Serious Games Interaction And Simulation
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Author |
: Clark Aldrich |
Publisher |
: John Wiley & Sons |
Total Pages |
: 578 |
Release |
: 2009-09-17 |
ISBN-10 |
: 9780470506745 |
ISBN-13 |
: 0470506741 |
Rating |
: 4/5 (45 Downloads) |
Synopsis The Complete Guide to Simulations and Serious Games by : Clark Aldrich
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
Author |
: Carlos Vaz de Carvalho |
Publisher |
: Springer |
Total Pages |
: 147 |
Release |
: 2016-03-24 |
ISBN-10 |
: 9783319290607 |
ISBN-13 |
: 3319290606 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Serious Games, Interaction, and Simulation by : Carlos Vaz de Carvalho
This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications.
Author |
: Nick Iuppa |
Publisher |
: CRC Press |
Total Pages |
: 265 |
Release |
: 2012-07-26 |
ISBN-10 |
: 9781136142789 |
ISBN-13 |
: 1136142789 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Story and Simulations for Serious Games by : Nick Iuppa
How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.
Author |
: Yiyu Cai |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 262 |
Release |
: 2013-11-08 |
ISBN-10 |
: 9789814560320 |
ISBN-13 |
: 9814560324 |
Rating |
: 4/5 (20 Downloads) |
Synopsis Simulations, Serious Games and Their Applications by : Yiyu Cai
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
Author |
: Yiyu Cai |
Publisher |
: Springer Nature |
Total Pages |
: 188 |
Release |
: 2021-08-13 |
ISBN-10 |
: 9789811613616 |
ISBN-13 |
: 9811613613 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Virtual and Augmented Reality, Simulation and Serious Games for Education by : Yiyu Cai
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Author |
: Bryan P. Bergeron |
Publisher |
: |
Total Pages |
: 452 |
Release |
: 2006 |
ISBN-10 |
: 1584504447 |
ISBN-13 |
: 9781584504443 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Developing Serious Games by : Bryan P. Bergeron
Describes the various types of serious games, including military, academic, and medical, and provides information on their economic potential, customer base, and design.
Author |
: Cruz-Cunha, Maria Manuela |
Publisher |
: IGI Global |
Total Pages |
: 1434 |
Release |
: 2012-02-29 |
ISBN-10 |
: 9781466601505 |
ISBN-13 |
: 1466601507 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Handbook of Research on Serious Games as Educational, Business and Research Tools by : Cruz-Cunha, Maria Manuela
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Author |
: Clark C. Abt |
Publisher |
: University Press of America |
Total Pages |
: 200 |
Release |
: 1987 |
ISBN-10 |
: 0819161489 |
ISBN-13 |
: 9780819161482 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Serious Games by : Clark C. Abt
The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques.
Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Total Pages |
: 2084 |
Release |
: 2010-11-30 |
ISBN-10 |
: 9781609601966 |
ISBN-13 |
: 1609601963 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Author |
: Minhua Ma |
Publisher |
: Springer Science & Business |
Total Pages |
: 570 |
Release |
: 2014-04-25 |
ISBN-10 |
: 9783642548161 |
ISBN-13 |
: 3642548164 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Virtual, Augmented Reality and Serious Games for Healthcare 1 by : Minhua Ma
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.