Sams Teach Yourself Beginning Programming In 24 Hours
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Author |
: Greg M. Perry |
Publisher |
: Sams Publishing |
Total Pages |
: 508 |
Release |
: 2001 |
ISBN-10 |
: 0672323079 |
ISBN-13 |
: 9780672323072 |
Rating |
: 4/5 (79 Downloads) |
Synopsis Sams Teach Yourself Beginning Programming in 24 Hours by : Greg M. Perry
"Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition" explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.
Author |
: Greg Perry |
Publisher |
: Sams Publishing |
Total Pages |
: 508 |
Release |
: 2001-11-02 |
ISBN-10 |
: 9780768686685 |
ISBN-13 |
: 0768686687 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Sams Teach Yourself Beginning Programming in 24 Hours by : Greg Perry
Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.
Author |
: Michael Morrison |
Publisher |
: Sams Publishing |
Total Pages |
: 510 |
Release |
: 2003 |
ISBN-10 |
: 067232461X |
ISBN-13 |
: 9780672324611 |
Rating |
: 4/5 (1X Downloads) |
Synopsis Sams Teach Yourself Game Programming in 24 Hours by : Michael Morrison
A gentle introduction to game programming on the Windows platform for the complete beginner.
Author |
: Stewart Baird |
Publisher |
: Sams Publishing |
Total Pages |
: 480 |
Release |
: 2003 |
ISBN-10 |
: 0672324415 |
ISBN-13 |
: 9780672324413 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Sams Teach Yourself Extreme Programming in 24 Hours by : Stewart Baird
Provides information about the new lightweight software development methodology.
Author |
: Thane Hubbell |
Publisher |
: Pearson Education |
Total Pages |
: 574 |
Release |
: 1998-11-28 |
ISBN-10 |
: 9780768685206 |
ISBN-13 |
: 0768685206 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Sams Teach Yourself COBOL in 24 Hours by : Thane Hubbell
Sams Teach Yourself COBOL in 24 Hours teaches the basics of COBOL programming in 24 step-by-step lessons. Each lesson builds on the previous one providing a solid foundation in COBOL programming concepts and techniques. This hands-on guide is the easiest, fastest way to begin creating standard COBOL compliant code. Business professionals and programmers from other languages will find this hands-on, task-oriented tutorial extremely useful for learning the essential features and concepts of COBOL programming. Writing a program can be a complex task. Concentrating on one development tool guides you to good results every time. There will be no programs that will not compile!
Author |
: Richard Blum |
Publisher |
: Pearson Education |
Total Pages |
: 432 |
Release |
: 2014 |
ISBN-10 |
: 9780672337123 |
ISBN-13 |
: 0672337126 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Sams Teach Yourself Arduino Programming in 24 Hours by : Richard Blum
In just 24 sessions of one hour or less, Sams Teach Yourself Arduino Programming in 24 Hours teaches you C programmingon Arduino, so you can start creating inspired "DIY" hardwareprojects of your own! Using this book's straightforward, step-by-stepapproach, you'll walk through everything from setting up yourprogramming environment to mastering C syntax and features, interfacing your Arduino to performing full-fledged prototyping.Every hands-on lesson and example builds on what you've alreadylearned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Arduino programming tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Get the right Arduino hardware and accessories for your needs Download the Arduino IDE, install it, and link it to your Arduino Quickly create, compile, upload, and run your first Arduino program Master C syntax, decision control, strings, data structures, and functions Use pointers to work with memory--and avoid common mistakes Store data on your Arduino's EEPROM or an external SD card Use existing hardware libraries, or create your own Send output and read input from analog devices or digital interfaces Create and handle interrupts in software and hardware Communicate with devices via the SPI interface and I2C protocol Work with analog and digital sensors Write Arduino C programs that control motors Connect an LCD to your Arduino, and code the output Install an Ethernet shield, configure an Ethernet connection, and write networking programs Create prototyping environments, use prototyping shields, and interface electronics to your Arduino
Author |
: Bradley L. Jones |
Publisher |
: Sams Publishing |
Total Pages |
: 696 |
Release |
: 2013-10-07 |
ISBN-10 |
: 9780133414387 |
ISBN-13 |
: 0133414388 |
Rating |
: 4/5 (87 Downloads) |
Synopsis C Programming in One Hour a Day, Sams Teach Yourself by : Bradley L. Jones
Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C. Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It’s ideal for anyone who’s serious about truly mastering C – including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps. Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes: Understanding C program components and structure Mastering essential C syntax and program control Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope Interacting with the screen, printer, and keyboard Using functions and exploring the C Function Library Working with memory and the compiler Contents at a Glance PART I: FUNDAMENTALS OF C 1 Getting Started with C 2 The Components of a C Program 3 Storing Information: Variables and Constants 4 The Pieces of a C Program: Statements, Expressions, and Operators 5 Packaging Code in Functions 6 Basic Program Control 7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays 9 Understanding Pointers 10 Working with Characters and Strings 11 Implementing Structures, Unions, and TypeDefs 12 Understanding Variable Scope 13 Advanced Program Control 14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers 16 Pointers to Functions and Linked Lists 17 Using Disk Files 18 Manipulating Strings 19 Getting More from Functions 20 Exploring the C Function Library 21 Working with Memory 22 Advanced Compiler Use PART IV: APPENDIXES A ASCII Chart B C/C++ Reserved Words C Common C Functions D Answers
Author |
: Jonathan Harbour |
Publisher |
: Sams Publishing |
Total Pages |
: 827 |
Release |
: 2012-11-15 |
ISBN-10 |
: 9780133033793 |
ISBN-13 |
: 0133033791 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Sams Teach Yourself Android Game Programming in 24 Hours by : Jonathan Harbour
In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
Author |
: Sriranga Veeraraghavan |
Publisher |
: Sams Publishing |
Total Pages |
: 506 |
Release |
: 2002 |
ISBN-10 |
: 0672323583 |
ISBN-13 |
: 9780672323584 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Sams Teach Yourself Shell Programming in 24 Hours by : Sriranga Veeraraghavan
Learn how to develop powerful and robust shell scripts in order to get the most out of your Unix/Linux system.
Author |
: Katie Cunningham |
Publisher |
: Sams Publishing |
Total Pages |
: 321 |
Release |
: 2013-09-10 |
ISBN-10 |
: 9780133354461 |
ISBN-13 |
: 0133354466 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Python in 24 Hours, Sams Teach Yourself by : Katie Cunningham
In just 24 sessions of one hour or less, Sams Teach Yourself Python in 24 Hours will help you get started fast, master all the core concepts of programming, and build anything from websites to games. Using this book’s straightforward, step-by-step approach, you’ll move from the absolute basics through functions, objects, classes, modules, database integration, and more. Every lesson and case study application builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Python development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Warnings alert you to possible problems and give you advice on how to avoid them. Learn how to... Install and run the right version of Python for your operating system Store, manipulate, reformat, combine, and organize information Create logic to control how programs run and what they do Interact with users or other programs, wherever they are Save time and improve reliability by creating reusable functions Master Python data types: numbers, text, lists, and dictionaries Write object-oriented programs that work better and are easier to improve Expand Python classes to make them even more powerful Use third-party modules to perform complex tasks without writing new code Split programs to make them more maintainable and reusable Clearly document your code so others can work with it Store data in SQLite databases, write queries, and share data via JSON Simplify Python web development with the Flask framework Quickly program Python games with PyGame Avoid, troubleshoot, and fix problems with your code