Religion And The Digital Arts
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Author |
: Sage Elwell |
Publisher |
: BRILL |
Total Pages |
: 115 |
Release |
: 2020-12-07 |
ISBN-10 |
: 9789004447592 |
ISBN-13 |
: 9004447598 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Religion and the Digital Arts by : Sage Elwell
This concise volume offers an introduction to religion and the digital arts that is thematically organized around traditional religious categories such as ritual and myth paired with corresponding digital categories such as code and avatars.
Author |
: Frank Burch Brown |
Publisher |
: Oxford University Press |
Total Pages |
: 565 |
Release |
: 2018 |
ISBN-10 |
: 9780190871192 |
ISBN-13 |
: 0190871199 |
Rating |
: 4/5 (92 Downloads) |
Synopsis The Oxford Handbook of Religion and the Arts by : Frank Burch Brown
This volume offers 37 original essays from leading scholars on the crucial topics, issues, methods, and resources for studying and teaching religion and the arts.
Author |
: Heidi A. Campbell |
Publisher |
: Indiana University Press |
Total Pages |
: 314 |
Release |
: 2014-04-28 |
ISBN-10 |
: 9780253012630 |
ISBN-13 |
: 0253012635 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Playing with Religion in Digital Games by : Heidi A. Campbell
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Author |
: Makoto Fujimura |
Publisher |
: Yale University Press |
Total Pages |
: 184 |
Release |
: 2021-01-05 |
ISBN-10 |
: 9780300255935 |
ISBN-13 |
: 0300255934 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Art and Faith by : Makoto Fujimura
From a world-renowned painter, an exploration of creativity’s quintessential—and often overlooked—role in the spiritual life “Makoto Fujimura’s art and writings have been a true inspiration to me. In this luminous book, he addresses the question of art and faith and their reconciliation with a quiet and moving eloquence.”—Martin Scorsese “[An] elegant treatise . . . Fujimura’s sensitive, evocative theology will appeal to believers interested in the role religion can play in the creation of art.”—Publishers Weekly Conceived over thirty years of painting and creating in his studio, this book is Makoto Fujimura’s broad and deep exploration of creativity and the spiritual aspects of “making.” What he does in the studio is theological work as much as it is aesthetic work. In between pouring precious, pulverized minerals onto handmade paper to create the prismatic, refractive surfaces of his art, he comes into the quiet space in the studio, in a discipline of awareness, waiting, prayer, and praise. Ranging from the Bible to T. S. Eliot, and from Mark Rothko to Japanese Kintsugi technique, he shows how unless we are making something, we cannot know the depth of God’s being and God’s grace permeating our lives. This poignant and beautiful book offers the perspective of, in Christian Wiman’s words, “an accidental theologian,” one who comes to spiritual questions always through the prism of art.
Author |
: Heidi Campbell |
Publisher |
: Routledge |
Total Pages |
: 281 |
Release |
: 2013 |
ISBN-10 |
: 9780415676106 |
ISBN-13 |
: 041567610X |
Rating |
: 4/5 (06 Downloads) |
Synopsis Digital Religion by : Heidi Campbell
Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book: provides a detailed review of major topics includes a series of case studies to illustrate and elucidate the thematic explorations considers the theoretical, ethical and theological issues raised. Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field.
Author |
: Philip Salim Francis |
Publisher |
: Oxford University Press |
Total Pages |
: 233 |
Release |
: 2017 |
ISBN-10 |
: 9780190279769 |
ISBN-13 |
: 0190279761 |
Rating |
: 4/5 (69 Downloads) |
Synopsis When Art Disrupts Religion by : Philip Salim Francis
When Art Disrupts Religion lays bare the power of encounters with the arts to unsettle and overturn deeply ingrained religious beliefs and practices. Grounded in the accounts of more than 80 Evangelicals who experienced such a sea-change of religious identity, the book bridges the gap between aesthetic theory and lived religion, while exploring the interrelationship of religion and art in the modern West.
Author |
: Hent de Vries |
Publisher |
: Stanford University Press |
Total Pages |
: 676 |
Release |
: 2001 |
ISBN-10 |
: 0804734976 |
ISBN-13 |
: 9780804734974 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Religion and Media by : Hent de Vries
Counter The twenty-five contributors to this volume - who include such influential thinkers as Jacques Derrida, Jean-Luc Nancy, Talal Asad, and James Siegel - confront the conceptual, analytical, and empirical difficulties involved in addressing the complex relationship between religion and media. The book's introductory section offers a prolegomenon to the multiple problems raised by an interdisciplinary approach to these multifaceted phenomena. The essays in the following part provide exemplary approaches to the historical and systematic background to the study of religion and media. The third part presents case studies by anthropologists and scholars of comparative religion. The book concludes with two remarkable documents: a chapter from Theodor W. Adorno's study of the relationship between religion and media in the context of political agitation (The Psychological Technique of Martin Luther Thomas's Radio Addresses) and a section from Niklas Luhmann's monumental Die Gesellschaft der Gesellschaft (Society as a Social System).
Author |
: Heidi A. Campbell |
Publisher |
: Routledge |
Total Pages |
: 308 |
Release |
: 2021-09-30 |
ISBN-10 |
: 9781000434965 |
ISBN-13 |
: 1000434966 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Digital Religion by : Heidi A. Campbell
This book offers a critical and systematic survey of the study of religion and digital media. It covers religious engagement with a wide range of digital media forms and highlights examples of new media engagement in all five of the major world religions. From mobile apps and video games to virtual reality and social media, the book: • provides a detailed review of major topics including ritual, identity, community, authority, and embodiment; • includes a series of engaging case studies to illustrate and elucidate the thematic explorations; • considers the theoretical, ethical, and theological issues raised. This unique volume draws together the work of experts from key disciplinary perspectives and is the go-to volume for students and scholars wanting to develop a deeper understanding of the subject area. Thoroughly updated throughout with new case studies and in-depth analysis of recent scholarship and developments, this new edition provides a comprehensive overview of this fast-paced, constantly developing, and fascinating field.
Author |
: Zhange Ni |
Publisher |
: BRILL |
Total Pages |
: 95 |
Release |
: 2020-12-15 |
ISBN-10 |
: 9789004449138 |
ISBN-13 |
: 9004449132 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Religion and the Arts in The Hunger Games by : Zhange Ni
In this selective overview of scholarship generated by The Hunger Games—the young adult dystopian fiction and film series which has won popular and critical acclaim—Zhange Ni showcases various investigations into the entanglement of religion and the arts in the new millennium.
Author |
: Clifford B. Anderson |
Publisher |
: Walter de Gruyter GmbH & Co KG |
Total Pages |
: 175 |
Release |
: 2022-02-07 |
ISBN-10 |
: 9783110536539 |
ISBN-13 |
: 3110536536 |
Rating |
: 4/5 (39 Downloads) |
Synopsis Digital Humanities and Libraries and Archives in Religious Studies by : Clifford B. Anderson
How are digital humanists drawing on libraries and archives to advance research and learning in the field of religious studies and theology? How can librarians and archivists make their collections accessible to digital humanists? The goal of this volume is to provide an overview of how religious and theological libraries and archives are supporting the nascent field of digital humanities in religious studies. The volume showcases the perspectives of faculty, librarians, archivists, and allied cultural heritage professionals who are drawing on primary and secondary sources in innovative ways to create digital humanities projects in theology and religious studies. Topics include curating collections as data, conducting stylometric analyses of religious texts, and teaching digital humanities at theological libraries. The shift to digital humanities promises closer collaborations between scholars, archivists, and librarians. The chapters in this volume constitute essential reading for those interested in the future of theological librarianship and of digital scholarship in the fields of religious studies and theology.