Robots in K-12 Education

Robots in K-12 Education
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1466601825
ISBN-13 : 9781466601826
Rating : 4/5 (25 Downloads)

Synopsis Robots in K-12 Education by : Bradley S. Barker

"This book explores the theory and practice of educational robotics in the K-12 formal and informal educational settings, providing empirical research supporting the use of robotics for STEM learning"--Provided by publisher.

Robots in K-12 Education: A New Technology for Learning

Robots in K-12 Education: A New Technology for Learning
Author :
Publisher : IGI Global
Total Pages : 434
Release :
ISBN-10 : 9781466601833
ISBN-13 : 1466601833
Rating : 4/5 (33 Downloads)

Synopsis Robots in K-12 Education: A New Technology for Learning by : Barker, Bradley S.

"This book explores the theory and practice of educational robotics in the K-12 formal and informal educational settings, providing empirical research supporting the use of robotics for STEM learning"--Provided by publisher.

STEM Education 2.0

STEM Education 2.0
Author :
Publisher : BRILL
Total Pages : 388
Release :
ISBN-10 : 9789004405400
ISBN-13 : 9004405402
Rating : 4/5 (00 Downloads)

Synopsis STEM Education 2.0 by : Alpaslan Sahin

STEM Education 2.0 discusses the most recent research on important selected K-12 STEM topics by synthesizing previous research and offering new research questions. The contributions range from analysis of key STEM issues that have been studied for more than two decades to topics that have more recently became popular, such as maker space and robotics. In each chapter, nationally and internationally known STEM experts review key literature in the field, share findings of their own research with its implications for K-12 STEM education, and finally offer future research areas and questions in the respected area they have been studying. This volume provides diverse and leading voices in the future of STEM education and STEM education research.

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom
Author :
Publisher : IGI Global
Total Pages : 969
Release :
ISBN-10 : 9781668424124
ISBN-13 : 1668424126
Rating : 4/5 (24 Downloads)

Synopsis Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom by : Management Association, Information Resources

The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.

Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education

Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education
Author :
Publisher : IGI Global
Total Pages : 421
Release :
ISBN-10 : 9781522527077
ISBN-13 : 1522527079
Rating : 4/5 (77 Downloads)

Synopsis Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education by : Khan, Amar Ali

The use of technology can significantly enhance educational environments for students. It is imperative to study new software, hardware, and gadgets for the improvement of teaching and learning practices. The Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education is a pivotal reference source featuring the latest scholarly research on the opportunities and challenges of using handheld technology devices in primary and secondary education. Including coverage on a wide variety of topics and perspectives such as blended learning, game-based curriculum, and software applications, this publication is ideally designed for educators, researchers, students, and technology experts seeking current research on new trends in the use of technology in education.

Robotics in STEM Education

Robotics in STEM Education
Author :
Publisher : Springer
Total Pages : 260
Release :
ISBN-10 : 9783319577869
ISBN-13 : 3319577867
Rating : 4/5 (69 Downloads)

Synopsis Robotics in STEM Education by : Myint Swe Khine

This book describes recent approaches in advancing STEM education with the use of robotics, innovative methods in integrating robotics in school subjects, engaging and stimulating students with robotics in classroom-based and out-of-school activities, and new ways of using robotics as an educational tool to provide diverse learning experiences. It addresses issues and challenges in generating enthusiasm among students and revamping curricula to provide application focused and hands-on approaches in learning . The book also provides effective strategies and emerging trends in using robotics, designing learning activities and how robotics impacts the students’ interests and achievements in STEM related subjects. The frontiers of education are progressing very rapidly. This volume brought together a collection of projects and ideas which help us keep track of where the frontiers are moving. This book ticks lots of contemporary boxes: STEM, robotics, coding, and computational thinking among them. Most educators interested in the STEM phenomena will find many ideas in this book which challenge, provide evidence and suggest solutions related to both pedagogy and content. Regular reference to 21st Century skills, achieved through active collaborative learning in authentic contexts, ensures the enduring usefulness of this volume. John Williams Professor of Education and Director of the STEM Education Research Group Curtin University, Perth, Australia

Designing, Constructing, and Programming Robots for Learning

Designing, Constructing, and Programming Robots for Learning
Author :
Publisher : IGI Global
Total Pages : 368
Release :
ISBN-10 : 9781799874454
ISBN-13 : 1799874451
Rating : 4/5 (54 Downloads)

Synopsis Designing, Constructing, and Programming Robots for Learning by : Eteokleous, Nikleia

The field of robotics in a classroom context has seen an increase in global momentum recently because of its positive contributions in the teaching of science, technology, engineering, mathematics (STEM) and beyond. It is argued that when robotics and programming are integrated in developmentally appropriate ways, cognitive skill development beyond STEM can be achieved. The development of educational robotics has presented a plethora of ways in which students can be assisted in the classroom. Designing, Constructing, and Programming Robots for Learning highlights the importance of integrating robotics in educational practice and presents various ways for how it can be achieved. It further explains how 21st century skills and life skills can be developed through the hands-on experience of educational robotics. Covering topics such as computational thinking, social skill enhancement, and teacher training, this text is an essential resource for engineers, educational software developers, teachers, professors, instructors, researchers, faculty, leaders in educational fields, students, and academicians.

Learning by Playing. Game-based Education System Design and Development

Learning by Playing. Game-based Education System Design and Development
Author :
Publisher : Springer
Total Pages : 596
Release :
ISBN-10 : 9783642033643
ISBN-13 : 3642033644
Rating : 4/5 (43 Downloads)

Synopsis Learning by Playing. Game-based Education System Design and Development by : Maiga Chang

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

Emerging Realities and the Future of Technology in the Classroom

Emerging Realities and the Future of Technology in the Classroom
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1799864812
ISBN-13 : 9781799864813
Rating : 4/5 (12 Downloads)

Synopsis Emerging Realities and the Future of Technology in the Classroom by : Inaya Jaafar

"This book examines a variety of pertinent topics that look at the present and future roles of technology in the classroom to assist educators, educational leaders, and instructional designers in establishing future-ready learning, today"--

Rev Up Robotics

Rev Up Robotics
Author :
Publisher : International Society for Technology in Education
Total Pages : 185
Release :
ISBN-10 : 9781564848154
ISBN-13 : 1564848159
Rating : 4/5 (54 Downloads)

Synopsis Rev Up Robotics by : Jorge Valenzuela

Author Jorge Valenzuela lays out the foundational skills of computational thinking required for programming with robotics. Unlike other robotics books and curriculum, Rev Up Robotics takes a cross-curricular approach, showing educators how to begin incorporating robotics into their content area lessons and in conjunction with other subjects. You’ll get an overview of standards-based skills that can be covered in English language arts, math, science, social studies and robotics electives. Teachers also get tips for selecting the robot that works for them and for students, and details on the functions of gears, motors and sensors. Also included is a deep dive into more advanced topics like the intersections of computer science, mechanical engineering and electrical engineering with robotics. Finally, you’ll find advice for getting students involved with competitive robotics, and case studies that offer empirical evidence for using robotics successfully in instruction. The book: • Shows how to help students recognize and apply the four elements of computational thinking to familiar situations. • Provides a pathway from working with visual blocks to programming in C++. • Discusses building and programming robots, with tips for adding your own code and troubleshooting. • Demonstrates how to manipulate basic movement to better understand the functions of gears, motors and sensors. With activities and examples for grade levels K-8, teachers come away with easy-to-implement cross-curricular ideas to engage students in computer science and engineering activities.