Solitaire Tic-Tac-Toe

Solitaire Tic-Tac-Toe
Author :
Publisher : Sterling Publishing Company, Inc.
Total Pages : 84
Release :
ISBN-10 : 1402723970
ISBN-13 : 9781402723971
Rating : 4/5 (70 Downloads)

Synopsis Solitaire Tic-Tac-Toe by : Michael Birken

What a great idea: a way to play tic-tac-toe when a partner's not available. Each space in the grid has a page number and a letter. Fill one in, then turn to that page and find out what move the book wants to make. Keep on going until the game is done. There's just one way to come out a winner in each game--but it's not easy! Great for travelers, those waiting on line, or a child sick at home.

Combinatorial Games

Combinatorial Games
Author :
Publisher : Cambridge University Press
Total Pages : 750
Release :
ISBN-10 : 0521184754
ISBN-13 : 9780521184755
Rating : 4/5 (54 Downloads)

Synopsis Combinatorial Games by : József Beck

Traditional game theory has been successful at developing strategy in games of incomplete information: when one player knows something that the other does not. But it has little to say about games of complete information, for example, tic-tac-toe, solitaire and hex. The main challenge of combinatorial game theory is to handle combinatorial chaos, where brute force study is impractical. In this comprehensive volume, József Beck shows readers how to escape from the combinatorial chaos via the fake probabilistic method, a game-theoretic adaptation of the probabilistic method in combinatorics. Using this, the author is able to determine the exact results about infinite classes of many games, leading to the discovery of some striking new duality principles. Available for the first time in paperback, it includes a new appendix to address the results that have appeared since the book's original publication.

Game Design Workshop

Game Design Workshop
Author :
Publisher : CRC Press
Total Pages : 528
Release :
ISBN-10 : 9781482217179
ISBN-13 : 1482217171
Rating : 4/5 (79 Downloads)

Synopsis Game Design Workshop by : Tracy Fullerton

Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. E

Always a Groomsman

Always a Groomsman
Author :
Publisher : Satin Romance
Total Pages : 319
Release :
ISBN-10 : 9798886531367
ISBN-13 :
Rating : 4/5 (67 Downloads)

Synopsis Always a Groomsman by : Michel Prince

There’s no reason to let a little thing like death get in the way of a good vacation. World travelers Serena and Conner Love have been married for years and are always up for a bit of adventure. The Loves have only two constants, their devotion to each other and their ability to be in the wrong place at the wrong time. Never having put detective on their resumes, they aren’t crime fighters, at least not professionally. When Serena’s cousin decides to have a destination wedding in the Dominican Republic the stage is set for beachside romance, a little bit of family drama, and a corpse before the couple can say I do. When a groomsman is found on the beach two days before the wedding, Serena and Conner can’t help themselves from trying to solve the mystery. The Loves believe they’ve uncovered the guilty party using deductive reasoning, a pinch of hacking into security footage, and not missing a beat. When they present their evidence to the police, they discover there might be a block at the local level. Can they find the real killer before the locals sweep the tourist’s death under the radar and blame a local teen they’ve befriended?

Fun with Chess

Fun with Chess
Author :
Publisher : Notion Press
Total Pages : 302
Release :
ISBN-10 : 9781946390813
ISBN-13 : 194639081X
Rating : 4/5 (13 Downloads)

Synopsis Fun with Chess by : Praveen Sadasivam

This is a beginner’s chess learning and training guide embedded with a workbook. This book is filled with innovative learning and teaching methods using various activities, puzzles, mini games, quizzes, crosswords, etc. This book also includes several facts and historical information about the game of Chess. This book on chess is a good “Starter” for any student wanting to learn the “Royal Game Of Chess”. - Ebenezer Joseph, India’s First FIDE Trainer, Emmanuel Chess Centre, Chennai (Extract from the Foreword) This book helps to explore the unexplored areas of the game. - Suresh Kumar A, FIDE National Instructor and FIDE Arbiter, 64 Squares Chess Academy, Chennai The questions and mini games are excellent resources. - Pranesh Yadav, Arena FIDE Master and International Arbiter, Yadav School of Chess, Shimoga, Karnataka The author has meticulously planned the topics and it shows. I am sure that it would be a worthy resource for all students, coaches and parents of budding chess players. - Kishore Kumar, Golden Chess Centre, Chennai, www.goldenchess.in

Big Java

Big Java
Author :
Publisher : John Wiley & Sons
Total Pages : 1171
Release :
ISBN-10 : 9780470509487
ISBN-13 : 0470509481
Rating : 4/5 (87 Downloads)

Synopsis Big Java by : Cay S. Horstmann

This book introduces programmers to objects at a gradual pace. The syntax boxes are revised to show typical code examples rather than abstract notation. This includes optional example modules using Alice and Greenfoot. The examples feature annotations with dos and don'ts along with cross references to more detailed explanations in the text. New tables show a large number of typical and cautionary examples. New programming and review problems are also presented that ensure a broad coverage of topics. In addition, Java 7 features are included to provide programmers with the most up-to-date information.

Build It, Make It, Do It, Play It!

Build It, Make It, Do It, Play It!
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 374
Release :
ISBN-10 : 9781598843927
ISBN-13 : 1598843923
Rating : 4/5 (27 Downloads)

Synopsis Build It, Make It, Do It, Play It! by : Catharine Bomhold

A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.

Rules of Play

Rules of Play
Author :
Publisher : MIT Press
Total Pages : 680
Release :
ISBN-10 : 0262240459
ISBN-13 : 9780262240451
Rating : 4/5 (59 Downloads)

Synopsis Rules of Play by : Katie Salen Tekinbas

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

A Gamut of Games

A Gamut of Games
Author :
Publisher : Courier Corporation
Total Pages : 242
Release :
ISBN-10 : 9780486273471
ISBN-13 : 0486273474
Rating : 4/5 (71 Downloads)

Synopsis A Gamut of Games by : Sid Sackson

An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.

Earth Games

Earth Games
Author :
Publisher : Lulu.com
Total Pages : 50
Release :
ISBN-10 : 9780615209814
ISBN-13 : 0615209815
Rating : 4/5 (14 Downloads)

Synopsis Earth Games by : Reggie Stevens

A creative fun book teaching you how to play competive board like games that are fun all ages. What is special about Earth Games is that you find the game pieces and materials in nature. You can play at the beach or out hiking and even in your back yard. There is games such as Fox and Geese, Mancala, Solitare to just name a few. These games have been played for centuries by people from around the world. These are board type games that typically two people will play. A fun differnt view of enjoying nature and an easy read and the games are easy to learn. These can be challenging and competitive for adults.