Soccer Robots vs. Battle Robots

Soccer Robots vs. Battle Robots
Author :
Publisher : Graphic Universe TM
Total Pages : 171
Release :
ISBN-10 : 9781728495088
ISBN-13 : 1728495083
Rating : 4/5 (88 Downloads)

Synopsis Soccer Robots vs. Battle Robots by : Podoal Friend

La Ion is happiest when he's on the soccer field with friends. So when he transfers to a new school, he's excited to see it has a soccer club. But the kids he meets aren't kicking a ball around—they're controlling soccer robots! Soon La Ion is stuck in the middle of a rivalry between the robot-soccer club and its battle-robot rivals. Soccer Robots vs. Battle Robots kicks off the Robot Makers manhwa series with an introduction to robotics history, including key concepts, famous figures, power sources, and more.

The Robot Soccer Competition

The Robot Soccer Competition
Author :
Publisher : Graphic Universe TM
Total Pages : 163
Release :
ISBN-10 : 9781728495125
ISBN-13 : 1728495121
Rating : 4/5 (25 Downloads)

Synopsis The Robot Soccer Competition by : Podoal Friend

The competition is on! After stumbling onto the robot soccer club, La Ion has joined his first game—but there's something odd about his opponents' robot. Will he and his new friends still take home a trophy? The Robot Soccer Competition, book two in the Robot Makers manhwa series, adds more to the club's story and tells readers about the mechanical elements of a robot. Readers will also learn about the ancestors of robots, automatons, and the work of early inventors.

Robots Can Dance?

Robots Can Dance?
Author :
Publisher : Graphic Universe TM
Total Pages : 163
Release :
ISBN-10 : 9798765631546
ISBN-13 :
Rating : 4/5 (46 Downloads)

Synopsis Robots Can Dance? by : Podoal Friend

The upcoming robot dance competition is less than a month away, and only one robotics team can enter. So, Dr. Cybo holds a tryout for the sole slot in the national showdown. With only a week to prepare, which team will program the winning dance and move on to the national competition? The fifth book in the Robot Makers manhwa series, Robots Can Dance?, explores robotic parts, bipedal movement, 3D printers, and other exciting and emergent technologies.

Robot Dance Fever

Robot Dance Fever
Author :
Publisher : Graphic Universe TM
Total Pages : 163
Release :
ISBN-10 : 9798765631591
ISBN-13 :
Rating : 4/5 (91 Downloads)

Synopsis Robot Dance Fever by : Podoal Friend

The National Robot Dance Competition has begun! After a series of twists and shouts, the team has made it to the National Robot Dance Competition! Their robot costumes are finished, the stage is set, and the tunes and dance moves are in perfect sync. But when last year’s championship team unveils something incredible, the kids begin to lose hope . . .

Soccer Robots Vs. Battle Robots

Soccer Robots Vs. Battle Robots
Author :
Publisher : Graphic Universe& 8482
Total Pages : 0
Release :
ISBN-10 : 9798765607503
ISBN-13 :
Rating : 4/5 (03 Downloads)

Synopsis Soccer Robots Vs. Battle Robots by : Friend Podoal

"La Ion just wants to play soccer, but he accidentally joins a robot soccer club. Along with the story of La Ion's mix-up, this graphic novel explores the history of robots and key ideas in robotics"--

10 Things You Might Not Know About Nearly Everything

10 Things You Might Not Know About Nearly Everything
Author :
Publisher : Agate Digital
Total Pages : 280
Release :
ISBN-10 : 9781572844070
ISBN-13 : 1572844078
Rating : 4/5 (70 Downloads)

Synopsis 10 Things You Might Not Know About Nearly Everything by : Mark Jacob

For years, the Chicago Tribune's "10 Things You Might Not Know" column has been informing and entertaining readers on a diverse range of fascinating subjects. 10 Things You Might Not Know About Nearly Everything is a collection of the best of these columns, presented in a fun and easy-to-read format. This book gives readers well-researched, obscure facts on universal topics—including arts and culture, food and leisure, history, politics, science and technology, sports, holidays and religion, lifestyle, language, and more. 10 Things You Might Not Know About Nearly Everything contains a plethora of surprising trivia and pertinent tidbits on so many different areas that will appeal to everyone from history buffs to sports fans to foodies, with an especially riveting look into Chicago-area history and facts. For example, in Zion, Illinois it was once not only illegal to gamble, curse, and sell alcohol and tobacco, but also to whistle on Sundays, put on plays, eat pork or oysters, spit, or wear tan-colored shoes. Some facts will make readers laugh and some will make jaws drop. This collection is a kaleidoscope of the absurd, the outrageous, and the sometimes-gruesome, making a highly entertaining mix of people, places, and things. 10 Things You Might Not Know About Nearly Everything will leave readers brighter, wittier, and curious to learn more about myriad worlds they never encountered before and will never forget.

Wired for War

Wired for War
Author :
Publisher : Penguin
Total Pages : 536
Release :
ISBN-10 : 9781440685972
ISBN-13 : 1440685975
Rating : 4/5 (72 Downloads)

Synopsis Wired for War by : P. W. Singer

“[Singer's] enthusiasm becomes infectious . . . Wired for War is a book of its time: this is strategy for the Facebook generation.” —Foreign Affairs “An engrossing picture of a new class of weapon that may revolutionize future wars. . .” —Kirkus Reviews P. W. Singer explores the great­est revolution in military affairs since the atom bomb: the dawn of robotic warfare We are on the cusp of a massive shift in military technology that threatens to make real the stuff of I, Robot and The Terminator. Blending historical evidence with interviews of an amaz­ing cast of characters, Singer shows how technology is changing not just how wars are fought, but also the politics, economics, laws, and the ethics that surround war itself. Travelling from the battlefields of Iraq and Afghanistan to modern-day "skunk works" in the midst of suburbia, Wired for War will tantalise a wide readership, from military buffs to policy wonks to gearheads.

The Wild Robot

The Wild Robot
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 0316581097
ISBN-13 : 9780316581097
Rating : 4/5 (97 Downloads)

Synopsis The Wild Robot by : Peter Brown

Soon to be a DreamWorks movie, coming to theaters 9/27/24! Includes 8 pages of full color stills from the movie! Wall-E meets Hatchet in this #1 New York Times bestselling illustrated middle grade novel from Caldecott Honor winner Peter Brown Can a robot survive in the wilderness? When robot Roz opens her eyes for the first time, she discovers that she is all alone on a remote, wild island. She has no idea how she got there or what her purpose is--but she knows she needs to survive. After battling a violent storm and escaping a vicious bear attack, she realizes that her only hope for survival is to adapt to her surroundings and learn from the island's unwelcoming animal inhabitants. As Roz slowly befriends the animals, the island starts to feel like home--until, one day, the robot's mysterious past comes back to haunt her. From bestselling and award-winning author and illustrator Peter Brown comes a heartwarming and action-packed novel about what happens when nature and technology collide.

Boys' Life

Boys' Life
Author :
Publisher :
Total Pages : 60
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Boys' Life by :

Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.

Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990
Author :
Publisher : McFarland
Total Pages : 345
Release :
ISBN-10 : 9780786492312
ISBN-13 : 0786492317
Rating : 4/5 (12 Downloads)

Synopsis Classic Home Video Games, 1989-1990 by : Brett Weiss

The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.