Silent Hill 3
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Author |
: Bernard Perron |
Publisher |
: University of Michigan Press |
Total Pages |
: 171 |
Release |
: 2012-01-03 |
ISBN-10 |
: 9780472051625 |
ISBN-13 |
: 0472051628 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Silent Hill by : Bernard Perron
The second entry in the Landmark Video Games series
Author |
: Dan Birlew |
Publisher |
: BradyGames |
Total Pages |
: 160 |
Release |
: 2003-08-04 |
ISBN-10 |
: 0744003199 |
ISBN-13 |
: 9780744003192 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Silent Hill 3 by : Dan Birlew
BradyGames' Silent Hill 3 Official Strategy Guide features comprehensive maps that mark key locations of items and supplies, including areas without in-game maps! Detailed walkthrough that includes puzzle solutions. Boss tactics guide players through every aspect of Heather's ordeal, in the normal world and the horrifying Reverse World. Game secrets, complete item and weapon coverage, enemy information and more! This product is available for sale in North America only.
Author |
: Mike Drucker |
Publisher |
: Boss Fight Books |
Total Pages |
: 120 |
Release |
: 2021-01-26 |
ISBN-10 |
: 9781940535272 |
ISBN-13 |
: 1940535271 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Silent Hill 2 by : Mike Drucker
A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.
Author |
: Tom Waltz |
Publisher |
: IDW Publishing |
Total Pages |
: 0 |
Release |
: 2015 |
ISBN-10 |
: 1631402285 |
ISBN-13 |
: 9781631402289 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Silent Hill Downpour: Anne's Story by : Tom Waltz
"Originally published as Silent hill Downpour: Anne's story issues #1-4"--Indicia.
Author |
: Tom Waltz |
Publisher |
: Idea & Design Works Llc |
Total Pages |
: 91 |
Release |
: 2008 |
ISBN-10 |
: 1600102387 |
ISBN-13 |
: 9781600102387 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Sinner's Reward by : Tom Waltz
When Hitman Jack "The Pup" Stanton runs away with his mob boss's wife, he thinks he's finally put his murderous past behind him. Instead, Jack and his lover take a wrong turn into Silent Hill and quickly learn that some sins are impossible to escape!
Author |
: Bernard Perron |
Publisher |
: University of Michigan Press |
Total Pages |
: 171 |
Release |
: 2012-01-03 |
ISBN-10 |
: 9780472027835 |
ISBN-13 |
: 0472027832 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Silent Hill by : Bernard Perron
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.
Author |
: |
Publisher |
: |
Total Pages |
: 88 |
Release |
: 2006-06 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis GameAxis Unwired by :
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Author |
: Kevin F. Steinmetz |
Publisher |
: Taylor & Francis |
Total Pages |
: 176 |
Release |
: 2024-09-09 |
ISBN-10 |
: 9781040087633 |
ISBN-13 |
: 1040087639 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Video Games, Crime, and Control by : Kevin F. Steinmetz
Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.
Author |
: Bernard Perron |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 489 |
Release |
: 2018-05-31 |
ISBN-10 |
: 9781501316227 |
ISBN-13 |
: 1501316222 |
Rating |
: 4/5 (27 Downloads) |
Synopsis The World of Scary Video Games by : Bernard Perron
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Author |
: Darshana Jayemanne |
Publisher |
: MDPI |
Total Pages |
: 144 |
Release |
: 2019-07-12 |
ISBN-10 |
: 9783039212316 |
ISBN-13 |
: 3039212311 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Gaming and the Arts of Storytelling by : Darshana Jayemanne
This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative