Software And Mind
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Author |
: Andrei Sorin |
Publisher |
: Andsor Books |
Total Pages |
: 934 |
Release |
: 2013-01-01 |
ISBN-10 |
: 9780986938900 |
ISBN-13 |
: 0986938904 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Software and Mind by : Andrei Sorin
Addressing general readers as well as software practitioners, "Software and Mind" discusses the fallacies of the mechanistic ideology and the degradation of minds caused by these fallacies. Mechanism holds that every aspect of the world can be represented as a simple hierarchical structure of entities. But, while useful in fields like mathematics and manufacturing, this idea is generally worthless, because most aspects of the world are too complex to be reduced to simple hierarchical structures. Our software-related affairs, in particular, cannot be represented in this fashion. And yet, all programming theories and development systems, and all software applications, attempt to reduce real-world problems to neat hierarchical structures of data, operations, and features. Using Karl Popper's famous principles of demarcation between science and pseudoscience, the book shows that the mechanistic ideology has turned most of our software-related activities into pseudoscientific pursuits. Using mechanism as warrant, the software elites are promoting invalid, even fraudulent, software notions. They force us to depend on generic, inferior systems, instead of allowing us to develop software skills and to create our own systems. Software mechanism emulates the methods of manufacturing, and thereby restricts us to high levels of abstraction and simple, isolated structures. The benefits of software, however, can be attained only if we start with low-level elements and learn to create complex, interacting structures. Software, the book argues, is a non-mechanistic phenomenon. So it is akin to language, not to physical objects. Like language, it permits us to mirror the world in our minds and to communicate with it. Moreover, we increasingly depend on software in everything we do, in the same way that we depend on language. Thus, being restricted to mechanistic software is like thinking and communicating while being restricted to some ready-made sentences supplied by an elite. Ultimately, by impoverishing software, our elites are achieving what the totalitarian elite described by George Orwell in "Nineteen Eighty-Four" achieves by impoverishing language: they are degrading our minds.
Author |
: Tiago Forte |
Publisher |
: Simon and Schuster |
Total Pages |
: 272 |
Release |
: 2022-06-14 |
ISBN-10 |
: 9781982167387 |
ISBN-13 |
: 1982167386 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Building a Second Brain by : Tiago Forte
"Building a second brain is getting things done for the digital age. It's a ... productivity method for consuming, synthesizing, and remembering the vast amount of information we take in, allowing us to become more effective and creative and harness the unprecedented amount of technology we have at our disposal"--
Author |
: Ron Jeffries |
Publisher |
: Pragmatic Bookshelf |
Total Pages |
: 264 |
Release |
: 2015-02-19 |
ISBN-10 |
: 9781680505085 |
ISBN-13 |
: 1680505084 |
Rating |
: 4/5 (85 Downloads) |
Synopsis The Nature of Software Development by : Ron Jeffries
You need to get value from your software project. You need it "free, now, and perfect." We can't get you there, but we can help you get to "cheaper, sooner, and better." This book leads you from the desire for value down to the specific activities that help good Agile projects deliver better software sooner, and at a lower cost. Using simple sketches and a few words, the author invites you to follow his path of learning and understanding from a half century of software development and from his engagement with Agile methods from their very beginning. The book describes software development, starting from our natural desire to get something of value. Each topic is described with a picture and a few paragraphs. You're invited to think about each topic; to take it in. You'll think about how each step into the process leads to the next. You'll begin to see why Agile methods ask for what they do, and you'll learn why a shallow implementation of Agile can lead to only limited improvement. This is not a detailed map, nor a step-by-step set of instructions for building the perfect project. There is no map or instructions that will do that for you. You need to build your own project, making it a bit more perfect every day. To do that effectively, you need to build up an understanding of the whole process. This book points out the milestones on your journey of understanding the nature of software development done well. It takes you to a location, describes it briefly, and leaves you to explore and fill in your own understanding. What You Need: You'll need your Standard Issue Brain, a bit of curiosity, and a desire to build your own understanding rather than have someone else's detailed ideas poured into your head.
Author |
: Eric Normand |
Publisher |
: Simon and Schuster |
Total Pages |
: 590 |
Release |
: 2021-05-18 |
ISBN-10 |
: 9781617296208 |
ISBN-13 |
: 1617296201 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Grokking Simplicity by : Eric Normand
Distributed across servers, difficult to test, and resistant to modification--modern software is complex. Grokking Simplicity is a friendly, practical guide that will change the way you approach software design and development. It introduces a unique approach to functional programming that explains why certain features of software are prone to complexity, and teaches you the functional techniques you can use to simplify these systems so that they''re easier to test and debug. Available in PDF (ePub, kindle, and liveBook formats coming soon). about the technology Even experienced developers struggle with software systems that sprawl across distributed servers and APIs, are filled with redundant code, and are difficult to reliably test and modify. Adopting ways of thinking derived from functional programming can help you design and refactor your codebase in ways that reduce complexity, rather than encouraging it. Grokking Simplicity lays out how to use functional programming in a professional environment to write a codebase that''s easier to test and reuse, has fewer bugs, and is better at handling the asynchronous nature of distributed systems. about the book In Grokking Simplicity, you''ll learn techniques and, more importantly, a mindset that will help you tackle common problems that arise when software gets complex. Veteran functional programmer Eric Normand guides you to a crystal-clear understanding of why certain features of modern software are so prone to complexity and introduces you to the functional techniques you can use to simplify these systems so that they''re easier to read, test, and debug. Through hands-on examples, exercises, and numerous self-assessments, you''ll learn to organize your code for maximum reusability and internalize methods to keep unwanted complexity out of your codebase. Regardless of the language you''re using, the ways of thinking in this book will help recognize problematic code and tame even the most complex software. what''s inside Apply functional programming principles to reduce codebase complexity Work with data transformation pipelines for code that''s easier to test and reuse Tools for modeling time to simplify asynchrony 60 exercises and 100 questions to test your knowledge about the reader For experienced programmers. Examples are in JavaScript. about the author Eric Normand has been a functional programmer since 2001 and has been teaching functional programming online and in person since 2007. Visit LispCast.com to see more of his credentials.
Author |
: John Von Neumann |
Publisher |
: Yale University Press |
Total Pages |
: 116 |
Release |
: 2000-01-01 |
ISBN-10 |
: 0300084730 |
ISBN-13 |
: 9780300084733 |
Rating |
: 4/5 (30 Downloads) |
Synopsis The Computer and the Brain by : John Von Neumann
This book represents the views of one of the greatest mathematicians of the twentieth century on the analogies between computing machines and the living human brain. John von Neumann concludes that the brain operates in part digitally, in part analogically, but uses a peculiar statistical language unlike that employed in the operation of man-made computers. This edition includes a new foreword by two eminent figures in the fields of philosophy, neuroscience, and consciousness.
Author |
: Stephen M. Kosslyn |
Publisher |
: |
Total Pages |
: 375 |
Release |
: 1995 |
ISBN-10 |
: 0262277492 |
ISBN-13 |
: 9780262277495 |
Rating |
: 4/5 (92 Downloads) |
Synopsis An Invitation to Cognitive Science by : Stephen M. Kosslyn
Author |
: Andy Oram |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 624 |
Release |
: 2010-10-14 |
ISBN-10 |
: 9781449397760 |
ISBN-13 |
: 144939776X |
Rating |
: 4/5 (60 Downloads) |
Synopsis Making Software by : Andy Oram
Many claims are made about how certain tools, technologies, and practices improve software development. But which claims are verifiable, and which are merely wishful thinking? In this book, leading thinkers such as Steve McConnell, Barry Boehm, and Barbara Kitchenham offer essays that uncover the truth and unmask myths commonly held among the software development community. Their insights may surprise you. Are some programmers really ten times more productive than others? Does writing tests first help you develop better code faster? Can code metrics predict the number of bugs in a piece of software? Do design patterns actually make better software? What effect does personality have on pair programming? What matters more: how far apart people are geographically, or how far apart they are in the org chart? Contributors include: Jorge Aranda Tom Ball Victor R. Basili Andrew Begel Christian Bird Barry Boehm Marcelo Cataldo Steven Clarke Jason Cohen Robert DeLine Madeline Diep Hakan Erdogmus Michael Godfrey Mark Guzdial Jo E. Hannay Ahmed E. Hassan Israel Herraiz Kim Sebastian Herzig Cory Kapser Barbara Kitchenham Andrew Ko Lucas Layman Steve McConnell Tim Menzies Gail Murphy Nachi Nagappan Thomas J. Ostrand Dewayne Perry Marian Petre Lutz Prechelt Rahul Premraj Forrest Shull Beth Simon Diomidis Spinellis Neil Thomas Walter Tichy Burak Turhan Elaine J. Weyuker Michele A. Whitecraft Laurie Williams Wendy M. Williams Andreas Zeller Thomas Zimmermann
Author |
: Rajesh R V |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 372 |
Release |
: 2021-03-19 |
ISBN-10 |
: 9781800568204 |
ISBN-13 |
: 1800568207 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Becoming an Agile Software Architect by : Rajesh R V
A guide to successfully operating in a lean-agile organization for solutions architects and enterprise architects Key FeaturesDevelop the right combination of processes and technical excellence to address architectural challengesExplore a range of architectural techniques to modernize legacy systemsDiscover how to design and continuously improve well-architected sustainable softwareBook Description Many organizations have embraced Agile methodologies to transform their ability to rapidly respond to constantly changing customer demands. However, in this melee, many enterprises often neglect to invest in architects by presuming architecture is not an intrinsic element of Agile software development. Since the role of an architect is not pre-defined in Agile, many organizations struggle to position architects, often resulting in friction with other roles or a failure to provide a clear learning path for architects to be productive. This book guides architects and organizations through new Agile ways of incrementally developing the architecture for delivering an uninterrupted, continuous flow of values that meets customer needs. You'll explore various aspects of Agile architecture and how it differs from traditional architecture. The book later covers Agile architects' responsibilities and how architects can add significant value by positioning themselves appropriately in the Agile flow of work. Through examples, you'll also learn concepts such as architectural decision backlog,the last responsible moment, value delivery, architecting for change, DevOps, and evolutionary collaboration. By the end of this Agile book, you'll be able to operate as an architect in Agile development initiatives and successfully architect reliable software systems. What you will learnAcquire clarity on the duties of architects in Agile developmentUnderstand architectural styles such as domain-driven design and microservicesIdentify the pitfalls of traditional architecture and learn how to develop solutionsUnderstand the principles of value and data-driven architectureDiscover DevOps and continuous delivery from an architect's perspectiveAdopt Lean-Agile documentation and governanceDevelop a set of personal and interpersonal qualitiesFind out how to lead the transformation to achieve organization-wide agilityWho this book is for This agile study guide is for architects currently working on agile development projects or aspiring to work on agile software delivery, irrespective of the methodology they are using. You will also find this book useful if you're a senior developer or a budding architect looking to understand an agile architect's role by embracing agile architecture strategies and a lean-agile mindset. To understand the concepts covered in this book easily, you need to have prior knowledge of basic agile development practices.
Author |
: Marvin Minsky |
Publisher |
: Simon and Schuster |
Total Pages |
: 342 |
Release |
: 1988-03-15 |
ISBN-10 |
: 9780671657130 |
ISBN-13 |
: 0671657135 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Society Of Mind by : Marvin Minsky
Computing Methodologies -- Artificial Intelligence.
Author |
: Matthias Felleisen |
Publisher |
: MIT Press |
Total Pages |
: 793 |
Release |
: 2018-05-25 |
ISBN-10 |
: 9780262344128 |
ISBN-13 |
: 0262344122 |
Rating |
: 4/5 (28 Downloads) |
Synopsis How to Design Programs, second edition by : Matthias Felleisen
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.