Rendering Ebook Collection
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Author |
: Saty Raghavachary |
Publisher |
: Elsevier |
Total Pages |
: 1201 |
Release |
: 2008-08-08 |
ISBN-10 |
: 9780080923598 |
ISBN-13 |
: 0080923593 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Rendering ebook Collection by : Saty Raghavachary
Rendering ebook Collection contains 4 of our best-selling titles, providing the ultimate reference for every computer graphics and gaming professional’s library. Get access to over 2500 pages of reference material, at a fraction of the price of the hard-copy books. This CD contains the complete ebooks of the following 4 titles: Raghavachary, Rendering for Beginners: Image synthesis using RenderMan, 9780240519357 Pharr and Humphreys, Physically Based Rendering, 9780125531801 Luebke, Level of Detail for 3D Graphics, 9781558608382 Strothotte, Non-photorealistic Computer Graphics, 9781558607873 *Four fully searchable titles on one CD providing instant access to the ULTIMATE library of engineering materials for graphics professionals *2500 pages of practical and theoretical animation information in one portable package. *Incredible value at a fraction of the cost of the print books
Author |
: Tomas Akenine-Möller |
Publisher |
: CRC Press |
Total Pages |
: 1046 |
Release |
: 2019-01-18 |
ISBN-10 |
: 9781315362007 |
ISBN-13 |
: 1315362007 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Real-Time Rendering by : Tomas Akenine-Möller
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Author |
: Tomas Akenine-Möller |
Publisher |
: CRC Press |
Total Pages |
: 1199 |
Release |
: 2018-08-06 |
ISBN-10 |
: 9781351816151 |
ISBN-13 |
: 1351816152 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Real-Time Rendering, Fourth Edition by : Tomas Akenine-Möller
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Author |
: K. A. Riley |
Publisher |
: |
Total Pages |
: 296 |
Release |
: 2019-10-03 |
ISBN-10 |
: 169678574X |
ISBN-13 |
: 9781696785747 |
Rating |
: 4/5 (4X Downloads) |
Synopsis Render by : K. A. Riley
Spoiler-free description: With the truth finally revealed, Kress and Render lead the Seventeens on a dangerous journey. But nothing is ever quite as it seems, and danger lurks behind every corner...
Author |
: Ian Stephenson |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 338 |
Release |
: 2004-12-01 |
ISBN-10 |
: 1852338210 |
ISBN-13 |
: 9781852338213 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Production Rendering by : Ian Stephenson
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Author |
: Heung-Yeung Shum |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 425 |
Release |
: 2008-05-26 |
ISBN-10 |
: 9780387326689 |
ISBN-13 |
: 0387326685 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Image-Based Rendering by : Heung-Yeung Shum
Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.
Author |
: Wolfgang Engel |
Publisher |
: |
Total Pages |
: 304 |
Release |
: 2019-04-21 |
ISBN-10 |
: 179758314X |
ISBN-13 |
: 9781797583143 |
Rating |
: 4/5 (4X Downloads) |
Synopsis GPU Zen 2 by : Wolfgang Engel
Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. Rendering (Patrick Cozzi)1. Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio2. Applying Vectorized Visibility on All frequency Direct Illumination by Ho Chun Leung, Tze Yui Ho, Zhenni Wang, Chi Sing Leung, Eric Wing Ming Wong3. Non-periodic Tiling of Noise-based Procedural Textures by Aleksandr Kirillov4. Rendering Surgery Simulation with Vulkan by Nicholas Milef, Di Qi, and Suvranu De5. Skinned Decals by Hawar DoghramachiEnvironmental Effects (Wolfgang Engel)1. Real-Time Fluid Simulation in Shadow of the Tomb Raider by Peter Sikachev, Martin Palko and Alexandre Chekroun2. Real-time Snow Deformation in Horizon Zero Dawn: The Frozen Wilds by Kevin ÖrtegrenShadows (Maurizio Vives)1. Soft Shadow Approximation for Dappled Light Sources by Mariano Merchante2. Parallax-Corrected Cached Shadow Maps by Pavlo Turchyn3D Engine Design (Wessam Bahnassi)1. Real-Time Layered Materials Compositing Using Spatial Clustering Encoding by Sergey Makeev2. Procedural Stochastic Textures by Tiling and Blending by Thomas Deliot and Eric Heitz3. A Ray Casting Technique for Baked Texture Generation by Alain Galvan and Jeff Russell4. Writing an efficient Vulkan renderer by Arseny Kapoulkine5. glTF - Runtime 3D Asset Delivery by Marco HutterRay Tracing (Anton Kaplanyan)1. Real-Time Ray-Traced One-Bounce Caustics by Holger Gruen2. Adaptive Anti-Aliasing using Conservative Rasterization and GPU Ray Tracing by Rahul Sathe, Holger Gruen, Adam Marrs, Josef Spjut, Morgan McGuire, Yury Uralsky
Author |
: Thomas Nelson |
Publisher |
: Thomas Nelson |
Total Pages |
: 2941 |
Release |
: 2003-11-19 |
ISBN-10 |
: 9781401680145 |
ISBN-13 |
: 1401680143 |
Rating |
: 4/5 (45 Downloads) |
Synopsis NLT, Personal Worship Bible, eBook by : Thomas Nelson
The new iWorship Personal Worship Bible (New Living Translation TM) includes 365 daily devotions that lead readers into profoundly creative worship experiences. Special features include study notes, special introductions to all the books of the Bible, 100 "words of worship," quotes, reading plans, special Scripture locator tools, and a two-color interior.
Author |
: Gillian Bradshaw |
Publisher |
: Macmillan + ORM |
Total Pages |
: 394 |
Release |
: 2004-10-01 |
ISBN-10 |
: 9781429971140 |
ISBN-13 |
: 1429971142 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Render Unto Caesar by : Gillian Bradshaw
In this historical thriller, a young Greek risks life and limb traveling to ancient Rome to claim his inheritance. Hermogenes is a young Greek from Alexandria, heir to a noble and vibrant society. But in his youth Hermogenes and his family were held captive to the whims of the queen Cleopatra, whose machinations spelled doom for an entire nation—whose schemes for empire caused the might of Rome to conquer his people. While the citizens of Rome may ape Hellenic ways, the Alexandrian Greeks are viewed as less than human because they are not of Rome. But a man may win the coveted citizenship in more ways than birth on Roman soil. When Hermogenes father is granted such a boon, it appears as if his family has found favor from the gods—except then a business deal goes sour and Hermogenes father dies at sea. It is left to Hermogenes to reclaim all monies owed to the family . . . including a debt from a very well-connected Roman consul who has reneged on his obligations and refuses to deal with “Greek trash.” Hermogenes will travel to Rome to reclaim what he is owed and finds it is no simple matter. Along the way, he will encounter base desire and power struggles, plots within plots . . . and a beautiful woman gladiator who is more than she seems. His life is in danger, and ultimately Hermogenes is left with the question: Can the conferring of a title make one truly Roman? And if not, how far will a man go to satisfy honor?
Author |
: dd markk |
Publisher |
: Dark Horse Comics |
Total Pages |
: 196 |
Release |
: 2024-10-29 |
ISBN-10 |
: 9781506745473 |
ISBN-13 |
: 1506745474 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Ruthless Render Volume 1 by : dd markk
There is power in words. Unimaginable power. The power of life and death. So be careful what you say lest you speak nightmares into existence. Castiel, a high schooler with a side gig as a loan shark, yearns for the simple life his mom had envisioned for him. But when Castiel is killed and then resurrected by a mysterious force, his world is turned upside down. Captured by a group called the Revokers, his life is spared but with one catch…he must help slay the devil. Balancing teenage crushes, battles with the devil, and encounters with immortal Fear Renders who have been spoken into existence, Castiel must navigate a perilous path to save himself, his friends, and the world. The incredibly popular Webtoon series by dd markk in print for the first time! Explore a tale of language's might, self-discovery, and the chaos of teenage romance in this gripping narrative.