Science Indicators

Science Indicators
Author :
Publisher :
Total Pages : 336
Release :
ISBN-10 : UIUC:30112001085445
ISBN-13 :
Rating : 4/5 (45 Downloads)

Synopsis Science Indicators by :

Science and Technology

Science and Technology
Author :
Publisher :
Total Pages : 160
Release :
ISBN-10 : UOM:39015008795182
ISBN-13 :
Rating : 4/5 (82 Downloads)

Synopsis Science and Technology by : National Science Foundation (U.S.)

Science and Technology Report

Science and Technology Report
Author :
Publisher :
Total Pages : 458
Release :
ISBN-10 : PURD:32754081540407
ISBN-13 :
Rating : 4/5 (07 Downloads)

Synopsis Science and Technology Report by : National Science Foundation (U.S.)

Biennial Science and Technology Report to the Congress

Biennial Science and Technology Report to the Congress
Author :
Publisher :
Total Pages : 164
Release :
ISBN-10 : MINN:31951P00897302Q
ISBN-13 :
Rating : 4/5 (2Q Downloads)

Synopsis Biennial Science and Technology Report to the Congress by : United States. Office of Science and Technology Policy

Science Indicators, 1980

Science Indicators, 1980
Author :
Publisher :
Total Pages : 388
Release :
ISBN-10 : UVA:X000689991
ISBN-13 :
Rating : 4/5 (91 Downloads)

Synopsis Science Indicators, 1980 by : National Science Board (U.S.)

Federal Register

Federal Register
Author :
Publisher :
Total Pages : 1338
Release :
ISBN-10 : UIUC:30112059132362
ISBN-13 :
Rating : 4/5 (62 Downloads)

Synopsis Federal Register by :

Handbook of Research on Integrating ICTs in STEAM Education

Handbook of Research on Integrating ICTs in STEAM Education
Author :
Publisher : IGI Global
Total Pages : 465
Release :
ISBN-10 : 9781668438633
ISBN-13 : 1668438631
Rating : 4/5 (33 Downloads)

Synopsis Handbook of Research on Integrating ICTs in STEAM Education by : Xefteris, Stefanos

Modern society gives great importance to scientific and technological literacy, development of “21st century skills,” and creating individuals who are not passive users of ICT tools but active thinkers and even tinkerers. The learning process is thus constantly evolving to facilitate the acquisition of such skills, such as setting goals and making evidence-based decisions, thinking critically, and solving problems while efficiently managing time as well as using technology, cooperating ethically, and communicating effectively. STEAM is the approach to learning that uses concepts from natural sciences, technology, engineering, arts, and mathematics to foster critical thinking, computational and design thinking, as well working effectively together, mimicking the process followed by scientists. The end goal is engaged and motivated students who participate in experiential and inquiry-based learning in fun, immersive environments that facilitate learning through a creative process. The Handbook of Research on Integrating ICTs in STEAM Education includes current research focusing on the development of STEAM and ICT educational practices, tools, workflows, and frames of operation that encourage science skills, but also skills related to the arts and humanities such as creativity, imagination, and reflection on ethical implications. Covering topics such as early childhood education, machine learning education, educational robotics, and web-based simulations, this major reference work is an essential resource for engineers, educators of both K-12 and higher education, education administration, libraries, pre-service teachers, computer scientists, researchers, and academics.