Shadow Algorithms Data Miner
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Author |
: Andrew Woo |
Publisher |
: CRC Press |
Total Pages |
: 267 |
Release |
: 2012-06-12 |
ISBN-10 |
: 9781439880234 |
ISBN-13 |
: 1439880239 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Shadow Algorithms Data Miner by : Andrew Woo
Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation. With an emphasis on shadow fundamentals, the book gives an organized picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. It helps readers select the most relevant algorithms for their needs by placing the shadow algorithms in real-world contexts and looking at them from a larger graphics system perspective. As a result, readers know where to start for their application needs, which algorithms to begin considering, and which papers and supplemental material should be consulted for further details.
Author |
: Andrew Woo |
Publisher |
: CRC Press |
Total Pages |
: 262 |
Release |
: 2012-06-12 |
ISBN-10 |
: 9781439880265 |
ISBN-13 |
: 1439880263 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Shadow Algorithms Data Miner by : Andrew Woo
Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation.With an emphasis on shadow fundamentals, the boo
Author |
: Tomas Akenine-Möller |
Publisher |
: CRC Press |
Total Pages |
: 1199 |
Release |
: 2018-08-06 |
ISBN-10 |
: 9781351816151 |
ISBN-13 |
: 1351816152 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Real-Time Rendering, Fourth Edition by : Tomas Akenine-Möller
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Author |
: Christine Leopoldseder |
Publisher |
: Hatje Cantz Verlag |
Total Pages |
: 137 |
Release |
: 2020-01-01 |
ISBN-10 |
: 9783775747615 |
ISBN-13 |
: 3775747613 |
Rating |
: 4/5 (15 Downloads) |
Synopsis CyberArts 2020 by : Christine Leopoldseder
Der Prix Ars Electronica ist der traditionsreichste Medienkunstwettbewerb der Welt. Seit 1987 alljährlich ausgeschrieben, gilt er wegen seiner Kontinuität, der hohen Anzahl sowie Qualität der Einreichungen als Trendbarometer der weltweiten Medienkunst. Mit vielen Bildern, Texten und Statements der Jury bündelt das Buch jene Arbeiten, die 2020 in den Kategorien Computer Animation, Digital Musics & Sound Art, Artificial Intelligence & Life Art und u19 – Create Your World ausgezeichnet wurden. Ebenfalls im Buch enthalten ist wieder ein Best-of des im Auftrag der Europäischen Kommission ausgeschriebenen STARTS-Prize. Im Fokus dieses hoch dotierten Wettbewerbs standen innovative Projekte an der Schnittstelle von Wissenschaft, Technologie und Kunst (= Science, Technology and ARTS).
Author |
: Tomas Akenine-Möller |
Publisher |
: CRC Press |
Total Pages |
: 1046 |
Release |
: 2019-01-18 |
ISBN-10 |
: 9781315362007 |
ISBN-13 |
: 1315362007 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Real-Time Rendering by : Tomas Akenine-Möller
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Author |
: Dorian Pyle |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 566 |
Release |
: 1999-03-22 |
ISBN-10 |
: 1558605290 |
ISBN-13 |
: 9781558605299 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Data Preparation for Data Mining by : Dorian Pyle
This book focuses on the importance of clean, well-structured data as the first step to successful data mining. It shows how data should be prepared prior to mining in order to maximize mining performance.
Author |
: Rick Sherman |
Publisher |
: Newnes |
Total Pages |
: 551 |
Release |
: 2014-11-04 |
ISBN-10 |
: 9780124115286 |
ISBN-13 |
: 0124115284 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Business Intelligence Guidebook by : Rick Sherman
Between the high-level concepts of business intelligence and the nitty-gritty instructions for using vendors' tools lies the essential, yet poorly-understood layer of architecture, design and process. Without this knowledge, Big Data is belittled – projects flounder, are late and go over budget. Business Intelligence Guidebook: From Data Integration to Analytics shines a bright light on an often neglected topic, arming you with the knowledge you need to design rock-solid business intelligence and data integration processes. Practicing consultant and adjunct BI professor Rick Sherman takes the guesswork out of creating systems that are cost-effective, reusable and essential for transforming raw data into valuable information for business decision-makers. After reading this book, you will be able to design the overall architecture for functioning business intelligence systems with the supporting data warehousing and data-integration applications. You will have the information you need to get a project launched, developed, managed and delivered on time and on budget – turning the deluge of data into actionable information that fuels business knowledge. Finally, you'll give your career a boost by demonstrating an essential knowledge that puts corporate BI projects on a fast-track to success. - Provides practical guidelines for building successful BI, DW and data integration solutions. - Explains underlying BI, DW and data integration design, architecture and processes in clear, accessible language. - Includes the complete project development lifecycle that can be applied at large enterprises as well as at small to medium-sized businesses - Describes best practices and pragmatic approaches so readers can put them into action. - Companion website includes templates and examples, further discussion of key topics, instructor materials, and references to trusted industry sources.
Author |
: |
Publisher |
: |
Total Pages |
: 170 |
Release |
: 2004 |
ISBN-10 |
: UOM:39015058775597 |
ISBN-13 |
: |
Rating |
: 4/5 (97 Downloads) |
Synopsis Proceedings of the ... ACM Workshop on Visualization and Data Mining for Computer Security by :
Author |
: Elmar Eisemann |
Publisher |
: CRC Press |
Total Pages |
: 399 |
Release |
: 2016-04-19 |
ISBN-10 |
: 9781439867693 |
ISBN-13 |
: 1439867690 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Real-Time Shadows by : Elmar Eisemann
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t
Author |
: Cornell University |
Publisher |
: |
Total Pages |
: 712 |
Release |
: 2007 |
ISBN-10 |
: CORNELL:31924097790251 |
ISBN-13 |
: |
Rating |
: 4/5 (51 Downloads) |
Synopsis Cornell University Courses of Study by : Cornell University