |
: Clare Benson |
Publisher |
: Routledge |
Total Pages |
: 236 |
Release |
: 2017-05-18 |
ISBN-10 |
: 9781317225157 |
ISBN-13 |
: 1317225155 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Teaching Design and Technology Creatively by : Clare Benson
Packed full of practical ideas, Teaching Design and Technology Creatively is a stimulating source of guidance for busy trainee and practising teachers. Grounded in the latest research, it offers a wealth of suggestions to foster creative development in D&T and supports teachers in providing their students with more authentic, enjoyable experiences. Providing a wealth of ready-to-use ideas for creative lessons, key topics covered include: Understanding links between D&T and creativity Creating a foundation for D&T in the early years Using objects, books and real-life contexts as imaginative starting points Developing designerly thinking Making the most of construction kits Helping children draw to develop their ideas Encouraging dialogic talk in D&T to drive learning Exploring food as a creative resource Practical approaches to embedding IT and programming in the curriculum Taking learning outside the classroom. Teaching Design and Technology Creatively provides practical teaching suggestions to ensure teachers of all levels understand how to teach for creativity. It shows how learning experiences in D&T have the potential to extend children’s technological knowledge, and to promote problem-solving and evaluation skills. Drawing on examples from real-world projects, this text is invaluable for all those who wish to engage students in D&T and encourage creative classroom practice.
Author |
: Bert-Jaap Koops |
Publisher |
: T.M.C. Asser Press |
Total Pages |
: 310 |
Release |
: 2006-04-27 |
ISBN-10 |
: 9067042161 |
ISBN-13 |
: 9789067042161 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Starting Points for ICT Regulation by : Bert-Jaap Koops
Chapter 1 INTRODUCTION Miriam Lips 1.1 Introduction: The Complexity of Designing Regulation for ‘On-Line’ Activities 1 / . H 1 / . H J H ( H > J ( > )**) ? & F , F 4 ! " ? F > $ ? $ *”*?@A?& & ( B* 4 *”* ) C$ D 4 *”* - *>B ! :E)FE! !""# $ % $ $ chapter one > 4 E- ? > > 9==* 0 ! 0 " > 1.2 The Mutual Influence of Technological, Societal, and Regulatory Developments 1 0 F 0 > / . / . 0 0 # 0 # / 1 0 G H?? ! ! ? ! I! &! ! BJJKL 3 BJJAL *”>! BJJK ! :*! introduction # C /1 > . ( # > 9= # . F $ > # ! ( " J 6 J > > F J > ( C / . 0 J 0 > ( > 4 > F 0 ! " , 0 ( / . ! > " 4 4 3 BJJA ! JF:! $ 4 BJJAL *”> ! chapter one & 0 0 0 / . 0 1.3 New Regulatory Questions, Dilemmas, and Options in a Networked Society 1.3.1 Traditional regulatory frameworks, technical characteristics and societal transformations 9==* G G ( # . / " + . G G F E ( ( E ( ! ( " E 0 G G C
Author |
: Michael Lewrick |
Publisher |
: John Wiley & Sons |
Total Pages |
: 943 |
Release |
: 2018-05-03 |
ISBN-10 |
: 9781119467502 |
ISBN-13 |
: 1119467500 |
Rating |
: 4/5 (02 Downloads) |
Synopsis The Design Thinking Playbook by : Michael Lewrick
A radical shift in perspective to transform your organization to become more innovative The Design Thinking Playbook is an actionable guide to the future of business. By stepping back and questioning the current mindset, the faults of the status quo stand out in stark relief—and this guide gives you the tools and frameworks you need to kick off a digital transformation. Design Thinking is about approaching things differently with a strong user orientation and fast iterations with multidisciplinary teams to solve wicked problems. It is equally applicable to (re-)design products, services, processes, business models, and ecosystems. It inspires radical innovation as a matter of course, and ignites capabilities beyond mere potential. Unmatched as a source of competitive advantage, Design Thinking is the driving force behind those who will lead industries through transformations and evolutions. This book describes how Design Thinking is applied across a variety of industries, enriched with other proven approaches as well as the necessary tools, and the knowledge to use them effectively. Packed with solutions for common challenges including digital transformation, this practical, highly visual discussion shows you how Design Thinking fits into agile methods within management, innovation, and startups. Explore the digitized future using new design criteria to create real value for the user Foster radical innovation through an inspiring framework for action Gather the right people to build highly-motivated teams Apply Design Thinking, Systems Thinking, Big Data Analytics, and Lean Start-up using new tools and a fresh new perspective Create Minimum Viable Ecosystems (MVEs) for digital processes and services which becomes for example essential in building Blockchain applications Practical frameworks, real-world solutions, and radical innovation wrapped in a whole new outlook give you the power to mindfully lead to new heights. From systems and operations to people, projects, culture, digitalization, and beyond, this invaluable mind shift paves the way for organizations—and individuals—to do great things. When you're ready to give your organization a big step forward, The Design Thinking Playbook is your practical guide to a more innovative future.
Author |
: Gill Hope |
Publisher |
: A&C Black |
Total Pages |
: 256 |
Release |
: 2004-01-01 |
ISBN-10 |
: 0826468772 |
ISBN-13 |
: 9780826468772 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Teaching Design and Technology 3-11 by : Gill Hope
Whether you are beginning a teacher-training course or embarking on a career in teaching, this introductory textbook provides comprehensive information on how to meet the standards for effective teaching in early years and primary settings.
Author |
: Christopher Noessel |
Publisher |
: Rosenfeld Media |
Total Pages |
: 241 |
Release |
: 2017-05-01 |
ISBN-10 |
: 9781933820705 |
ISBN-13 |
: 1933820705 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Designing Agentive Technology by : Christopher Noessel
Advances in narrow artificial intelligence make possible agentive systems that do things directly for their users (like, say, an automatic pet feeder). They deliver on the promise of user-centered design, but present fresh challenges in understanding their unique promises and pitfalls. Designing Agentive Technology provides both a conceptual grounding and practical advice to unlock agentive technology’s massive potential.
Author |
: Grant P. Wiggins |
Publisher |
: ASCD |
Total Pages |
: 383 |
Release |
: 2005 |
ISBN-10 |
: 9781416600350 |
ISBN-13 |
: 1416600353 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Understanding by Design by : Grant P. Wiggins
What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.
Author |
: Matthew Wizinsky |
Publisher |
: MIT Press |
Total Pages |
: 347 |
Release |
: 2022-03-15 |
ISBN-10 |
: 9780262543569 |
ISBN-13 |
: 0262543567 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Design after Capitalism by : Matthew Wizinsky
How design can transcend the logics, structures, and subjectivities of capitalism: a framework, theoretical grounding, and practical principles. The designed things, experiences, and symbols that we use to perceive, understand, and perform our everyday lives are much more than just props. They directly shape how we live. In Design after Capitalism, Matthew Wizinsky argues that the world of industrial capitalism that gave birth to modern design has been dramatically transformed. Design today needs to reorient itself toward deliberate transitions of everyday politics, social relations, and economies. Looking at design through the lens of political economy, Wizinsky calls for the field to transcend the logics, structures, and subjectivities of capitalism—to combine design entrepreneurship with social empowerment in order to facilitate new ways of producing those things, symbols, and experiences that make up everyday life. After analyzing the parallel histories of capitalism and design, Wizinsky offers some historical examples of anticapitalist, noncapitalist, and postcapitalist models of design practice. These range from the British Arts and Crafts movement of the nineteenth century to contemporary practices of growing furniture or biotextiles and automated forms of production. Drawing on insights from sociology, philosophy, economics, political science, history, environmental and sustainability studies, and critical theory—fields not usually seen as central to design—he lays out core principles for postcapitalist design; offers strategies for applying these principles to the three layers of project, practice, and discipline; and provides a set of practical guidelines for designers to use as a starting point. The work of postcapitalist design can start today, Wizinsky says—with the next project.
Author |
: John K. Ousterhout |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2021 |
ISBN-10 |
: 173210221X |
ISBN-13 |
: 9781732102217 |
Rating |
: 4/5 (1X Downloads) |
Synopsis A Philosophy of Software Design by : John K. Ousterhout
"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.
Author |
: Will Larson |
Publisher |
: Stripe Press |
Total Pages |
: 281 |
Release |
: 2019-05-20 |
ISBN-10 |
: 9781953953339 |
ISBN-13 |
: 1953953336 |
Rating |
: 4/5 (39 Downloads) |
Synopsis An Elegant Puzzle by : Will Larson
A human-centric guide to solving complex problems in engineering management, from sizing teams to handling technical debt. There’s a saying that people don’t leave companies, they leave managers. Management is a key part of any organization, yet the discipline is often self-taught and unstructured. Getting to the good solutions for complex management challenges can make the difference between fulfillment and frustration for teams—and, ultimately, between the success and failure of companies. Will Larson’s An Elegant Puzzle focuses on the particular challenges of engineering management—from sizing teams to handling technical debt to performing succession planning—and provides a path to the good solutions. Drawing from his experience at Digg, Uber, and Stripe, Larson has developed a thoughtful approach to engineering management for leaders of all levels at companies of all sizes. An Elegant Puzzle balances structured principles and human-centric thinking to help any leader create more effective and rewarding organizations for engineers to thrive in.