Snap to Grid

Snap to Grid
Author :
Publisher : MIT Press
Total Pages : 262
Release :
ISBN-10 : 0262621584
ISBN-13 : 9780262621588
Rating : 4/5 (84 Downloads)

Synopsis Snap to Grid by : Peter Lunenfeld

A vibrant guide to the artistic, cultural, and social faces of the new media.

Microsoft Power BI Cookbook

Microsoft Power BI Cookbook
Author :
Publisher : Packt Publishing Ltd
Total Pages : 786
Release :
ISBN-10 : 9781788293785
ISBN-13 : 1788293789
Rating : 4/5 (85 Downloads)

Synopsis Microsoft Power BI Cookbook by : Brett Powell

Publisher's note: This edition from 2017 is outdated and does not make use of the most recent Power BI updates. A new third edition, updated to the latest release is now available in color Key Features From connecting to your data sources to developing and deploying immersive, mobile-ready dashboards and visualizations, this book covers it all Over 90 hands-on, technical recipes, tips, and use cases from across the Power BI platform including the Power BI Service and Mobile Applications Proven development techniques and guidance for implementing custom solutions with DAX and M languages Book DescriptionMicrosoft Power BI is a business intelligence and analytics platform consisting of applications and services designed to provide coherent, visual and interactive insights of data. This book will provide thorough, technical examples of using all primary Power BI tools and features as well as demonstrate high impact end-to-end solutions that leverage and integrate these technologies and services. Get familiar with Power BI development tools and services, go deep into the data connectivity and transformation, modeling, visualization and analytical capabilities of Power BI, and see Power BI’s functional programming languages of DAX and M come alive to deliver powerful solutions to address common, challenging scenarios in business intelligence. This book will excite and empower you to get more out of Power BI via detailed recipes, advanced design and development tips, and guidance on enhancing existing Power BI projects.What you will learn Cleanse, stage, and integrate your data sources with Power BI Abstract data complexities and provide users with intuitive, self-service BI capabilities Build business logic and analysis into your solutions via the DAX programming language and dynamic, dashboard-ready calculations Take advantage of the analytics and predictive capabilities of Power BI Make your solutions more dynamic and user specific and/or defined including use cases of parameters, functions, and row level security Understand the differences and implications of DirectQuery, Live Connections, and Import-Mode Power BI datasets and how to deploy content to the Power BI Service and schedule refreshes Integrate other Microsoft data tools such as Excel and SQL Server Reporting Services into your Power BI solution Who this book is for This book is for BI professionals who wish to enhance their knowledge of Power BI beyond and to enhance the value of the Power BI solutions they deliver to business users. Those who are looking at quick solutions to common problems while using Power BI will also find this book to be a very useful resource .Some experience with Power BI will be useful.

Digital_Humanities

Digital_Humanities
Author :
Publisher : MIT Press
Total Pages : 153
Release :
ISBN-10 : 9780262528863
ISBN-13 : 026252886X
Rating : 4/5 (63 Downloads)

Synopsis Digital_Humanities by : Anne Burdick

A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century. Digital_Humanities is a compact, game-changing report on the state of contemporary knowledge production. Answering the question “What is digital humanities?,” it provides an in-depth examination of an emerging field. This collaboratively authored and visually compelling volume explores methodologies and techniques unfamiliar to traditional modes of humanistic inquiry—including geospatial analysis, data mining, corpus linguistics, visualization, and simulation—to show their relevance for contemporary culture. Written by five leading practitioner-theorists whose varied backgrounds embody the intellectual and creative diversity of the field, Digital_Humanities is a vision statement for the future, an invitation to engage, and a critical tool for understanding the shape of new scholarship.

Learn Clip Studio Paint

Learn Clip Studio Paint
Author :
Publisher : Packt Publishing Ltd
Total Pages : 441
Release :
ISBN-10 : 9781835886595
ISBN-13 : 1835886590
Rating : 4/5 (95 Downloads)

Synopsis Learn Clip Studio Paint by : Inko Ai Takita

This beginner-friendly colored-guide to Clip Studio Paint equips you with all the essential tools to tell your own manga story and develop your digital drawing skills. Key Features An illustrated guide by an award-winning artist for creating manga art and comic books digitally Explore essential drawing, inking, and coloring techniques to create captivating characters and stories that pop off the page Take your first steps into animation with Clip Studio Paint to add movement to your artwork Book Description Ever dreamed of creating your own manga art or comic books? Learn Clip Studio Paint, Fourth Edition is your roadmap to becoming a digital artist! This beginner-friendly guide takes you on a step-by-step journey of digital illustration. You’ll get to grips with one of the essential features of digital illustration, layering, as you go through the process of penciling and inking your art. If you’re interested in creating a webtoon graphic novel or web comic, you’ll be happy to learn about comic-making essentials such as panels, sound effects, and speech bubbles In this edition, you’ll learn artistic techniques alongside Clip Studio Paint features, including a new focus on how to bring your artwork to life with proportions and perspective. You’ll learn how to draw characters with various brushes and brush customizations, as well as exploring coloring methods and rulers to make your stories pop. The edition also dives into exciting new features like using 3D models to draw poses and the basics of creating animations Packed with clear instructions and illustrated examples, this book is your one-stop shop for learning Clip Studio Paint. If you dream of creating your own manga art or comics, this guide equips you with skills to achieve your goals! What you will learn Organize layers to make your artwork easy to edit Customize tools and brushes to draw compelling characters Implement inking and coloring techniques in your art Craft engaging comic panel layouts Employ layer masks and screentones for professional results Use 3D models to learn poses for your characters Explore animation basics to bring your artwork to life Leverage Clip Studio Paint's vast library of assets Export your creations for various platforms, including print and web Who this book is for If you're just starting out as a digital artist or want to switch to Clip Studio Paint from a different graphics software package, then this book is for you. While this book is designed for those with no prior knowledge of digital art, intermediate-level users looking to explore the unique features of Clip Studio Paint will also find this book useful.

Introducing AutoCAD 2008

Introducing AutoCAD 2008
Author :
Publisher : John Wiley & Sons
Total Pages : 402
Release :
ISBN-10 : 9780470121504
ISBN-13 : 0470121505
Rating : 4/5 (04 Downloads)

Synopsis Introducing AutoCAD 2008 by : George Omura

This volume covers the latest drafting tools of AutoCAD and AutoCAD LT.

Game Physics Cookbook

Game Physics Cookbook
Author :
Publisher : Packt Publishing Ltd
Total Pages : 481
Release :
ISBN-10 : 9781787120815
ISBN-13 : 1787120813
Rating : 4/5 (15 Downloads)

Synopsis Game Physics Cookbook by : Gabor Szauer

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Vocabulary in a Snap

Vocabulary in a Snap
Author :
Publisher : Solution Tree
Total Pages : 0
Release :
ISBN-10 : 1943874905
ISBN-13 : 9781943874903
Rating : 4/5 (05 Downloads)

Synopsis Vocabulary in a Snap by : Angela B. Peery

This book provides more than 100 research-based mini-lessons for vocabulary instruction that can be adapted to fit diverse curricula, each taking no more than 20 minutes of instructional time and which can be modified to fit their curriculum and their students' needs. It also includes the most crucial root words, prefixes, and suffixes in the English language to best employ instructional time.

Logic Pro 9 and Logic Express 9

Logic Pro 9 and Logic Express 9
Author :
Publisher : Peachpit Press
Total Pages : 504
Release :
ISBN-10 : 9780321636805
ISBN-13 : 0321636805
Rating : 4/5 (05 Downloads)

Synopsis Logic Pro 9 and Logic Express 9 by : David Nahmani

Uses real-world music and hands-on exercises to teach you how to record, arrange, mix, produce, and polish audio and MIDI files in a professional workflow.

Vector Basic Training

Vector Basic Training
Author :
Publisher : Pearson Education
Total Pages : 524
Release :
ISBN-10 : 9780132490788
ISBN-13 : 0132490781
Rating : 4/5 (88 Downloads)

Synopsis Vector Basic Training by : Von Glitschka

Listen up, designers, and wipe those grins off your faces! It’s time to get serious about your design work. For too long you’ve allowed yourself to go soft, relying on your software to do all of your creative work for you. This book will NOT show you how to use every tool and feature in Adobe Illustrator. This book WILL, however, teach you the importance of drawing out your ideas, analyzing the shapes, and then methodically building them precisely in vector form using the methods covered in this book. ¿ In Vector Basic Training, acclaimed iillustrative designer Von Glitschka takes you through his systematic process for creating the kind of precise vector graphics that separate the pros from the toolers and hacks. Along the way, he’ll whip your drawing skills into shape and show you how to create elegant curves and precise anchor points for your designs. Between the book and the video tutorials on the included DVD, you’ll be ready for active creative duty in zero hundred hours or less.¿ ¿ In Vector Basic Training, you’ll learn: ¿The tools, plugins, and shortcuts that make up a design pro’s creative armament How to use “The Clockwork Method” to create accurate curves every time When and where to set just the right number of anchor points for any design How to build shapes quickly using familiar Illustrator tools Techniques for art directing yourself so that your work gets the response you desire Why symmetry is your friend and how to use it effectively in your designs Available by download: Von Glitschka reports for duty in over an hour’s worth of video tutorials that walk you through all of the techniques explained in the book. Also included: downloadable art files you can use to follow along on your own. See the instructions for download at the end of your ebook.

Using ArcMap

Using ArcMap
Author :
Publisher : Esri Press
Total Pages : 582
Release :
ISBN-10 : UOM:39015049908950
ISBN-13 :
Rating : 4/5 (50 Downloads)

Synopsis Using ArcMap by : Michael Minami

"Using ArcMap" explains how to perform map-based tasks ranging from putting geographic information on a map to building interactive displays that link charts, tables, reports and photos to data. It also discusses ways to use ArcMap's editor to edit, create and update data and techniques for developing custom map-based applications. 800 color photos, 40 line drawings, 25 charts, 35 tables, 70 maps.