Shall We Play the Festschrift Game?

Shall We Play the Festschrift Game?
Author :
Publisher : Springer Science & Business Media
Total Pages : 248
Release :
ISBN-10 : 9783642307737
ISBN-13 : 3642307736
Rating : 4/5 (37 Downloads)

Synopsis Shall We Play the Festschrift Game? by : Diana Santos

There are not many people who can be said to have influenced and impressed researchers in so many disparate areas and language-geographic fields as Lauri Carlson, as is evidenced in the present Festschrift. His insight and acute linguistic sensitivity and linguistic rationality have spawned findings and research work in many areas, from non-standard etymology to hardcore formal linguistics, not forgetting computational areas such as parsing, terminological databases, and, last but not least, machine translation. In addition to his renowned and widely acknowledged insights in tense and aspect and its relationship with nominal quantification, and his ground-breaking work in dialog using game-theoretic machinery, Lauri has in the last fifteen years as Professor of Language Theory and Translation Technology contributed immensely to areas such as translation, terminology and general applications of computational linguistics. The three editors of the present volume have successfully performed doctoral studies under Lauri’s supervision, and wish with this volume to pay tribute to his supervision and to his influence in matters associated with research and scientific, linguistic and philosophical inquiry, as well as to his humanity and friendship.

The Game of Life and how to Play it

The Game of Life and how to Play it
Author :
Publisher :
Total Pages : 108
Release :
ISBN-10 : STANFORD:36105007435287
ISBN-13 :
Rating : 4/5 (87 Downloads)

Synopsis The Game of Life and how to Play it by : Florence Scovel Shinn

What Shall We Play?

What Shall We Play?
Author :
Publisher :
Total Pages : 28
Release :
ISBN-10 : 1597642150
ISBN-13 : 9781597642156
Rating : 4/5 (50 Downloads)

Synopsis What Shall We Play? by :

This charming story celebrates the magic of playtime and invites us to pretend with Matt, Martha & Lily May Matt wants to play trees. Martha wants to play cars--but Lily May wants to play fairies! She has wings and a wand--but will Lily ever get her wish?

What Game Shall We Play?

What Game Shall We Play?
Author :
Publisher :
Total Pages : 24
Release :
ISBN-10 : 0887419305
ISBN-13 : 9780887419300
Rating : 4/5 (05 Downloads)

Synopsis What Game Shall We Play? by : Pat Hutchins

The animals ask each other what game they should play, but only Owl has an answer.

Poker & Pop Culture

Poker & Pop Culture
Author :
Publisher : D&B Publishing
Total Pages : 657
Release :
ISBN-10 : 9781912862009
ISBN-13 : 191286200X
Rating : 4/5 (09 Downloads)

Synopsis Poker & Pop Culture by : Martin Harris

Introduced shortly after the United States declared its independence, poker’s growth and development has paralleled that of America itself. As a gambling game with mass appeal, poker has been played by presidents and peasants, at kitchen tables and final tables, for matchsticks and millions. First came the hands, then came the stories – some true, some pure bluffs, and many in between. In Poker & Pop Culture: Telling the Story of America’s Favorite Card Game, Martin Harris shares these stories while chronicling poker’s progress from 19th-century steamboats and saloons to 21st-century virtual tables online, including: Poker on the Mississippi Poker in the Movies Poker in the Old West Poker on the Newsstand Poker in the Civil War Poker in Literature Poker on the Bookshelf Poker in Music Poker in the White House Poker on Television Poker During Wartime Poker on the Computer From Mark Twain to “Dogs Playing Poker” to W.C. Fields to John Wayne to A Streetcar Named Desire to the Cold War to Kenny Rogers to ESPN to Star Trek: The Next Generation and beyond, Poker & Pop Culture provides a comprehensive survey of cultural productions in which poker is of thematic importance, showing how the game’s portrayal in the mainstream has increased poker’s relevance to American history and shaped the way we think about the game and its significance.

Resonant Games

Resonant Games
Author :
Publisher : MIT Press
Total Pages : 267
Release :
ISBN-10 : 9780262037808
ISBN-13 : 0262037807
Rating : 4/5 (08 Downloads)

Synopsis Resonant Games by : Eric Klopfer

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.

Improve Your Chess at Any Age

Improve Your Chess at Any Age
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1857446186
ISBN-13 : 9781857446180
Rating : 4/5 (86 Downloads)

Synopsis Improve Your Chess at Any Age by : Andres D. Hortilosa

In this original and thought-provoking book, Andres D. Hortillosa explains his ever-evolving system of chess improvement. If you are serious about improving your chess this book is for you.

SHALL WE PLAY A GAME?

SHALL WE PLAY A GAME?
Author :
Publisher : Areeb Irshad
Total Pages : 0
Release :
ISBN-10 : 1835206298
ISBN-13 : 9781835206294
Rating : 4/5 (98 Downloads)

Synopsis SHALL WE PLAY A GAME? by : Michael J Beck

As I grew up in my hometown of Rock Falls, Illinois, listening to the radio, I often heard advertisements for a videogame retail store called Video Games ETC! The commercials were quite typical. They frequently detailed how they had "the latest and greatest video games and consoles!" And like any good business they had a tagline at the end of every commercial. Amidst a flurry of distorted rock guitar chords I heard, "Video games ETC! Just a game? I DON'T THINK SO!" As a child I agreed with this statement, but as an adult I feel compelled to defend it. This simple commercial tagline effectively responds to the prevailing negative attitudes toward playing videogames as a meaningful endeavor. This tagline conveys the attitudes of gamers in U.S. culture by claiming implicitly that videogames are more than just games, and the extent to which we are willing to take videogames "seriously." In this chapter, I provide an overview of my thesis performance project and the ideas that caused me to link videogames and performance together. Second, I examine a literal and performative understanding of videogames. Third, I discuss the ways videogames function as a method of performing self through my own narratives. Then, I emphasize how videogames are connected with and through culture by means of technological performance. Finally, I preview and discuss the specific research questions I answer in later chapters.

This Book Is a Game

This Book Is a Game
Author :
Publisher : Wendell Charles NeSmith
Total Pages : 128
Release :
ISBN-10 : 9781670370778
ISBN-13 : 1670370771
Rating : 4/5 (78 Downloads)

Synopsis This Book Is a Game by : Wendell Charles NeSmith

SHALL WE PLAY A GAME?

A Playful Path

A Playful Path
Author :
Publisher : Lulu.com
Total Pages : 305
Release :
ISBN-10 : 9781304351821
ISBN-13 : 1304351823
Rating : 4/5 (21 Downloads)

Synopsis A Playful Path by : Bernard De Koven

A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.