Social Studies Games
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Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Total Pages |
: 1971 |
Release |
: 2021-11-26 |
ISBN-10 |
: 9781668437117 |
ISBN-13 |
: 1668437112 |
Rating |
: 4/5 (17 Downloads) |
Synopsis Research Anthology on Developments in Gamification and Game-Based Learning by : Management Association, Information Resources
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Author |
: Elizabeth Van Tine |
Publisher |
: Scholastic Inc. |
Total Pages |
: 68 |
Release |
: 1999 |
ISBN-10 |
: 0439050081 |
ISBN-13 |
: 9780439050081 |
Rating |
: 4/5 (81 Downloads) |
Synopsis Super Social Studies by : Elizabeth Van Tine
Jam-packed with classroom-tested, hands-on activities such as wondercircles, fan-fold books, paper-chain timelines, and more mapping and report writing ideas!
Author |
: Joyce Gallagher |
Publisher |
: Teacher Created Resources |
Total Pages |
: 290 |
Release |
: 1999 |
ISBN-10 |
: 9781576903131 |
ISBN-13 |
: 1576903133 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Social Studies Games by : Joyce Gallagher
"Social studies games contains 28 card games related to such topics as geography, history, exploration, and government"--Introduction
Author |
: Jeremiah McCall |
Publisher |
: Routledge |
Total Pages |
: 198 |
Release |
: 2013-06-17 |
ISBN-10 |
: 9781136832093 |
ISBN-13 |
: 1136832092 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Gaming the Past by : Jeremiah McCall
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Author |
: Dee Benscoter |
Publisher |
: Scholastic Teaching Resources |
Total Pages |
: 64 |
Release |
: 2002 |
ISBN-10 |
: 0439297036 |
ISBN-13 |
: 9780439297035 |
Rating |
: 4/5 (36 Downloads) |
Synopsis Social Studies Activities Kids Can't Resist by : Dee Benscoter
Author |
: John Lee |
Publisher |
: IAP |
Total Pages |
: 277 |
Release |
: 2009-11-01 |
ISBN-10 |
: 9781607522942 |
ISBN-13 |
: 1607522942 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Research on Technology in Social Studies Education by : John Lee
Despite technology’s presence in virtually every public school, its documented familiarity and use by youth outside of school, and the wealth of resources it provides for teaching social studies, there has been relatively little empirical research on its effectiveness for the teaching and learning of social studies. In an effort to begin to fill this gap in research literature, this book focuses on research on technology in social studies education. The objectives of this volume are threefold: to describe research frameworks, provide examples of empirical research, and chart a course for future research endeavors. Accordingly, the volume is divided into three overarching sections: research constructs and contexts, research reports, and research reviews. The need for research is particularly acute within the field of social studies and technology. As the primary purpose of social studies is to prepare the young people of today to be the citizens of tomorrow, it is necessary to examine how technology tools impact, improve, and otherwise affect teaching and learning in social studies. Given these circumstances, we have prepared this collection of research conceptualizations, reports, and reviews to achieve three goals. 1. Put forward reports on how research is being conducted in the field 2. Present findings from well-designed research studies that provide evidence of how specific applications of technology are affecting teaching and learning in social studies. 3. Showcase reviews of research in social studies It is with this framework that we edited this volume, Research on Technology and Social Studies Education, as an effort to address emerging concerns related to theorizing about the field and reporting research in social studies and technology. The book is divided into four sections. The first section of the book includes three descriptions of research constructs and contexts in social studies and technology. The second section is focused on research reports from studies of student learning in social studies with technology. The third section contains research reports on teachers’ pedagogical considerations for using technology in social studies. In the fourth and final section, we present work that broadly reviews and critiques research in focused areas of social studies and technology. This volume contains twelve chapters, each of which focuses on social studies content and pedagogy and how the field is affected and enhanced with technology. The volume includes research and theoretical works on various topics, including digital history, digital video, geography, technology use in the K-12 social studies classroom, and artificial intelligence.
Author |
: William A. Nesbitt |
Publisher |
: |
Total Pages |
: 170 |
Release |
: 1971 |
ISBN-10 |
: UOM:39015002572496 |
ISBN-13 |
: |
Rating |
: 4/5 (96 Downloads) |
Synopsis Simulation Games for the Social Studies Classroom by : William A. Nesbitt
Author |
: Tussey, Jill |
Publisher |
: IGI Global |
Total Pages |
: 325 |
Release |
: 2021-09-24 |
ISBN-10 |
: 9781799887324 |
ISBN-13 |
: 1799887324 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Poverty Impacts on Literacy Education by : Tussey, Jill
Income disparity for students in both K-12 and higher education settings has become increasingly apparent since the onset of the COVID-19 pandemic. In the wake of these changes, impoverished students face a variety of challenges both internal and external. Educators must deepen their awareness of the obstacles students face beyond the classroom to support learning. Traditional literacy education must evolve to become culturally, linguistically, and socially relevant to bridge the gap between poverty and academic literacy opportunities. Poverty Impacts on Literacy Education develops a conceptual framework and pedagogical support for literacy education practices related to students in poverty. The research provides protocols supporting student success through explored connections between income disparity and literacy instruction. Covering topics such as food insecurity, integrated instruction, and the poverty narrative, this is an essential resource for administration in both K-12 and higher education settings, professors and teachers in literacy, curriculum directors, researchers, instructional facilitators, pre-service teachers, school counselors, teacher preparation programs, and students.
Author |
: group of authors |
Publisher |
: Czech Institute of Academic Education |
Total Pages |
: 420 |
Release |
: 2018-03-13 |
ISBN-10 |
: 9788088203056 |
ISBN-13 |
: 8088203058 |
Rating |
: 4/5 (56 Downloads) |
Synopsis Proceedings of IAC 2018 in Budapest by : group of authors
International Academic Conference on Teaching, Learning and E-learning and International Academic Conference on Management, Economics and Marketing and International Academic Conference on Transport, Logistics, Tourism and Sport Science
Author |
: |
Publisher |
: Academic Conferences and publishing limited |
Total Pages |
: 1007 |
Release |
: 2017-10-05 |
ISBN-10 |
: 9781911218579 |
ISBN-13 |
: 1911218573 |
Rating |
: 4/5 (79 Downloads) |
Synopsis ECGBL 2017 11th European Conference on Game-Based Learning by :