Shadowrun Storm Front
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : |
Release | : 2013-03-27 |
ISBN-10 | : 1936876507 |
ISBN-13 | : 9781936876501 |
Rating | : 4/5 (07 Downloads) |
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Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : |
Release | : 2013-03-27 |
ISBN-10 | : 1936876507 |
ISBN-13 | : 9781936876501 |
Rating | : 4/5 (07 Downloads) |
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : 476 |
Release | : 2013-09-25 |
ISBN-10 | : 1936876515 |
ISBN-13 | : 9781936876518 |
Rating | : 4/5 (15 Downloads) |
"Created by Jordan Weisman ... [et al.]"--Colophon.
Author | : Patrick Goodman |
Publisher | : Catalyst Game Labs |
Total Pages | : 76 |
Release | : 2019-01-03 |
ISBN-10 | : |
ISBN-13 | : |
Rating | : 4/5 ( Downloads) |
MONSTERS OF THE SHADOWS... Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners of the Sixth World. When he came face to face with the serial murderer known as the Mealtime Killer, he'd hoped that a particularly dark chapter of his life had come to a close. But when night falls in the sprawl, blood is still being shed, and people are still dying. Another killer is still out there, one that needs to be found and stopped, but the challenge McAllister is about to face is one he never could have anticipated. His resolve will be tested in ways he never anticipated in his darkest nightmares. Sail Away, Sweet Sister builds on the events of Another Rainy Night, taking another dark turn down the streets of the Sixth World to face the monsters that lurk there.
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : 160 |
Release | : 2011-05-11 |
ISBN-10 | : 1934857750 |
ISBN-13 | : 9781934857755 |
Rating | : 4/5 (50 Downloads) |
Compatibility: Requires Shadowrun, Twentieth Anniversary Edition; offers the character statistics, setting information, and plot points needed for gamemasters to build on the story line introduced in the Dawn of the Artifacts series. Continues the plot strands introduced in the Dawn of the Artifacts series of adventures. Explores the hidden powers of the artifacts gathered in the previous adventures and shows the effects they are having in the Sixth World, as well as revealing how they have affected past history. Provides a fl exible plot structure that allows players to follow the parts of the campaign that are most interesting to them; gamemasters may also explore locations in the Sixth World that they fi nd compelling for a campaign setting. Advances the overall Sixth World plot as the worlds powers continue to vie with each other for dominance. Introduces a new form of campaign book that provides the concrete information gamemasters need to run a game while also providing fl exibility to design the campaign in a way that suits them.
Author | : Robert N. Charrette |
Publisher | : Catalyst Game Labs |
Total Pages | : 1398 |
Release | : 2018-11-15 |
ISBN-10 | : |
ISBN-13 | : |
Rating | : 4/5 ( Downloads) |
THREE COMPLETE SHADOWRUN NOVELS IN ONE! The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational megacorporations hoard the only thing of real value—information. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the façade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself, he has to slide like a whisper through the deadly shadows of the corporations, into a completely different world where his first wrong move may be his last...the world of Shadowrun. The Secrets of Power trilogy contains three full-length Shadowrun novels: Never Deal With a Dragon Choose Your Enemies Carefully Find Your Own Truth
Author | : Robert N. Charrette |
Publisher | : Catalyst Game Labs |
Total Pages | : 467 |
Release | : 2016-03-10 |
ISBN-10 | : |
ISBN-13 | : |
Rating | : 4/5 ( Downloads) |
DANGER AND DECEIT ON UNFAMILIAR STREETS... When Magic Returns to the Earth, its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets...and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew lay waiting in the shadows...
Author | : Catalyst Game Labs |
Publisher | : |
Total Pages | : |
Release | : 2016-07-20 |
ISBN-10 | : 1942487517 |
ISBN-13 | : 9781942487517 |
Rating | : 4/5 (17 Downloads) |
Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : |
Release | : 2015-09-02 |
ISBN-10 | : 1941582958 |
ISBN-13 | : 9781941582954 |
Rating | : 4/5 (58 Downloads) |
Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.
Author | : Mel Odom |
Publisher | : Catalyst Game Labs |
Total Pages | : 352 |
Release | : 2018-10-18 |
ISBN-10 | : |
ISBN-13 | : |
Rating | : 4/5 ( Downloads) |
PLAYED FOR A SUCKER... When ace shadowrunner Jack Skater leads his team of commandos in a raid on an elven ocean freighter, things get a little sticky. Yakuza hitmen crash the party, and a Japanese shaman whips up a titanic sea creature just to make sure nobody gets out alive. Now, having escaped with his troops by the skin of their teeth, Skater wants to find out who set him up. AND OUT FOR PAYBACK. But it isn't going to be easy. Because the runners are stuck up to their pointy ears in a sinister super-scheme that involves Skater's ex-wife, two elven gene corporations, a ruthless mafioso named McKenzie, and stolen data disks containing secrets worth killing for. It's a high-tech mega-mess with no way out. And as a ghastly virus hits Seattle, unleashing hordes of homicidal cannibals onto the streets, Skater and company have to bring in some heavy artillery just to stay alive...
Author | : FASA Corporation |
Publisher | : FASA Corporation |
Total Pages | : 0 |
Release | : 1998-12 |
ISBN-10 | : 1555603580 |
ISBN-13 | : 9781555603588 |
Rating | : 4/5 (80 Downloads) |
Magic in the Shadows is an advanced magic book that combines all the previously published Shadowrun magic rules with all new rules and magical creatures. This new volume features rewritten, reworked, and expanded rules built on the core magic rules published in Shadowrun: Third Edition and will include a spell creation system as well as advanced rules on all aspects of playing a magical character. This product is a must for any Shadowrun player and gamemaster.