Seductive Interaction Design
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Author |
: Stephen P. Anderson |
Publisher |
: Pearson Education |
Total Pages |
: 562 |
Release |
: 2011-06-13 |
ISBN-10 |
: 9780132118637 |
ISBN-13 |
: 0132118637 |
Rating |
: 4/5 (37 Downloads) |
Synopsis Seductive Interaction Design by : Stephen P. Anderson
What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act. Topics include: AESTHETICS, BEAUTY, AND BEHAVIOR: Why do striking visuals grab our attention? And how do emotions affect judgment and behavior? PLAYFUL SEDUCTION: How do you create playful engagements during the moment? Why are serendipity, arousal, rewards, and other delights critical to a good experience? THE SUBTLE ART OF SEDUCTION: How do you put people at ease through clear and suggestive language? What are some subtle ways to influence behavior and get people to move from intent to action? THE GAME OF SEDUCTION: How do you continue motivating people long after the first encounter? Are there lessons to be gained from learning theories or game design? Principles from psychology are found throughout the book, along with dozens of examples showing how these techniques have been applied with great success. In addition, each section includes interviews with influential web and interaction designers.
Author |
: Jonas Lowgren |
Publisher |
: MIT Press |
Total Pages |
: 220 |
Release |
: 2007-01-26 |
ISBN-10 |
: 9780262296922 |
ISBN-13 |
: 0262296926 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Thoughtful Interaction Design by : Jonas Lowgren
The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.
Author |
: John Ferrara |
Publisher |
: Rosenfeld Media |
Total Pages |
: 266 |
Release |
: 2012-05-17 |
ISBN-10 |
: 9781933820996 |
ISBN-13 |
: 1933820993 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Playful Design by : John Ferrara
Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.
Author |
: Carolyn Chandler |
Publisher |
: Pearson Education |
Total Pages |
: 168 |
Release |
: 2014 |
ISBN-10 |
: 9780321934048 |
ISBN-13 |
: 0321934040 |
Rating |
: 4/5 (48 Downloads) |
Synopsis Adventures in Experience Design by : Carolyn Chandler
Whether teaching or learning UX Design, activities often sink in deeper than lectures. And game-like activities with a lesson included both engage and instruct. This book contains fun and challenging activities to help participants learn core concepts in user experience, from sketching, to photo safaris that encourage field observation, to creating an experience model for your daily bus ride, etc. It is structured as 50% activity and 50% explanation.
Author |
: Jonas Lowgren |
Publisher |
: MIT Press |
Total Pages |
: 213 |
Release |
: 2007-01-26 |
ISBN-10 |
: 9780262622097 |
ISBN-13 |
: 0262622092 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Thoughtful Interaction Design by : Jonas Lowgren
The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.
Author |
: Dan Saffer |
Publisher |
: New Riders |
Total Pages |
: 241 |
Release |
: 2010 |
ISBN-10 |
: 9780321643391 |
ISBN-13 |
: 0321643399 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Designing for Interaction by : Dan Saffer
With emphasis on the designer's role in strategy, research, brainstorming, prototyping and development, this book is devoted to teaching interaction design to those new to the field.
Author |
: Nathan Shedroff |
Publisher |
: Rosenfeld Media |
Total Pages |
: 369 |
Release |
: 2012-09-17 |
ISBN-10 |
: 9781933820767 |
ISBN-13 |
: 1933820764 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Make It So by : Nathan Shedroff
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
Author |
: Sebastiano Bagnara |
Publisher |
: CRC Press |
Total Pages |
: 392 |
Release |
: 2006-06-20 |
ISBN-10 |
: 9781482269536 |
ISBN-13 |
: 1482269538 |
Rating |
: 4/5 (36 Downloads) |
Synopsis Theories and Practice in Interaction Design by : Sebastiano Bagnara
Ad hoc and interdisciplinary, the field of interaction design claims no unified theory. Yet guidelines are needed. In essays by 26 major thinkers and designers, this book presents the rich mosaic of ideas which nourish the lively art of interaction design. The editors introduction is a critical survey of interaction design with a debt and contribut
Author |
: Helen Sharp |
Publisher |
: John Wiley & Sons |
Total Pages |
: 660 |
Release |
: 2019-04-03 |
ISBN-10 |
: 9781119547358 |
ISBN-13 |
: 1119547350 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Interaction Design by : Helen Sharp
A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.
Author |
: Pertti Saariluoma |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 231 |
Release |
: 2009-04-28 |
ISBN-10 |
: 9781848003859 |
ISBN-13 |
: 1848003854 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Future Interaction Design II by : Pertti Saariluoma
The perspectives and techniques used in human-computer interaction design, practice and research are broadening. This book looks at emerging approaches which are likely to contribute to the discipline in near future. The underlying idea is that human character rather than technology should determine the nature of interaction. The concept of "interaction design" covers this range of concerns relevant to enabling quality design. Each chapter emphasizes alternative perspectives on interaction and new concepts to help researchers and practitioners relate to alternative design approaches and opportunities. This second volume provides a wider perspective, from both a scientific and geographic outlook. New topics, such as psychological design processes, gerotechnology, modelling, e-learning and subconscious experiences are discussed from a team of international authors. This book will be of considerable value to those seeking innovative perspectives upon designing and ensuring effective interaction between humans and technology.