A Philosophy of Software Design

A Philosophy of Software Design
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 173210221X
ISBN-13 : 9781732102217
Rating : 4/5 (1X Downloads)

Synopsis A Philosophy of Software Design by : John K. Ousterhout

"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.

201 Principles of Software Development

201 Principles of Software Development
Author :
Publisher : McGraw-Hill Companies
Total Pages : 264
Release :
ISBN-10 : UCSC:32106014321951
ISBN-13 :
Rating : 4/5 (51 Downloads)

Synopsis 201 Principles of Software Development by : Alan Mark Davis

Software -- Software Engineering.

Software Design Principles

Software Design Principles
Author :
Publisher : Independently Published
Total Pages : 0
Release :
ISBN-10 : 9798848053401
ISBN-13 :
Rating : 4/5 (01 Downloads)

Synopsis Software Design Principles by : Moises Gamio

In the ever-evolving landscape of technology, software lies at the heart of innovation, enabling us to transform ideas into reality, simplify complex tasks, and connect the world in ways previously unimaginable. Behind every app, website, and digital system stands a carefully crafted architecture, a testament to the art and science of software design. This book, "Software Design Principles," delves deep into the intricate world of software design, offering readers a comprehensive roadmap to understanding and mastering the principles, techniques, and strategies that drive the creation of practical and elegant software systems. Through a rich tapestry of real-world examples, case studies, and practical exercises, you will gain a deep understanding of fundamental design principles, such as abstraction, modularity, encapsulation, separation of concerns, and SOLID, as well as discover how they translate into tangible benefits in terms of code quality, reusability, and ease of maintenance. This book is intended to be a timeless resource applicable across programming languages, frameworks, and domains. It draws from the collective wisdom of software engineers who have honed their craft over decades, distilling their insights into actionable guidance that will serve you well in your software design endeavors. Moreover, we will delve into real-world scenarios, demonstrating how "Software Design Principles" can solve complex design challenges, enhance collaboration among development teams, and ultimately deliver software solutions that stand the test of time. By the end of reading this book, you'll be able to: Identify and address performance bottlenecks and inefficiencies in the code more effectively. This leads to faster and more responsive software. Encourage the creation of reusable components, saving time and effort in future development projects. Promote clean, well-structured code, making it more straightforward for developers to maintain and enhance the software over time. This reduces the likelihood of introducing bugs during maintenance. Promote scalability that allows adding new features or components without disrupting existing functionality. So, whether you are just starting your journey in software design or are a seasoned practitioner seeking to deepen your expertise, this book has something to offer you. I invite you to dive into the world of software design principles. https: //codersite.dev

Design Principles for Interactive Software

Design Principles for Interactive Software
Author :
Publisher : Springer
Total Pages : 258
Release :
ISBN-10 : 9780387349121
ISBN-13 : 038734912X
Rating : 4/5 (21 Downloads)

Synopsis Design Principles for Interactive Software by : Gilbert Cockton

IFIP's Working Group 2.7(13.4)* has, since its establishment in 1974, con centrated on the software problems of user interfaces. From its original interest in operating systems interfaces the group has gradually shifted em phasis towards the development of interactive systems. The group has orga nized a number of international working conferences on interactive software technology, the proceedings of which have contributed to the accumulated knowledge in the field. The current title of the Working Group is 'User Interface Engineering', with the aim of investigating the nature, concepts, and construction of user interfaces for software systems. The scope of work involved is: - to increase understanding of the development of interactive systems; - to provide a framework for reasoning about interactive systems; - to provide engineering models for their development. This report addresses all three aspects of the scope, as further described below. In 1986 the working group published a report (Beech, 1986) with an object-oriented reference model for describing the components of operating systems interfaces. The modelwas implementation oriented and built on an object concept and the notion of interaction as consisting of commands and responses. Through working with that model the group addressed a number of issues, such as multi-media and multi-modal interfaces, customizable in terfaces, and history logging. However, a conclusion was reached that many software design considerations and principles are independent of implemen tation models, but do depend on the nature of the interaction process.

Software Design Methodology

Software Design Methodology
Author :
Publisher : Elsevier
Total Pages : 357
Release :
ISBN-10 : 9780080454962
ISBN-13 : 0080454968
Rating : 4/5 (62 Downloads)

Synopsis Software Design Methodology by : Hong Zhu

Software Design Methodology explores the theory of software architecture, with particular emphasis on general design principles rather than specific methods. This book provides in depth coverage of large scale software systems and the handling of their design problems. It will help students gain an understanding of the general theory of design methodology, and especially in analysing and evaluating software architectural designs, through the use of case studies and examples, whilst broadening their knowledge of large-scale software systems. This book shows how important factors, such as globalisation, modelling, coding, testing and maintenance, need to be addressed when creating a modern information system. Each chapter contains expected learning outcomes, a summary of key points and exercise questions to test knowledge and skills. Topics range from the basic concepts of design to software design quality; design strategies and processes; and software architectural styles. Theory and practice are reinforced with many worked examples and exercises, plus case studies on extraction of keyword vector from text; design space for user interface architecture; and document editor. Software Design Methodology is intended for IT industry professionals as well as software engineering and computer science undergraduates and graduates on Msc conversion courses. * In depth coverage of large scale software systems and the handling of their design problems* Many worked examples, exercises and case studies to reinforce theory and practice* Gain an understanding of the general theory of design methodology

Software Architecture and Design

Software Architecture and Design
Author :
Publisher : Van Nostrand Reinhold Company
Total Pages : 340
Release :
ISBN-10 : UCSC:32106011759534
ISBN-13 :
Rating : 4/5 (34 Downloads)

Synopsis Software Architecture and Design by : Bernard I. Witt

This advanced guide for software engineers is intended to provide useful building blocks for the design of highly complex software. The authors have devised a small, integrated set of software design principles, along with practical models of the principles at work. Includes solutions for simultaneous execution in different configurations and operating systems.

Design Patterns in Ruby (Adobe Reader)

Design Patterns in Ruby (Adobe Reader)
Author :
Publisher : Pearson Education
Total Pages : 559
Release :
ISBN-10 : 9780132702508
ISBN-13 : 0132702509
Rating : 4/5 (08 Downloads)

Synopsis Design Patterns in Ruby (Adobe Reader) by : Russ Olsen

Praise for Design Patterns in Ruby "Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work." —Steve Metsker, Managing Consultant with Dominion Digital, Inc. "This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read." —Peter Cooper "This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book." —Mike Stok "Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby." —Rob Sanheim, Ruby Ninja, Relevance Most design pattern books are based on C++ and Java. But Ruby is different—and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code. After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language—enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse. Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require. Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help integrate entire applications and frameworks. Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding.

The Art of UNIX Programming

The Art of UNIX Programming
Author :
Publisher : Addison-Wesley Professional
Total Pages : 560
Release :
ISBN-10 : 9780132465885
ISBN-13 : 0132465884
Rating : 4/5 (85 Downloads)

Synopsis The Art of UNIX Programming by : Eric S. Raymond

The Art of UNIX Programming poses the belief that understanding the unwritten UNIX engineering tradition and mastering its design patterns will help programmers of all stripes to become better programmers. This book attempts to capture the engineering wisdom and design philosophy of the UNIX, Linux, and Open Source software development community as it has evolved over the past three decades, and as it is applied today by the most experienced programmers. Eric Raymond offers the next generation of "hackers" the unique opportunity to learn the connection between UNIX philosophy and practice through careful case studies of the very best UNIX/Linux programs.

Design Patterns

Design Patterns
Author :
Publisher : Pearson Deutschland GmbH
Total Pages : 512
Release :
ISBN-10 : 3827328241
ISBN-13 : 9783827328243
Rating : 4/5 (41 Downloads)

Synopsis Design Patterns by : Erich Gamma

Software -- Software Engineering.

Principles of Package Design

Principles of Package Design
Author :
Publisher : Apress
Total Pages : 287
Release :
ISBN-10 : 9781484241196
ISBN-13 : 1484241193
Rating : 4/5 (96 Downloads)

Synopsis Principles of Package Design by : Matthias Noback

Apply design principles to your classes, preparing them for reuse. You will use package design principles to create packages that are just right in terms of cohesion and coupling, and are user- and maintainer-friendly at the same time. The first part of this book walks you through the five SOLID principles that will help you improve the design of your classes. The second part introduces you to the best practices of package design, and covers both package cohesion principles and package coupling principles. Cohesion principles show you which classes should be put together in a package, when to split packages, and if a combination of classes may be considered a "package" in the first place. Package coupling principles help you choose the right dependencies and prevent wrong directions in the dependency graph of your packages. What You'll LearnApply the SOLID principles of class designDetermine if classes belong in the same packageKnow whether it is safe for packages to depend on each other Who This Book Is For Software developers with a broad range of experience in the field, who are looking for ways to reuse,share, and distribute their code