Random Tables Cities And Towns
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Author |
: Timm Woods |
Publisher |
: Ulysses Press |
Total Pages |
: 168 |
Release |
: 2020-05-19 |
ISBN-10 |
: 9781646040094 |
ISBN-13 |
: 1646040090 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Random Tables: Cities and Towns by : Timm Woods
Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing! Take your fantasy world to the next level, all with the roll of a die! Random Tables: Cities and Towns is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing Game Masters to generate on-the-fly content for adventurers traveling, shopping, or simply passing through towns and cities. Adventurers love to ask tough questions that can sometimes put Game Masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What building is across the street from the thieves’ guild headquarters? Who runs the local potion shop? Who is staying in the other rooms of the party’s tavern? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your players will love your fast-paced and exciting adventures; and even you will be on the edge of your seat to see what happens next!
Author |
: Timm Woods |
Publisher |
: Simon and Schuster |
Total Pages |
: 168 |
Release |
: 2020-05-19 |
ISBN-10 |
: 9781646040544 |
ISBN-13 |
: 1646040546 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Random Tables: Cities and Towns by : Timm Woods
Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing! Take your fantasy world to the next level, all with the roll of a die! Random Tables: Cities and Towns is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing Game Masters to generate on-the-fly content for adventurers traveling, shopping, or simply passing through towns and cities. Adventurers love to ask tough questions that can sometimes put Game Masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What building is across the street from the thieves’ guild headquarters? Who runs the local potion shop? Who is staying in the other rooms of the party’s tavern?
Author |
: Matt Davids |
Publisher |
: |
Total Pages |
: 40 |
Release |
: 2018-11-03 |
ISBN-10 |
: 1732840121 |
ISBN-13 |
: 9781732840126 |
Rating |
: 4/5 (21 Downloads) |
Synopsis The Book of Random Tables 3 by : Matt Davids
Do you play Dungeons and Dragons or Pathfinder? Are you spending hours on GM prep? Well, no longer. Cut down game master prep time with 25 1D100 fantasy random tables. Find items for a cell, a wine cellar, a dead orc, and more. Also, exciting random encounters for different terrains. Plus food and drink. Some of the tables in the book: Inn Names Names of Knightly Orders Desert Encounters Forest Locations Road Encounters Items in a Cell Items in a Chest Items on a Dead Orc Jewelry Items in a Wagon Items in a Wine Cellar Beers Thieves Guild Quests Dungeon Health Side Effects Get The Book of Random Tables and The Book of Random Tables 2
Author |
: Matt Davids |
Publisher |
: |
Total Pages |
: 108 |
Release |
: 2019-05-25 |
ISBN-10 |
: 1732840172 |
ISBN-13 |
: 9781732840171 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Fantasy Towns by : Matt Davids
50 Towns, Villages, and Cities for Tabletop RPGs with Maps and Adventure Ideas Do you play Dungeons and Dragons, Pathfinder, or another fantasy RPG? If so, these towns and cities will cut down your GM and DM prep time. Each town comes with a map and three adventures ideas. Plus history, government structure, information about the economy, imports and exports, population, demographics, businesses, and attractions or landmarks.
Author |
: Timm Woods |
Publisher |
: Simon and Schuster |
Total Pages |
: 128 |
Release |
: 2022-09-27 |
ISBN-10 |
: 9781646043514 |
ISBN-13 |
: 1646043510 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Random Tables: Dungeons and Lairs by : Timm Woods
Get ready to add even more dark and dangerous detail to your table fantasy tabletop role-playing game with hundreds of random tables designed to help you create epic storylines full of mysterious dungeons, secret entrances, and more! Take your fantasy world to the next level, all with the roll of a dice! Random Tables: Dungeons and Lairs is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing game masters to generate on-the-fly content for their adventures traveling through dangerous dungeons, choosing room and hall aesthetics, and discovering unique sealing techniques. Adventurers love to ask tough questions that can sometimes put game masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What type of rumors are embedded into this dungeon? What’s this room's feature and how can I navigate it? Is this door made from magical properties or is it normal? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your party will love your fast-paced and exciting adventures, and even you will be on the edge of your seat to see what happens next!
Author |
: Jeff Ashworth |
Publisher |
: Media Lab Books |
Total Pages |
: 256 |
Release |
: 2020-09-15 |
ISBN-10 |
: 1948174375 |
ISBN-13 |
: 9781948174374 |
Rating |
: 4/5 (75 Downloads) |
Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Author |
: Jared Blando |
Publisher |
: Penguin |
Total Pages |
: 130 |
Release |
: 2019-11-12 |
ISBN-10 |
: 9781440354250 |
ISBN-13 |
: 1440354251 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Fantasy Mapmaker by : Jared Blando
Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
Author |
: Jeff Ashworth |
Publisher |
: Media Lab Books |
Total Pages |
: 272 |
Release |
: 2021-09-14 |
ISBN-10 |
: 1948174804 |
ISBN-13 |
: 9781948174800 |
Rating |
: 4/5 (04 Downloads) |
Synopsis The Game Master's Book of Non-Player Characters by : Jeff Ashworth
From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.
Author |
: Litrpg Adventures |
Publisher |
: |
Total Pages |
: 220 |
Release |
: 2021-03-04 |
ISBN-10 |
: 9798716550889 |
ISBN-13 |
: |
Rating |
: 4/5 (89 Downloads) |
Synopsis Random Fantasy Tables 1 by : Litrpg Adventures
30 Fantasy RPG Random TablesMake life as a Game Master easier.... If you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games, this collection of random tables can make your life easier. Here's a list of the random tables included: Items in a CottageItems in a Wizards TowerItems in a Medieval CottageItems on a Pirate ShipItems in a TempleItems UndergroundAdventurer NPCs 1Adventurer NPCs 2Wilderness NPCsMerchantsBarkeepsGuardsVillage EncountersCity EncountersForest EncountersMountain EncountersTavern RumorsLibrary RumorsHigh Society RumorsPeasant RumorsDrunken RumorsThieves GuildsWizard GuildsQuestsBreakfastsDrinksTownsCitiesBooks & ScrollsWeatherGrab this collection today for yourself or buy it for your game master! Either way, it's gong to add some value to your campaign. Stay tuned for even more RPG Random Tables Collection Books coming soon!
Author |
: Kevin Lynch |
Publisher |
: MIT Press |
Total Pages |
: 212 |
Release |
: 1964-06-15 |
ISBN-10 |
: 0262620014 |
ISBN-13 |
: 9780262620017 |
Rating |
: 4/5 (14 Downloads) |
Synopsis The Image of the City by : Kevin Lynch
The classic work on the evaluation of city form. What does the city's form actually mean to the people who live there? What can the city planner do to make the city's image more vivid and memorable to the city dweller? To answer these questions, Mr. Lynch, supported by studies of Los Angeles, Boston, and Jersey City, formulates a new criterion—imageability—and shows its potential value as a guide for the building and rebuilding of cities. The wide scope of this study leads to an original and vital method for the evaluation of city form. The architect, the planner, and certainly the city dweller will all want to read this book.