Simulation And Event Modeling For Game Developers
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Author |
: John P. Flynt |
Publisher |
: Course Technology |
Total Pages |
: 576 |
Release |
: 2005 |
ISBN-10 |
: UOM:39015063338787 |
ISBN-13 |
: |
Rating |
: 4/5 (87 Downloads) |
Synopsis Simulation and Event Modeling for Game Developers by : John P. Flynt
Simulation games are unique. They have action, combat, management, and strategy. By definition a simulation is an imitation. So, computer simulation games are games that imitate a real-life situation. Another way to think about it is that simulation games attempt to recreate a past event. But games don't always stick to that definition, sometimes they attempt to create a situation that we may someday be faced with. Event modeling is the fundamental activity of examining a real-world event to determine precisely those aspects of the event that can be made the primary objectives of a software development effort. Such modeling is essential to the success of any game development effort, especially if it focuses on simulation. The reason for this is that no simulation program can hope to simulate every aspect of a real-world event. The simulation must be limited in some way, and a technique is at hand, through event modeling, to determine which aspects of the event will render the simulation project effective.
Author |
: Gabriel A. Wainer |
Publisher |
: CRC Press |
Total Pages |
: 520 |
Release |
: 2017-12-19 |
ISBN-10 |
: 9781420053371 |
ISBN-13 |
: 142005337X |
Rating |
: 4/5 (71 Downloads) |
Synopsis Discrete-Event Modeling and Simulation by : Gabriel A. Wainer
Complex artificial dynamic systems require advanced modeling techniques that can accommodate their asynchronous, concurrent, and highly non-linear nature. Discrete Event systems Specification (DEVS) provides a formal framework for hierarchical construction of discrete-event models in a modular manner, allowing for model re-use and reduced development time. Discrete Event Modeling and Simulation presents a practical approach focused on the creation of discrete-event applications. The book introduces the CD++ tool, an open-source framework that enables the simulation of discrete-event models. After setting up the basic theory of DEVS and Cell-DEVS, the author focuses on how to use the CD++ tool to define a variety of models in biology, physics, chemistry, and artificial systems. They also demonstrate how to map different modeling techniques, such as Finite State Machines and VHDL, to DEVS. The in-depth coverage elaborates on the creation of simulation software for DEVS models and the 3D visualization environments associated with these tools. A much-needed practical approach to creating discrete-event applications, this book offers world-class instruction on the field’s most useful modeling tools.
Author |
: Hessam S. Sarjoughian |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 420 |
Release |
: 2013-03-09 |
ISBN-10 |
: 9781475735543 |
ISBN-13 |
: 1475735545 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Discrete Event Modeling and Simulation Technologies by : Hessam S. Sarjoughian
During the 1990s the computing industry has witnessed many advances in mobile and enterprise computing. Many of these advances have been made possible by developments in the areas such as modeling, simulation, and artificial intelligence. Within the different areas of enterprise computing - such as manufacturing, health organisation, and commerce - the need for a disciplined, multifaceted, and unified approach to modeling and simulation has become essential. This new book provides a forum for scientists, academics, and professionals to present their latest research findings from the various fields: artificial intelligence, collaborative/distributed computing, modeling, and simulation.
Author |
: Robert Nystrom |
Publisher |
: Genever Benning |
Total Pages |
: 353 |
Release |
: 2014-11-03 |
ISBN-10 |
: 9780990582915 |
ISBN-13 |
: 0990582914 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Game Programming Patterns by : Robert Nystrom
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author |
: George S. Fishman |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 554 |
Release |
: 2013-03-09 |
ISBN-10 |
: 9781475735529 |
ISBN-13 |
: 1475735529 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Discrete-Event Simulation by : George S. Fishman
"This is an excellent and well-written text on discrete event simulation with a focus on applications in Operations Research. There is substantial attention to programming, output analysis, pseudo-random number generation and modelling and these sections are quite thorough. Methods are provided for generating pseudo-random numbers (including combining such streams) and for generating random numbers from most standard statistical distributions." --ISI Short Book Reviews, 22:2, August 2002
Author |
: K. Becker |
Publisher |
: John Wiley & Sons |
Total Pages |
: 480 |
Release |
: 2011-11-30 |
ISBN-10 |
: 9781118235591 |
ISBN-13 |
: 1118235592 |
Rating |
: 4/5 (91 Downloads) |
Synopsis The Guide to Computer Simulations and Games by : K. Becker
The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.
Author |
: John A. Sokolowski |
Publisher |
: John Wiley & Sons |
Total Pages |
: 288 |
Release |
: 2009-07-01 |
ISBN-10 |
: 0470486988 |
ISBN-13 |
: 9780470486986 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Modeling and Simulation for Analyzing Global Events by : John A. Sokolowski
one-of-a-kind introduction to the theory and application of modeling and simulation techniques in the realm of international studies Modeling and Simulation for Analyzing Global Events provides an orientation to the theory and application of modeling and simulation techniques in social science disciplines. This book guides readers in developing quantitative and numeric representations of real-world events based on qualitative analysis. With an emphasis on gathering and mapping empirical data, the authors detail the steps needed for accurately analyzing global events and outline the selection and construction of the best model for understanding the event¿s data. Providing a theoretical foundation while also illustrating modern examples, the book contains three parts: Advancing Global Studies—introduces the what, when, and why of modeling and simulation and also explores its brief history, various uses, and some of the advantages and disadvantages of modeling and simulation in problem solving. In addition, the differences in qualitative and quantitative research methods, mapping data, and conducting model validation are also discussed. Modeling Paradigms—examines various methods of modeling including system dynamics, agent-based modeling, social network modeling, and game theory. This section also explores the theory and construction of these modeling paradigms, the fundamentals for their application, and various contexts for their use. Modeling Global Events—applies the modeling paradigms to four real-world events that are representative of several fundamental areas of social science studies: internal commotion within an anarchic state, a multi-layered study of the Solidarity movement in Poland, uni-lateral military intervention, and the issue of compellence and deterrence during a national security crisis. Modeling and Simulation for Analyzing Global Events is an excellent book for statistics, engineering, computer science, economics, and social sciences courses on modeling and simulation at the upper-undergraduate and graduate levels. It is also an insightful reference for professionals who would like to develop modeling and simulation skills for analyzing and communicating human behavior observed in real-world events and complex global case studies.
Author |
: Manuel D. Rossetti |
Publisher |
: John Wiley & Sons |
Total Pages |
: 746 |
Release |
: 2015-05-26 |
ISBN-10 |
: 9781118858141 |
ISBN-13 |
: 111885814X |
Rating |
: 4/5 (41 Downloads) |
Synopsis Simulation Modeling and Arena by : Manuel D. Rossetti
Emphasizes a hands-on approach to learning statistical analysis and model building through the use of comprehensive examples, problems sets, and software applications With a unique blend of theory and applications, Simulation Modeling and Arena®, Second Edition integrates coverage of statistical analysis and model building to emphasize the importance of both topics in simulation. Featuring introductory coverage on how simulation works and why it matters, the Second Edition expands coverage on static simulation and the applications of spreadsheets to perform simulation. The new edition also introduces the use of the open source statistical package, R, for both performing statistical testing and fitting distributions. In addition, the models are presented in a clear and precise pseudo-code form, which aids in understanding and model communication. Simulation Modeling and Arena, Second Edition also features: Updated coverage of necessary statistical modeling concepts such as confidence interval construction, hypothesis testing, and parameter estimation Additional examples of the simulation clock within discrete event simulation modeling involving the mechanics of time advancement by hand simulation A guide to the Arena Run Controller, which features a debugging scenario New homework problems that cover a wider range of engineering applications in transportation, logistics, healthcare, and computer science A related website with an Instructor’s Solutions Manual, PowerPoint® slides, test bank questions, and data sets for each chapter Simulation Modeling and Arena, Second Edition is an ideal textbook for upper-undergraduate and graduate courses in modeling and simulation within statistics, mathematics, industrial and civil engineering, construction management, business, computer science, and other departments where simulation is practiced. The book is also an excellent reference for professionals interested in mathematical modeling, simulation, and Arena.
Author |
: John P. Flynt |
Publisher |
: Course Technology |
Total Pages |
: 346 |
Release |
: 2007 |
ISBN-10 |
: UOM:39015066773451 |
ISBN-13 |
: |
Rating |
: 4/5 (51 Downloads) |
Synopsis Beginning Math Concepts for Game Developers by : John P. Flynt
Accompanying CD-ROM contains ... "source code for nine C# projects that accompany each chapter in the book; Visual Formula, a fun powerful software application for learning math that is used throughout the book; Visual Code, an application that allows you to extend the basic math programming; a bonus appendix to assist with setting up the software for the book."--Page 4 of cover.
Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Total Pages |
: 2084 |
Release |
: 2010-11-30 |
ISBN-10 |
: 9781609601966 |
ISBN-13 |
: 1609601963 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.